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/* LGPL (v2.1 or any later version) - see LICENSE file for details */
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#include <ccan/timer/timer.h>
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#include <ccan/array_size/array_size.h>
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#include <ccan/ilog/ilog.h>
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#include <stdlib.h>
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#include <stdio.h>
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#define PER_LEVEL (1ULL << TIMER_LEVEL_BITS)
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struct timer_level {
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struct list_head list[PER_LEVEL];
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};
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static void *timer_default_alloc(struct timers *timers, size_t len)
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{
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return malloc(len);
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}
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static void timer_default_free(struct timers *timers, void *p)
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{
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free(p);
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}
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static void *(*timer_alloc)(struct timers *, size_t) = timer_default_alloc;
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static void (*timer_free)(struct timers *, void *) = timer_default_free;
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void timers_set_allocator(void *(*alloc)(struct timers *, size_t len),
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void (*free)(struct timers *, void *p))
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{
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if (!alloc)
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alloc = timer_default_alloc;
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if (!free)
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free = timer_default_free;
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timer_alloc = alloc;
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timer_free = free;
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}
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static uint64_t time_to_grains(struct timemono t)
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{
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return t.ts.tv_sec * ((uint64_t)1000000000 / TIMER_GRANULARITY)
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+ (t.ts.tv_nsec / TIMER_GRANULARITY);
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}
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static struct timemono grains_to_time(uint64_t grains)
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{
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struct timemono t;
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t.ts.tv_sec = grains / (1000000000 / TIMER_GRANULARITY);
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t.ts.tv_nsec = (grains % (1000000000 / TIMER_GRANULARITY))
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* TIMER_GRANULARITY;
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return t;
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}
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void timers_init(struct timers *timers, struct timemono start)
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{
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unsigned int i;
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list_head_init(&timers->far);
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timers->base = time_to_grains(start);
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timers->first = -1ULL;
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memset(timers->firsts, 0xFF, sizeof(timers->firsts));
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for (i = 0; i < ARRAY_SIZE(timers->level); i++)
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timers->level[i] = NULL;
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}
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static unsigned int level_of(const struct timers *timers, uint64_t time)
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{
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uint64_t diff;
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/* Level depends how far away it is. */
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diff = time - timers->base;
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return ilog64(diff / 2) / TIMER_LEVEL_BITS;
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}
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static void timer_add_raw(struct timers *timers, struct timer *t)
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{
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struct list_head *l;
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unsigned int level = level_of(timers, t->time);
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uint64_t *first;
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if (!timers->level[level]) {
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l = &timers->far;
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first = &timers->firsts[ARRAY_SIZE(timers->level)];
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} else {
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int off = (t->time >> (level*TIMER_LEVEL_BITS)) & (PER_LEVEL-1);
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l = &timers->level[level]->list[off];
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first = &timers->firsts[level];
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}
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list_add_tail(l, &t->list);
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if (t->time < *first)
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*first = t->time;
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}
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void timer_init(struct timer *t)
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{
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list_node_init(&t->list);
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}
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static inline bool list_node_initted(const struct list_node *n)
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{
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return n->prev == n;
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}
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void timer_addrel(struct timers *timers, struct timer *t, struct timerel rel)
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{
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assert(list_node_initted(&t->list));
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t->time = time_to_grains(timemono_add(time_mono(), rel));
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#if TIME_HAVE_MONOTONIC
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assert(t->time >= timers->base);
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#else
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/* Added in the past? Treat it as imminent. */
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if (t->time < timers->base)
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t->time = timers->base;
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#endif
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if (t->time < timers->first)
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timers->first = t->time;
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timer_add_raw(timers, t);
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}
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void timer_addmono(struct timers *timers, struct timer *t, struct timemono when)
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{
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assert(list_node_initted(&t->list));
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t->time = time_to_grains(when);
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/* Added in the past? Treat it as imminent. */
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if (t->time < timers->base)
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t->time = timers->base;
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if (t->time < timers->first)
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timers->first = t->time;
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timer_add_raw(timers, t);
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}
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/* FIXME: inline */
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void timer_del(struct timers *timers UNNEEDED, struct timer *t)
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{
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list_del_init(&t->list);
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}
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static void timers_far_get(struct timers *timers,
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struct list_head *list,
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uint64_t when)
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{
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struct timer *i, *next;
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list_for_each_safe(&timers->far, i, next, list) {
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if (i->time <= when) {
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list_del_from(&timers->far, &i->list);
