If channeld dies for some reason (eg, reconnect) and we didn't yet announce
the channel, we can miss doing so. This is unusual, because if lightningd
restarts it rearms the callback which gives us funding_locked, so it only
happens if just channel dies before sending the announcement message.
This problem applies to both temporary announcement (for gossipd) and
the real one. For the temporary one, simply re-send on startup, and
remote the error msg gossipd gives if it sees a second one. For the
real one, we need a flag to tell us the depth is sufficient; the peer
will ignore re-sends anyway.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
When a connect fails, if it's an important peer, we set a timer. If
we have a manual connect command, this means we do this again, leading
to another timer.
For a manual command, free any existing timer; the normal fail logic
will start another if necessary.
Reported-by: @ZmnSCPxj
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
At least say whether we failed to connect at all, or failed cryptographic
handshake, or failed reading/writing init messages.
The errno can be "Operation now in progress" if the other end closes the
socket on us: this happens when we handshake with the wrong key and it
hangs up on us. Fixing this would require work on ccan/io though.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
When we get a reconnection, kill the current remote peer, and wait for the
master to tell us it's dead. Then we hand it the new peer.
Previously, we would end up with gossipd holding multiple peers, and
the logging was really hard to interpret; I'm not completely convinced
that we did the right thing when one terminated, either.
Note that this now means we can have peers with neither ->local nor ->remote
populated, so we check that more carefully.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Currently we intuit it from the fd being closed, but that may happen out
of order with when the master thinks it's dead.
So now if the gossip fd closes we just ignore it, and we'll get a
notification from the master when the peer is disconnected.
The notification is slightly ugly in that we have to disable it for
a channel when we manually hand the channel back to gossipd.
Note: as stands, this is racy with reconnects. See the next patch.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
(This was sitting in my gossip-enchancement patch queue, but it simplifies
this set too, so I moved it here).
In 94711969f we added an explicit gossip_index so when gossipd gets
peers back from other daemons, it knows what gossip it has sent (since
gossipd can send gossip after the other daemon is already complete).
This solution is insufficient for the more general case where gossipd
wants to send other messages reliably, so replace it with the other
solution: have gossipd drain the "gossip fd" which the daemon returns.
This turns out to be quite simple, and is probably how I should have
done it originally :(
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
1. Lifetime of 'struct reaching' now only while we're actively doing connect.
2. Always free after a single attempt: if it's an important peer, retry
on a timer.
3. Have a single response message to master, rather than relying on
peer_connected on success and other msgs on failure.
4. If we are actively connecting and we get another command for the same
id, just increment the counter
The result is much simpler in the master daemon, and much nicer for
reconnection: if they say to connect they get an immediate response,
rather than waiting for 10 retries. Even if it's an important peer,
it fires off another reconnect attempt, unless it's actively
connecting now.
This removes exponential backoff: that's restored in next patch. It
also doesn't handle multiple addresses for a single peer.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Rather than using a flag in reaching/peer; we make it self-contained
as the next patch puts it straight into a timer callback.
Also remove unused 'succeeded' field from struct peer.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
And on channel_fail_permanent and closing (the two places we drop to
chain), we tell gossipd it's no longer important.
Fixes: #1316
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
These don't have a maximum number of reconnect attempts, and ensure
that we try to reconnect when the peer dies.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
These were so far only used for bolt11 construction, but we'll need them for the
DNS seed as well, so here we just pull them out into their own unit and prefix
them.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
We're about to remove automatic retrying of connect, and that uncovered
that we actually print out our "Server started" message before we create
the listening socket.
Move the init higher (outside the db transaction) and make it a
request/response, the loop until it's done.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Christian points out that we don't get spend notifications for old
channels if we truncate the store. We'd need more work to do this,
either validating the channels are still unspent, or replaying old
blocks from the truncation point.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Since we open with O_APPEND, any write() will append as we want it to.
But we want to distinguish a new store creation from a truncation due
to bad version.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
If something goes (fatally) wrong, we won't add it to the store.
This reveals a latent bug in routing_add_channel_announcement() and
friend which did a take() on msg, which it doesn't own. TAKES means
that it will take ownership IF the caller requests, not an unconditional
ownership transfer (which is an antipattern).
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We enter nodes in the map when we create channels, but those channels
could be local and unannounced. This triggered a failure in
test_gossip_persistence since the store truncated when it saw the
first thing was a node_announce.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Internally both payment and routing use 64-bit, but the interface
between them used 32-bit.
Since both components already support 64-bit we should use that.
In particular, the main daemon and subdaemons share the backtrace code,
with hooks for logging.
The daemon hook inserts the io_poll override, which means we no longer
need io_debug.[ch]. Though most daemons don't need it, they still link
against ccan/io, so it's harmess (suggested by @ZmnSCPxj).
This was tested manually to make sure we get backtraces still.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
If we only remember the actions that added channels then we'd restore them when
re-reading the gossip_store, so put a tombstone in there to remember to delete
it. These will be cleared upon re-writing the store since the announcements wont
be written anymore.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
This was a tricky one to find, it turns out that some nodes are sending
node_announcements even if they don't have a channel announced yet. If they are
a peer and the channel is currently verifying then we'll have a local channel in
the network view, hence accept the node_announcement, but when replaying, the
node_announcement will be replayed and we won't have a channel yet. This just
skips node_announcements, which is always safe.
Reported-by: @laszlohanyecz
Signed-off-by: Christian Decker <decker.christian@gmail.com>
This now works because we no longer call out to masterd or bitcoind to verify
the channels. It's also rather quick and silent so we can just process all
stored messages until we're done.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
Messages from peers and messages from the gossip_store now have completely
different entrypoints, so we don't need to trace their origin around the message
handling code any longer.
This stores and reads the channel_announcements in the wrapping message which
allows us to store associated data with the raw channel_announcements.
The gossip_store applies channel_announcements directly but it also returns it,
and it gets discarded as a duplicate. In the next commit we'll have gossip_store
apply all changes, bypassing verification, so the duplication is only temporary.
Signed-off-by: Christian Decker <decker.christian@gmail.com>