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#include "controlled_time.h"
#include "lightningd.h"
#include "timeout.h"
struct oneshot {
struct lightningd_state *dstate;
struct timer timer;
void (*cb)(void *);
void *arg;
};
static void remove_timer(struct oneshot *t)
{
timer_del(&t->dstate->timers, &t->timer);
}
struct oneshot *new_abstimer_(struct lightningd_state *dstate,
const tal_t *ctx,
struct timeabs expiry,
void (*cb)(void *), void *arg)
{
struct oneshot *t = tal(ctx, struct oneshot);
t->cb = cb;
t->arg = arg;
t->dstate = dstate;
timer_init(&t->timer);
timer_add(&dstate->timers, &t->timer, expiry);
tal_add_destructor(t, remove_timer);
return t;
}
struct oneshot *new_reltimer_(struct lightningd_state *dstate,
const tal_t *ctx,
struct timerel relexpiry,
void (*cb)(void *), void *arg)
{
return new_abstimer_(dstate, ctx,
timeabs_add(controlled_time(), relexpiry),
cb, arg);
}
void timer_expired(struct lightningd_state *dstate, struct timer *timer)
{
struct oneshot *t = container_of(timer, struct oneshot, timer);
tal_t *tmpctx = tal(dstate, char);
/* If it doesn't free itself, freeing tmpctx will do it */
tal_steal(tmpctx, t);
t->cb(t->arg);
}