This, of course, should never be used. But it helps maintain connections
for the moment while we dig deeper into feerates.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Load the first block we're possibly interested in, then load the peers so
we can restore the tx watches, then finally replay to the current tip.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
It's just a sha256_double, but importantly when we convert it to a
string (in type_to_string, which is used in logging) we use
bitcoin_txid_to_hex() so it's reversed as people expect.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
memleak doesn't detect pointers to within an object, only pointers to their
exact address (it's simpler this way). Moving the linked list to the
top of the structure means it can follow the chain.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
When gossipd sends a message, have a gossip_index. When it gets back a
peer, the current gossip_index is included, so it can know exactly where
it's up to.
Most of this is mechanical plumbing through openingd, channeld and closingd,
even though openingd and closingd don't (currently) read gossip, so their
gossip_index will be unchanged.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
All peers come from gossipd, and maintain an fd to talk to it. Sometimes
we hand the peer back, but to avoid a race, we always recreated it.
The race was that a daemon closed the gossip_fd, which made gossipd
forget the peer, then master handed the peer back to gossipd. We stop
the race by never closing the gossipfd, but hand it back to gossipd
for closing.
Now gossipd has to accept two fds, but the handling of peers is far
clearer.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Rather than using the destructor, hook up the cmd so we can close it.
peers are allocated off ld, so they are only destroyed explicitly.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We only send them when we're not awaiting revoke_and_ack: our
simplified handling can't deal with multiple in flights.
Closes: #244
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
In future it will have TOR support, so the name will be awkward.
We collect the to/fromwire functions in common/wireaddr.c, and the
parsing functions in lightningd/netaddress.c.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
There are now only two kinds of subdaemons: global ones (hsmd, gossipd) and
per-peer ones. We can handle many callbacks internally now.
We can have a handler to set a new peer owner, and automatically do
the cleanup of the old one if necessary, since we now know which ones
are per-peer.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Now the flow is much simpler from a lightningd POV:
1. If we want to connect to a peer, just send gossipd `gossipctl_reach_peer`.
2. Every new peer, gossipd hands up to lightningd, with global/local features
and the peer fd and a gossip fd using `gossip_peer_connected`
3. If lightningd doesn't want it, it just hands the peerfd and global/local
features back to gossipd using `gossipctl_handle_peer`
4. If a peer sends a non-gossip msg (eg `open_channel`) the gossipd sends
it up using `gossip_peer_nongossip`.
5. If lightningd wants to fund a channel, it simply calls `release_channel`.
Notes:
* There's no more "unique_id": we use the peer id.
* For the moment, we don't ask gossipd when we're told to list peers, so
connected peers without a channel don't appear in the JSON getpeers API.
* We add a `gossipctl_peer_addrhint` for the moment, so you can connect to
a specific ip/port, but using other sources is a TODO.
* We now (correctly) only give up on reaching a peer after we exchange init
messages, which changes the test_disconnect case.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We pull them from the database on-demand, where we're storing them
anyway. No need to keep them in memory as well.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
Also, we split the more sophisticated json_add helpers to avoid pulling in
everything into lightning-cli, and unify the routines to print struct
short_channel_id (it's ':', not '/' too).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We're very simple about it: if there's a reorganization, we restart. Otherwise
we tell it about everything.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is the big one, and it's completely anticlimactic: it loads all
channels that have reached opening and are not marked as
closingd_complete into memory, that's it.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
This was supposed to be a temporary solution anyway, and I had a
rather annoying mixup between peer_id and unique_id, the latter of
which is actually a connection identifier.
Add the channel to the peer on the two open paths (fundee and funder)
and store it into the database. Currently fails when opening a channel
to a known peer after loading from DB because we attempt to insert a
new peer with the same node_id. Will fix later.
I made the mistake of thinking it was a [NUM_SIDES] array, but
it's actually our balance, and it's in millisatoshi. Rename
for clarity.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is what it actually is, and makes it clearer when we refer to the
spec. It's the commitment we're currently updating, which is the next
commitment.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We keep the scriptpubkey to send until after a commitment_signed (or,
in the corner case, if there's no pending commitment). When we
receive a shutdown from the peer, we pass it up to the master.
It's up to the master not to add any more HTLCs, which works because
we move from CHANNELD_NORMAL to CHANNELD_SHUTTING_DOWN.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We don't need to keep this around any more: by handing it to
subdaemons we ensure we'll close it if the peer disconnects, and we
also add code to get a new one on reconnection.
Because getting a gossip_fd is async, we re-check the peer state after
it gets back. This is kind of annoying: perhaps if we were to hand
the reconnected peer through gossipd (with a flag to immediately
return it) we could get the gossip fd that way and unify the paths?
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
With no async calls left, we can just use a stack variable for the fd.
And we're now *always* in the hands of some daemon, unless we're
disconnected, so owner is only NULL in that case.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This means there's no GETTING_HSMFD state at all any more. We
temporarily play games with the hsm fd; those will go away once we're
done.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>