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list_add_tail(list, &i->list);
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}
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}
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}
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static void add_level(struct timers *timers, unsigned int level)
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{
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struct timer_level *l;
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struct timer *t;
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unsigned int i;
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struct list_head from_far;
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l = timer_alloc(timers, sizeof(*l));
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if (!l)
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return;
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for (i = 0; i < ARRAY_SIZE(l->list); i++)
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list_head_init(&l->list[i]);
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timers->level[level] = l;
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list_head_init(&from_far);
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timers_far_get(timers, &from_far,
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timers->base + (1ULL << ((level+1)*TIMER_LEVEL_BITS)) - 1);
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while ((t = list_pop(&from_far, struct timer, list)) != NULL)
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timer_add_raw(timers, t);
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}
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/* We don't need to search past the first at level 0, since the
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* bucket range is 1; they're all the same. */
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static const struct timer *find_first(const struct list_head *list,
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unsigned int level,
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const struct timer *prev)
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{
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struct timer *t;
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list_for_each(list, t, list) {
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if (!prev || t->time < prev->time)
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prev = t;
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if (level == 0)
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break;
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}
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return prev;
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}
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/* Update level's first watermark, and return overall first. */
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static const struct timer *first_for_level(struct timers *timers,
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size_t level,
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const struct timer *level_first,
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const struct timer *first)
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{
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if (level_first) {
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timers->firsts[level] = level_first->time;
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if (!first || level_first->time < first->time)
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first = level_first;
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} else {
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timers->firsts[level] = -1ULL;
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}
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return first;
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}
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static bool level_may_beat(const struct timers *timers, size_t level,
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const struct timer *first)
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{
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return !first || timers->firsts[level] < first->time;
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}
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/* FIXME: Suboptimal */
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static const struct timer *brute_force_first(struct timers *timers)
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{
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unsigned int l, i;
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const struct timer *found = NULL;
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for (l = 0; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
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const struct timer *t = NULL;
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/* Do we know they don't have a better one? */
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if (!level_may_beat(timers, l, found))
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continue;
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/* Find first timer on this level. */
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for (i = 0; i < PER_LEVEL; i++)
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t = find_first(&timers->level[l]->list[i], l, t);
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found = first_for_level(timers, l, t, found);
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}
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/* Check (and update) far list if there's a chance. */
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l = ARRAY_SIZE(timers->level);
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if (level_may_beat(timers, l, found)) {
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const struct timer *t = find_first(&timers->far, l, NULL);
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found = first_for_level(timers, l, t, found);
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}
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return found;
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}
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static const struct timer *get_first(struct timers *timers)
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{
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/* We can have just far timers, for example. */
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if (timers->level[0]) {
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/* First search rest of lower buckets; we've already spilled
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* so if we find one there we don't need to search further. */
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unsigned int i, off = timers->base % PER_LEVEL;
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for (i = off; i < PER_LEVEL; i++) {
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struct list_head *h = &timers->level[0]->list[i];
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if (!list_empty(h))
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return find_first(h, 0, NULL);
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}
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}
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/* From here on, we're searching non-normalized parts of the
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* data structure, which is much subtler.
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*
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* So we brute force. */
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return brute_force_first(timers);
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}
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static bool update_first(struct timers *timers)
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{
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const struct timer *found = get_first(timers);
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if (!found) {
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timers->first = -1ULL;
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return false;
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}
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timers->first = found->time;
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return true;
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}
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bool timer_earliest(struct timers *timers, struct timemono *first)
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{
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if (!update_first(timers))
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return false;
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*first = grains_to_time(timers->first);
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return true;
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}
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/* Assume no timers before 'time', cascade down and update base time. */
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static void timer_fast_forward(struct timers *timers, uint64_t time)
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{
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unsigned int level, changed;
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int need_level = -1;
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struct list_head list;
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struct timer *i;
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/* How many bits changed between base and time?
