#ifndef LIGHTNING_DAEMON_JSONRPC_H #define LIGHTNING_DAEMON_JSONRPC_H #include "config.h" #include "json.h" #include /* Context for a command (from JSON, but might outlive the connection!) * You can allocate off this for temporary objects. */ struct command { /* The global state */ struct lightningd_state *dstate; /* The 'id' which we need to include in the response. */ const char *id; /* The connection, or NULL if it closed. */ struct json_connection *jcon; }; struct json_connection { /* The global state */ struct lightningd_state *dstate; /* Logging for this json connection. */ struct log *log; /* The buffer (required to interpret tokens). */ char *buffer; /* Internal state: */ /* How much is already filled. */ size_t used; /* How much has just been filled. */ size_t len_read; /* We've been told to stop. */ bool stop; /* Current command. */ struct command *current; struct list_head output; const char *outbuf; }; struct json_command { const char *name; void (*dispatch)(struct command *, const char *buffer, const jsmntok_t *params); const char *description; const char *help; }; void command_success(struct command *cmd, struct json_result *response); void PRINTF_FMT(2, 3) command_fail(struct command *cmd, const char *fmt, ...); /* For initialization */ void setup_jsonrpc(struct lightningd_state *dstate, const char *rpc_filename); /* Commands (from other files) */ extern const struct json_command connect_command; extern const struct json_command getpeers_command; #endif /* LIGHTNING_DAEMON_JSONRPC_H */