/* Helper for simple message queues. */ #ifndef LIGHTNING_LIGHTNINGD_MSG_QUEUE_H #define LIGHTNING_LIGHTNINGD_MSG_QUEUE_H #include "config.h" #include #include /* Reserved type used to indicate we're actually passing an fd. */ #define MSG_PASS_FD 0xFFFF struct msg_queue { const u8 **q; const tal_t *ctx; }; void msg_queue_init(struct msg_queue *q, const tal_t *ctx); /* If add is taken(), freed after sending. msg_wake() implied. */ void msg_enqueue(struct msg_queue *q, const u8 *add); /* Fd is closed after sending. msg_wake() implied. */ void msg_enqueue_fd(struct msg_queue *q, int fd); /* Explicitly wake up a msg_queue_wait */ void msg_wake(const struct msg_queue *q); /* Returns NULL if nothing to do. */ const u8 *msg_dequeue(struct msg_queue *q); /* Returns -1 if not an fd: close after sending. */ int msg_extract_fd(const u8 *msg); #define msg_queue_wait(conn, q, next, arg) \ io_out_wait((conn), (q), (next), (arg)) #endif /* LIGHTNING_LIGHTNINGD_MSG_QUEUE_H */