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/* CC0 license (public domain) - see LICENSE file for details */
#include <ccan/fdpass/fdpass.h>
#include <sys/socket.h>
#include <errno.h>
#include <string.h>
bool fdpass_send(int sockout, int fd)
{
/* From the cmsg(3) manpage: */
struct msghdr msg = { 0 };
struct cmsghdr *cmsg;
struct iovec iov;
char c = 0;
union { /* Ancillary data buffer, wrapped in a union
in order to ensure it is suitably aligned */
char buf[CMSG_SPACE(sizeof(fd))];
struct cmsghdr align;
} u;
msg.msg_control = u.buf;
msg.msg_controllen = sizeof(u.buf);
memset(&u, 0, sizeof(u));
cmsg = CMSG_FIRSTHDR(&msg);
cmsg->cmsg_level = SOL_SOCKET;
cmsg->cmsg_type = SCM_RIGHTS;
cmsg->cmsg_len = CMSG_LEN(sizeof(fd));
memcpy(CMSG_DATA(cmsg), &fd, sizeof(fd));
msg.msg_name = NULL;
msg.msg_namelen = 0;
msg.msg_iov = &iov;
msg.msg_iovlen = 1;
msg.msg_flags = 0;
/* Keith Packard reports that 0-length sends don't work, so we
* always send 1 byte. */
iov.iov_base = &c;
iov.iov_len = 1;
return sendmsg(sockout, &msg, 0) == 1;
}
int fdpass_recv(int sockin)
{
/* From the cmsg(3) manpage: */
struct msghdr msg = { 0 };
struct cmsghdr *cmsg;
struct iovec iov;
int fd;
char c;
union { /* Ancillary data buffer, wrapped in a union
in order to ensure it is suitably aligned */
char buf[CMSG_SPACE(sizeof(fd))];
struct cmsghdr align;
} u;
msg.msg_control = u.buf;
msg.msg_controllen = sizeof(u.buf);
msg.msg_name = NULL;
msg.msg_namelen = 0;
msg.msg_iov = &iov;
msg.msg_iovlen = 1;
msg.msg_flags = 0;
iov.iov_base = &c;
iov.iov_len = 1;
if (recvmsg(sockin, &msg, 0) < 0)
return -1;
cmsg = CMSG_FIRSTHDR(&msg);
if (!cmsg
|| cmsg->cmsg_len != CMSG_LEN(sizeof(fd))
|| cmsg->cmsg_level != SOL_SOCKET
|| cmsg->cmsg_type != SCM_RIGHTS) {
errno = -EINVAL;
return -1;
}
memcpy(&fd, CMSG_DATA(cmsg), sizeof(fd));
return fd;
}