json_listpeers returns an array of peers, and an array of nodes: the latter
is a subset of the former, and is used for printing alias/color information.
This changes it so there is a 1:1 correspondance between the peer information
and nodes, meaning no more O(n^2) search.
If there is no node_announce for a peer, we use a negative timestamp
(already used to indicate that the rest of the gossip_getnodes_entry
is not valid).
Other fixes:
1. Use get_node instead of iterating through the node map.
2. A node without addresses is perfectly valid: we have to use the timestamp
to see if the alias/color are set. Previously we wouldn't print that
if it didn't also advertize an address.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
structeq() is too dangerous: if a structure has padding, it can fail
silently.
The new ccan/structeq instead provides a macro to define foo_eq(),
which does the right thing in case of padding (which none of our
structures currently have anyway).
Upgrade ccan, and use it everywhere. Except run-peer-wire.c, which
is only testing code and can use raw memcmp(): valgrind will tell us
if padding exists.
Interestingly, we still declared short_channel_id_eq, even though
we didn't define it any more!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We wrap it in 'struct pubkey' for typesafety and consistency, and the
next patch takes advantage of that when we move to pubkey_eq.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Only --addr implies announce-if-public: --bind-addr does not.
It's also possible to have --bind-addr to an automatic Tor address:
you'd have to dig the onion address out of the logs or getinfo to use
it, but it's possible.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is a best effort attempt to skip connection attempts if we detect a broken
ISP resolver. A broken ISP resolver is a resolver that will replace NXDOMAIN
replies with a dummy response. This is best effort in that it'll only detect a
single fixed dummy reply, it'll check only on startup, and will not detect if we
switched networks. It should be good enough for most cases, and in the worst
case it will result in a connection attempt that does not complete.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
Reported-by: Glenn Willen <@gwillen>
Cut & paste means we sometimes sent NULL:
```
2018-06-15T00:13:51.908Z lightningd(23653): lightning_closingd-03864ef025fde8fb587d989186ce6a4a186895ee44a926bfc370e2c366597a3f8f chan #436: Gossipd gave us bad send_gossip message 0bc80000
```
Fixes: #1581
Reported-by: @Xian001
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
In this case, local and remote are *both* NULL; so if someone tries to
send a packet with take(), we need to free it.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
I think this is what is causing #1536: getting disconnected causes gossipd to
attempt to reach the peer again, unconditionally setting the flag to tell the
master. At the same time the master also issues a reaching command (which is
allowed since it is its first), but then it clashes on the already set
flag. Setting this flag only when the master actually needs to be told should
fix this.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
A failed compaction shouldn't be deadly, but we should also not attempt to do
one on every gossip message after the first one fails.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
`gossip_store_add` is the entry point for messages from the network, so it
should do the bookkeeping and disable on failures. `gossip_store_append` is the
shared function that wraps messages and writes it to the given file. This is
shared between the from network path and the compaction path, so we don't
directly use the `gossip_store` instance, but `fd`s.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
We write both when coming from outside, as well as when compacting, so we
extract the write functionality to use it in both cases.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
This makes the exposed interface much smaller, cleaner and will allow us to just
replay gossip messages from the broadcast.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
Two cases:
1. Node no longer has any public channels: remove node_announcement.
2. Node's node_announcement now preceeds all the channel_announcements:
move node_announcement to the end.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This lets detect if a node announce preceeds a channel announce once we
delete the node announcement.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We *accept* a node_announce if we have a channel_announce, but we
can't queue it until we queue the channel_announce, which we only do
once we have recieved a channel_update.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Since we currently only (ab)use it to send everything, we need a way to
generate boutique queries for testing.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We have a function called 'wake_pkt_out' which is really 'start
gossiping', so rename it to 'wake_gossip_out'.
In addition, it's fired both on a timer, and in response to our first
gossip_timestamp_filter, which leads to very confusing (though,
technically, not incorrect) behavior.
Keep a single timer at all times, which now doubles as the flag to
indicating we're syncing right now. Set it once we're done syncing
gossip.
Technically this means we got from once-every-60-seconds to
quiet-for-60-seconds-between-gossip, but that's OK.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>