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* Each time we wrap, we need to empty buckets from above. */
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if (time == timers->base)
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return;
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changed = ilog64_nz(time ^ timers->base);
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level = (changed - 1) / TIMER_LEVEL_BITS;
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/* Buckets always empty downwards, so we could cascade manually,
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* but it's rarely very many so we just remove and re-add */
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list_head_init(&list);
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do {
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if (!timers->level[level]) {
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/* We need any which belong on this level. */
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timers_far_get(timers, &list,
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timers->base
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+ (1ULL << ((level+1)*TIMER_LEVEL_BITS))-1);
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need_level = level;
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} else {
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unsigned src;
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/* Get all timers from this bucket. */
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src = (time >> (level * TIMER_LEVEL_BITS)) % PER_LEVEL;
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list_append_list(&list,
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&timers->level[level]->list[src]);
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}
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} while (level--);
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/* Did we hit the last level? If so, add. */
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if (need_level != -1)
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add_level(timers, need_level);
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/* Fast-forward the time, and re-add everyone. */
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timers->base = time;
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while ((i = list_pop(&list, struct timer, list)) != NULL)
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timer_add_raw(timers, i);
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}
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/* Returns an expired timer. */
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struct timer *timers_expire(struct timers *timers, struct timemono expire)
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{
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uint64_t now = time_to_grains(expire);
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unsigned int off;
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struct timer *t;
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assert(now >= timers->base);
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if (!timers->level[0]) {
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if (list_empty(&timers->far))
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return NULL;
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add_level(timers, 0);
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}
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do {
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if (timers->first > now) {
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timer_fast_forward(timers, now);
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return NULL;
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}
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timer_fast_forward(timers, timers->first);
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off = timers->base % PER_LEVEL;
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/* This *may* be NULL, if we deleted the first timer */
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t = list_pop(&timers->level[0]->list[off], struct timer, list);
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if (t)
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list_node_init(&t->list);
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} while (!t && update_first(timers));
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return t;
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}
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static bool timer_list_check(const struct list_head *l,
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uint64_t min, uint64_t max, uint64_t first,
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const char *abortstr)
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{
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const struct timer *t;
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if (!list_check(l, abortstr))
