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# Care And Feeding of Your Fellow Coders
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Style is an individualistic thing, but working on software is group
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activity, so consistency is important. Generally our coding style
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is similar to the [Linux coding style][style].
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[style]: https://www.kernel.org/doc/html/v4.10/process/coding-style.html
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## Communication
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We communicate with each other via code; we polish each others code,
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and give nuanced feedback. Exceptions to the rules below always
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exist: accept them. Particularly if they're funny!
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## Prefer Short Names
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`num_foos` is better than `number_of_foos`, and `i` is better than
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`counter`. But `bool found;` is better than `bool ret;`. Be as
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short as you can but still descriptive.
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## Prefer 80 Columns
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We have to stop somewhere. The two tools here are extracting
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deeply-indented code into their own functions, and use of short-cuts
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using early returns or continues, eg:
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```C
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for (i = start; i != end; i++) {
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if (i->something)
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continue;
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if (!i->something_else)
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continue;
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do_something(i);
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}
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```
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## Prefer Simple Statements
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Notice the statement above uses separate tests, rather than combining
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them. We prefer to only combine conditionals which are fundamentally
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related, eg:
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```C
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if (i->something != NULL && *i->something < 100)
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```
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## Use of `take()`
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Some functions have parameters marked with `TAKES`, indicating that
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they can take lifetime ownership of a parameter which is passed using
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`take()`. This can be a useful optimization which allows the function
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to avoid making a copy, but if you hand `take(foo)` to something which
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doesn't support `take()` you'll probably leak memory!
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In particular, our automatically generated marshalling code doesn't
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support `take()`.
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If you're allocating something simply to hand it via `take()` you
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should use NULL as the parent for clarity, eg:
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```C
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msg = towire_shutdown(NULL, &peer->channel_id, peer->final_scriptpubkey);
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enqueue_peer_msg(peer, take(msg));
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```
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## Use of `tmpctx`
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There's a convenient temporary tal context which gets cleaned
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regularly: you should use this for throwaways rather than (as you'll
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see some of our older code do!) grabbing some passing object to hang
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your temporaries off!
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## Enums and Switch Statements
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If you handle various enumerated values in a `switch`, don't use
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`default:` but instead mention every enumeration case-by-case. That
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way when a new enumeration case is added, most compilers will warn that you
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don't cover it. This is particularly valuable for code auto-generated
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from the specification!
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## Initialization of Variables
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Avoid double-initialization of variables; it's better to set them when
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they're known, eg:
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```C
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bool is_foo;
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if (bar == foo)
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is_foo = true;
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else
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is_foo = false;
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...
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if (is_foo)...
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```
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This way the compiler will warn you if you have one path which doesn't set the
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variable. If you initialize with `bool is_foo = false;` then you'll
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simply get that value without warning when you change the code and
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forget to set it on one path.
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## Initialization of Memory
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`valgrind` warns about decisions made on uninitialized memory. Prefer
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`tal` and `tal_arr` to `talz` and `tal_arrz` for this reason, and
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initialize only the fields you expect to be used.
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Similarly, you can use `memcheck(mem, len)` to explicitly assert that
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memory should have been initialized, rather than having valgrind
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trigger later. We use this when placing things on queues, for example.
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## Use of static and const
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Everything should be declared static and const by default. Note that
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`tal_free()` can free a const pointer (also, that it returns `NULL`, for
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convenience).
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## Typesafety Is Worth Some Pain
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If code is typesafe, refactoring is as simple as changing a type and
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compiling to find where to refactor. We rely on this,
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so most places in the code will break if you hand the wrong type, eg
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`type_to_string` and `structeq`.
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The two tools we have to help us are complicated macros in
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`ccan/typesafe_cb` allow you to create callbacks which must match the
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type of their argument, rather than using `void *`. The other is
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`ARRAY_SIZE`, a macro which won't compile if you hand it a pointer
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instead of an actual array.
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## Use of `FIXME`
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There are two cases in which you should use a `/* FIXME: */` comment:
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one is where an optimization is possible but it's not clear that it's
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yet worthwhile, and the second one is to note an ugly corner case
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which could be improved (and may be in a following patch).
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There are always compromises in code: eventually it needs to ship.
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`FIXME` is `grep`-fodder for yourself and others, as well as useful
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warning signs if we later encounter an issue in some part of the code.
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## If You Don't Know The Right Thing, Do The Simplest Thing
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Sometimes the right way is unclear, so it's best not to spend time on
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it. It's far easier to rewrite simple code than complex code, too.
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## Write For Today: Unused Code Is Buggy Code
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Don't overdesign: complexity is a killer. If you need a fancy data
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structure, start with a brute force linked list. Once that's working,
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perhaps consider your fancy structure, but don't implement a generic
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thing. Use `/* FIXME: ...*/` to salve your conscience.
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## Keep Your Patches Reviewable
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Try to make a single change at a time. It's tempting to do "drive-by"
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fixes as you see other things, and a minimal amount is unavoidable, but
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you can end up shaving infinite yaks. This is a good time to drop a
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`/* FIXME: ...*/` comment and move on.
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