We used to just manually set ROUTING_FLAGS_DISABLED, but that means we
then suppressed the real channel_update because we thought it was a
duplicate!
So use a local flag: set it for the channel when the peer disconnects,
and clear it when channeld sends a local update.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We wrap it in 'struct pubkey' for typesafety and consistency, and the
next patch takes advantage of that when we move to pubkey_eq.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This lets detect if a node announce preceeds a channel announce once we
delete the node announcement.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
In general, we need to only publish node announcements after
publishing channel announcements, though we can accept node
announcements as soon as we see channel announcements. So we keep a
flag for those node_announcement which haven't been broadcast yet.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
handle_pending_cannouncement might not actually add the announcment,
as it could be waiting for a channel_update. We need to wait for
the actual announcement before considering announcing our node.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
@cdecker points out that in test_forward, where we manually create a route,
we get an error back which contains an update for an unknown channel.
We should still note this, but it's not an error for testing.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Note: this will break the gossip_store if they have current channels,
but it will fail to parse and be discarded.
Have local_add_channel do just that: the update is logically separate
and can be sent separately.
This removes the ugly 'bool add_to_store' flag.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
1. If we have a channel_announcement, the channel is public, otherwise
it's not. Not all channels are public, as they can be local: those
have a NULL channel_announcement.
2. If we don't have a channel_update, we know nothing about that half
of the channel, and no other fields are valid.
3. We can tell if a half channel is disabled by the flags field directly.
Note that we never send halfchannels without an update over
gossip_getchannels_reply so that marshalling/unmarshalling can be
vastly simplified.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Make the update/announce messages own the element in the broadcast map
not the other way around.
Then we keep a pointer to the message, and when we free it
(eg. channel closed, update replaces it), it gets freed from the
broadcast map automatically.
The result is much nicer!
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Basically, if we don't have an announcement for the channel, stash it,
and once we get an announcement, replay if necessary.
Fixes: #1485
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Someone could try to announce an internal address, and we might probe
it.
This breaks tests, so we add '--dev-allow-localhost' for our tests, so
we don't eliminate that one. Of course, now we need to skip some more
tests in non-developer mode.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Internally both payment and routing use 64-bit, but the interface
between them used 32-bit.
Since both components already support 64-bit we should use that.
This was a tricky one to find, it turns out that some nodes are sending
node_announcements even if they don't have a channel announced yet. If they are
a peer and the channel is currently verifying then we'll have a local channel in
the network view, hence accept the node_announcement, but when replaying, the
node_announcement will be replayed and we won't have a channel yet. This just
skips node_announcements, which is always safe.
Reported-by: @laszlohanyecz
Signed-off-by: Christian Decker <decker.christian@gmail.com>
Messages from peers and messages from the gossip_store now have completely
different entrypoints, so we don't need to trace their origin around the message
handling code any longer.
Moves any modifications based on an incoming gossip message into its own
function separate from the message verification. This allows us to skip
verification when reading messages from a trusted source, e.g., the
gossip_store, speeding up the gossip replay.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
When we read from the gossip_store we set store=false so that we don't duplicate
messages in the store.
Signed-off-by: Christian Decker <decker.christian@gmail.com>
We currently keep two copies; one in the broadcast structure to send
in order, and one in the routing information. Since we already keep
the broadcast index in the routing information, use that.
Conveniently, a zero index is the same as the old NULL test.
Rename struct node's announcement_idx to node_announce_msgidx to
make it match the other users.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
As per BOLT #7.
We don't do this for channel_update which are queued because the
channel_announcement is pending though.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We already have 'struct node', so rename 'struct routing_channel' to
'struct chan', and 'struct node_connection' to 'struct half_chan'.
Other minor changes:
1. rstate->channels -> rstate->chanmap.
2. 'connections' -> 'half'.
3. connection_to -> half_chan_to
4. connection_from -> half_chan_from
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
The containing `struct routing_channel` contains src and dst, so
remove them. However, the channel_update msgidx does belong int
`struct node_connection` along with the channel_update.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
To remove the redundant fields in `struct node_connection` (ie. 'src'
and 'dst' pointers) we need to deal with `struct routing_channel`.
This means we get a series of channels, from which the direction is
implied, so it's a bit more complex to decode. We add a helper
`other_node` to help with this, and since we're the only user of
`connection_to` we change that function to return the index.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
Failure and pruning were the two places where a node_connection could
be freed; now they both deal with entire channels, we can remove the
NULL checks, and the destructor.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This is twice the 'update_channel_interval' we get handed.
We delete the non-existent channel_add_connection and delete_connection
declarations from the header too.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We make new_routing_channel() populate both connections
(active=false), so local_add_channel becomes simpler. We also
suppress listchannels output of active=false unannounced channels, to
avoid breaking tests (also, these are unusable, so it makes sense to
omit them)
It also seems the logic in add_channel_direction is legacy: a
channel_announce cannot replace the scid (that would be a different
channel), we don't allow duplicate announcements, and the announcement
is never NULL.
And since we disallow repeated channel_announce already, I believe
'forward' is always true, greatly simplifying the logic in
handle_pending_cannouncement.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
This makes 'routing_channel' the primary object in the system; it can have
one or two 'node_connection's attached, and points to two nodes.
The nodes are freed when no more routing_channel refer to them. The
routing_channel are freed when they contain no more 'node_connection'.
This fixes#1072 which I surmise was caused by a dangling
routing_channel after pruning.
Each node contains a single array of 'routing_channel's, not one for
each direction. The 'routing_channel' itself orders nodes in key
order (conveniently the index is equal to the direction flag we use),
and 'node_connection' with source in the same order.
There are helpers to assist with common questions like "which
'node_connection' leads out of this node?".
There are now two ways to find a channel:
1. Direct scid lookup via rstate->channels map.
2. Node key lookup, followed by channel traversal.
Several FIXMEs are inserted for where we can now do things more optimally.
Fixes: #1072
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>
We're going to make it a first-class citizen, and pending routing_channel
are not real ones (in particular, we don't want to create pending nodes).
We had a linked list called rstate->pending_cannouncement which we didn't
actually use, so put that back for now and add a FIXME to use a faster
data structure.
We need to check that list now in handle_channel_update, but we never
have a real routing_channel and a pending, unless the routing_channel
isn't public.
Signed-off-by: Rusty Russell <rusty@rustcorp.com.au>