#ifndef LIGHTNING_COMMON_READ_PEER_MSG_H #define LIGHTNING_COMMON_READ_PEER_MSG_H #include "config.h" #include #include #include struct crypto_state; struct channel_id; /** * read_peer_msg - read & decode in a peer message, handling common ones. * @ctx: context to allocate return packet from. * @cs: the cryptostate (updated) * @chanid: the channel id (for identifying errors) * @send_reply: the way to send a reply packet (eg. sync_crypto_write_arg) * * This returns NULL if it handled the message, so it's normally called in * a loop. */ #define read_peer_msg(ctx, cs, chanid, send_reply, arg) \ read_peer_msg_((ctx), PEER_FD, GOSSIP_FD, (cs), \ (chanid), \ typesafe_cb_preargs(bool, void *, (send_reply), (arg), \ struct crypto_state *, int, \ const u8 *), \ arg) /* Helper: sync_crypto_write, with extra args it ignores */ bool sync_crypto_write_arg(struct crypto_state *cs, int fd, const u8 *TAKES, void *unused); /* Handler for a gossip msg; used by channeld since it queues them. */ #define handle_gossip_msg(msg, cs, send_reply, arg) \ handle_gossip_msg_((msg), PEER_FD, (cs), \ typesafe_cb_preargs(bool, void *, \ (send_reply), (arg), \ struct crypto_state *, int, \ const u8 *), \ arg) void handle_gossip_msg_(const u8 *msg TAKES, int peer_fd, struct crypto_state *cs, bool (*send_msg)(struct crypto_state *cs, int fd, const u8 *TAKES, void *arg), void *arg); u8 *read_peer_msg_(const tal_t *ctx, int peer_fd, int gossip_fd, struct crypto_state *cs, const struct channel_id *channel, bool (*send_reply)(struct crypto_state *cs, int fd, const u8 *TAKES, void *arg), void *arg); #endif /* LIGHTNING_COMMON_READ_PEER_MSG_H */