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#include "config.h"
#include <stdio.h>
#include <string.h>
/**
* io/fdpass - IO helper for passing file descriptors across local sockets
*
* This code adds the ability to pass file descriptors to ccan/io.
*
* License: LGPL (v2.1 or any later version)
* Author: Rusty Russell <rusty@rustcorp.com.au>
*
* Example:
* // Given "hello" outputs hello
* #include <ccan/io/fdpass/fdpass.h>
* #include <sys/types.h>
* #include <sys/socket.h>
* #include <sys/un.h>
* #include <stdio.h>
* #include <stdlib.h>
* #include <unistd.h>
*
* // Child reads stdin into the buffer, prints it out.
* struct buf {
* size_t used;
* char c[100];
* };
* static struct io_plan *read_more(struct io_conn *conn, struct buf *buf)
* {
* printf("%.*s", (int)buf->used, buf->c);
* return io_read_partial(conn, buf->c, sizeof(buf->c), &buf->used,
* read_more, buf);
* }
*
* // Child has received fd, start reading loop.
* static struct io_plan *got_infd(struct io_conn *conn, int *infd)
* {
* struct buf *buf = calloc(1, sizeof(*buf));
*
* io_new_conn(NULL, *infd, read_more, buf);
* return io_close(conn);
* }
* // Child is receiving the fd to read into.
* static struct io_plan *recv_infd(struct io_conn *conn, int *infd)
* {
* return io_recv_fd(conn, infd, got_infd, infd);
* }
*
* // Gets passed fd (stdin), which it reads from.
* static void child(int sockfd)
* {
* int infd;
*
* io_new_conn(NULL, sockfd, recv_infd, &infd);
* io_loop(NULL, NULL);
* exit(0);
* }
*
* static struct io_plan *send_stdin(struct io_conn *conn, void *unused)
* {
* return io_send_fd(conn, STDIN_FILENO, false, io_close_cb, NULL);
* }
*
* static void parent(int sockfd)
* {
* io_new_conn(NULL, sockfd, send_stdin, NULL);
* io_loop(NULL, NULL);
* exit(0);
* }
*
* int main(void)
* {
* int sv[2];
*
* socketpair(AF_UNIX, SOCK_STREAM, 0, sv);
* if (fork() == 0)
* child(sv[0]);
* else
* parent(sv[1]);
* }
*/
int main(int argc, char *argv[])
{
/* Expect exactly one argument */
if (argc != 2)
return 1;
if (strcmp(argv[1], "depends") == 0) {
printf("ccan/fdpass\n");
printf("ccan/io\n");
return 0;
}
return 1;
}