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@ -4,11 +4,16 @@ |
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#include <ccan/read_write_all/read_write_all.h> |
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#include <common/status.h> |
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#include <fcntl.h> |
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#include <unistd.h> |
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#define GOSSIP_STORE_FILENAME "gossip_store" |
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struct gossip_store { |
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int read_fd, write_fd; |
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/* What was the size of the gossip_store when we started replaying
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* it? */ |
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__off_t replaysize; |
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}; |
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struct gossip_store *gossip_store_new(const tal_t *ctx) |
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@ -16,6 +21,8 @@ struct gossip_store *gossip_store_new(const tal_t *ctx) |
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struct gossip_store *gs = tal(ctx, struct gossip_store); |
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gs->write_fd = open(GOSSIP_STORE_FILENAME, O_RDWR|O_APPEND|O_CREAT, 0600); |
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gs->read_fd = open(GOSSIP_STORE_FILENAME, O_RDONLY); |
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gs->replaysize = lseek(gs->write_fd, 0, SEEK_END); |
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return gs; |
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} |
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@ -24,6 +31,15 @@ void gossip_store_append(struct gossip_store *gs, const u8 *msg) |
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u16 msglen = tal_len(msg); |
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beint16_t belen = cpu_to_be16(msglen); |
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/* FIXME: this method of detecting replayed messages is best effort
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* only. It should avoid doubling the store file size on every start, |
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* but it'll allow the last few messages to be duplicated since replay |
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* and write are async, and we'll think we are done replaying a bit too |
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* early. */ |
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/* Check if we are replaying the store */ |
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if (lseek(gs->read_fd, 0, SEEK_CUR) < gs->replaysize) |
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return; |
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write_all(gs->write_fd, &belen, sizeof(belen)); |
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write_all(gs->write_fd, msg, msglen); |
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} |
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