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Since they're short, we use a simple array. This can be replaced later. Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>ppa-0.6.1
Rusty Russell
8 years ago
3 changed files with 53 additions and 1 deletions
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#include <lightningd/msg_queue.h> |
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void msg_queue_init(struct msg_queue *q, const tal_t *ctx) |
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{ |
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q->q = tal_arr(ctx, const u8 *, 0); |
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} |
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void msg_enqueue(struct msg_queue *q, const u8 *add) |
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{ |
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size_t n = tal_count(q->q); |
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tal_resize(&q->q, n+1); |
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q->q[n] = add; |
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/* In case someone is waiting */ |
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io_wake(q); |
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} |
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const u8 *msg_dequeue(struct msg_queue *q) |
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{ |
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size_t n = tal_count(q->q); |
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const u8 *msg; |
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if (!n) |
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return NULL; |
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msg = q->q[0]; |
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memmove(q->q, q->q + 1, sizeof(*q->q) * (n-1)); |
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tal_resize(&q->q, n-1); |
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return msg; |
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} |
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/* Helper for simple message queues. */ |
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#ifndef LIGHTNING_LIGHTNINGD_MSG_QUEUE_H |
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#define LIGHTNING_LIGHTNINGD_MSG_QUEUE_H |
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#include "config.h" |
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#include <ccan/io/io.h> |
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#include <ccan/short_types/short_types.h> |
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struct msg_queue { |
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const u8 **q; |
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}; |
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void msg_queue_init(struct msg_queue *q, const tal_t *ctx); |
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void msg_enqueue(struct msg_queue *q, const u8 *add); |
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const u8 *msg_dequeue(struct msg_queue *q); |
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#define msg_queue_wait(conn, q, next, arg) \ |
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io_out_wait((conn), (q), (next), (arg)) |
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#endif /* LIGHTNING_LIGHTNINGD_MSG_QUEUE_H */ |
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