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return false;
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list_for_each(l, t, list) {
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if (t->time < min || t->time > max) {
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if (abortstr) {
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fprintf(stderr,
|
|
|
|
"%s: timer %p %llu not %llu-%llu\n",
|
|
|
|
abortstr, t, (long long)t->time,
|
|
|
|
(long long)min, (long long)max);
|
|
|
|
abort();
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
if (t->time < first) {
|
|
|
|
if (abortstr) {
|
|
|
|
fprintf(stderr,
|
|
|
|
"%s: timer %p %llu < minimum %llu\n",
|
|
|
|
abortstr, t, (long long)t->time,
|
|
|
|
(long long)first);
|
|
|
|
abort();
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
struct timers *timers_check(const struct timers *timers, const char *abortstr)
|
|
|
|
{
|
|
|
|
unsigned int l, i, off;
|
|
|
|
uint64_t base;
|
|
|
|
|
|
|
|
l = 0;
|
|
|
|
if (!timers->level[0])
|
|
|
|
goto past_levels;
|
|
|
|
|
|
|
|
/* First level is simple. */
|
|
|
|
off = timers->base % PER_LEVEL;
|
|
|
|
for (i = 0; i < PER_LEVEL; i++) {
|
|
|
|
struct list_head *h;
|
|
|
|
|
|
|
|
h = &timers->level[l]->list[(i+off) % PER_LEVEL];
|
|
|
|
if (!timer_list_check(h, timers->base + i, timers->base + i,
|
|
|
|
timers->firsts[l], abortstr))
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* For other levels, "current" bucket has been emptied, and may contain
|
|
|
|
* entries for the current + level_size bucket. */
|
|
|
|
for (l = 1; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
|
|
|
|
uint64_t per_bucket = 1ULL << (TIMER_LEVEL_BITS * l);
|
|
|
|
|
|
|
|
off = ((timers->base >> (l*TIMER_LEVEL_BITS)) % PER_LEVEL);
|
|
|
|
/* We start at *next* bucket. */
|
|
|
|
base = (timers->base & ~(per_bucket - 1)) + per_bucket;
|
|
|
|
|
|
|
|
for (i = 1; i <= PER_LEVEL; i++) {
|
|
|
|
struct list_head *h;
|
|
|
|
|
|
|
|
h = &timers->level[l]->list[(i+off) % PER_LEVEL];
|
|
|
|
if (!timer_list_check(h, base, base + per_bucket - 1,
|
|
|
|
timers->firsts[l], abortstr))
|
|
|
|
return NULL;
|
|
|
|
base += per_bucket;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
past_levels:
|
|
|
|
base = (timers->base & ~((1ULL << (TIMER_LEVEL_BITS * l)) - 1))
|
|
|
|
+ (1ULL << (TIMER_LEVEL_BITS * l)) - 1;
|
|
|
|
if (!timer_list_check(&timers->far, base, -1ULL,
|
|
|
|
timers->firsts[ARRAY_SIZE(timers->level)],
|
|
|
|
abortstr))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
return (struct timers *)timers;
|
|
|
|
}
|
|
|
|
|
|
|
|
#ifdef CCAN_TIMER_DEBUG
|
|
|
|
static void dump_bucket_stats(FILE *fp, const struct list_head *h)
|
|
|
|
{
|
|
|
|
unsigned long long min, max, num;
|
|
|
|
struct timer *t;
|
|
|
|
|
|
|
|
if (list_empty(h)) {
|
|
|
|
printf("\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
min = -1ULL;
|
|
|
|
max = 0;
|
|
|
|
num = 0;
|
|
|
|
list_for_each(h, t, list) {
|
|
|
|
if (t->time < min)
|
|
|
|
min = t->time;
|
|
|
|
if (t->time > max)
|
|
|
|
max = t->time;
|
|
|
|
num++;
|
|
|
|
}
|
|
|
|
fprintf(fp, " %llu (%llu-%llu)\n",
|
|
|
|
num, min, max);
|
|
|
|
}
|
|
|
|
|
|
|
|
void timers_dump(const struct timers *timers, FILE *fp)
|
|
|
|
{
|
|
|
|
unsigned int l, i, off;
|
|
|
|
unsigned long long base;
|
|
|
|
|
|
|
|
if (!fp)
|
|
|
|
fp = stderr;
|
|
|
|
|
|
|
|
fprintf(fp, "Base: %llu\n", (unsigned long long)timers->base);
|
|
|
|
|
|
|
|
if (!timers->level[0])
|
|
|
|
goto past_levels;
|
|
|
|
|
|
|
|
fprintf(fp, "Level 0:\n");
|
|
|
|
|
|
|
|
/* First level is simple. */
|
|
|
|
off = timers->base % PER_LEVEL;
|
|
|
|
for (i = 0; i < PER_LEVEL; i++) {
|
|
|
|
const struct list_head *h;
|
|
|
|
|
|
|
|
fprintf(fp, " Bucket %llu (%lu):",
|
|
|
|
(i+off) % PER_LEVEL, timers->base + i);
|
|
|
|
h = &timers->level[0]->list[(i+off) % PER_LEVEL];
|
|
|
|
dump_bucket_stats(fp, h);
|
|
|
|
}
|
|
|
|
|
|
|
|
/* For other levels, "current" bucket has been emptied, and may contain
|
|
|
|
* entries for the current + level_size bucket. */
|
|
|
|
for (l = 1; l < ARRAY_SIZE(timers->level) && timers->level[l]; l++) {
|
|
|
|
uint64_t per_bucket = 1ULL << (TIMER_LEVEL_BITS * l);
|
|
|
|
|
|
|
|
off = ((timers->base >> (l*TIMER_LEVEL_BITS)) % PER_LEVEL);
|
|
|
|
/* We start at *next* bucket. */
|
|
|
|
base = (timers->base & ~(per_bucket - 1)) + per_bucket;
|
|
|
|
|
|
|
|
fprintf(fp, "Level %u:\n", l);
|
|
|
|
for (i = 1; i <= PER_LEVEL; i++) {
|
|
|
|
const struct list_head *h;
|
|
|
|
|
|
|
|
fprintf(fp, " Bucket %llu (%llu - %llu):",
|
|
|
|
(i+off) % PER_LEVEL,
|
|
|
|
base, base + per_bucket - 1);
|
|
|
|
|
|
|
|
h = &timers->level[l]->list[(i+off) % PER_LEVEL];
|
|
|
|
dump_bucket_stats(fp, h);
|
|
|
|
base += per_bucket;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
past_levels:
|
|
|
|
if (!list_empty(&timers->far)) {
|
|
|
|
fprintf(fp, "Far timers:");
|
|
|
|
dump_bucket_stats(fp, &timers->far);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
void timers_cleanup(struct timers *timers)
|
|
|
|
{
|
|
|
|
unsigned int l;
|
|
|
|
|
|
|
|
for (l = 0; l < ARRAY_SIZE(timers->level); l++)
|
|
|
|
timer_free(timers, timers->level[l]);
|
|
|
|
}
|