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#include "controlled_time.h"
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#include "lightningd.h"
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#include "timeout.h"
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struct oneshot {
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struct lightningd_state *dstate;
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struct timer timer;
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void (*cb)(void *);
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void *arg;
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};
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static void remove_timer(struct oneshot *t)
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{
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timer_del(&t->dstate->timers, &t->timer);
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}
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struct oneshot *new_abstimer_(struct lightningd_state *dstate,
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const tal_t *ctx,
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struct timeabs expiry,
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void (*cb)(void *), void *arg)
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{
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struct oneshot *t = tal(ctx, struct oneshot);
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t->cb = cb;
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t->arg = arg;
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t->dstate = dstate;
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timer_init(&t->timer);
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timer_add(&dstate->timers, &t->timer, expiry);
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tal_add_destructor(t, remove_timer);
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return t;
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}
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struct oneshot *new_reltimer_(struct lightningd_state *dstate,
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const tal_t *ctx,
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struct timerel relexpiry,
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void (*cb)(void *), void *arg)
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{
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return new_abstimer_(dstate, ctx,
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timeabs_add(controlled_time(), relexpiry),
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cb, arg);
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}
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void timer_expired(struct lightningd_state *dstate, struct timer *timer)
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{
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struct oneshot *t = container_of(timer, struct oneshot, timer);
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tal_t *tmpctx = tal(dstate, char);
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/* If it doesn't free itself, freeing tmpctx will do it */
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tal_steal(tmpctx, t);
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t->cb(t->arg);
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}
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