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Added Context2d::constructor

v1.x
Tj Holowaychuk 14 years ago
parent
commit
1e19b6ddb0
  1. 80
      src/CanvasRenderingContext2d.cc
  2. 1
      src/CanvasRenderingContext2d.h

80
src/CanvasRenderingContext2d.cc

@ -59,47 +59,47 @@ void
Context2d::Initialize(Handle<Object> target) { Context2d::Initialize(Handle<Object> target) {
HandleScope scope; HandleScope scope;
// Constructor // Constructor
Local<FunctionTemplate> t = FunctionTemplate::New(Context2d::New); constructor = Persistent<FunctionTemplate>::New(FunctionTemplate::New(Context2d::New));
t->InstanceTemplate()->SetInternalFieldCount(1); constructor->InstanceTemplate()->SetInternalFieldCount(1);
t->SetClassName(String::NewSymbol("CanvasRenderingContext2d")); constructor->SetClassName(String::NewSymbol("CanvasRenderingContext2d"));
// Prototype // Prototype
Local<ObjectTemplate> proto = t->PrototypeTemplate(); Local<ObjectTemplate> proto = constructor->PrototypeTemplate();
NODE_SET_PROTOTYPE_METHOD(t, "drawImage", DrawImage); NODE_SET_PROTOTYPE_METHOD(constructor, "drawImage", DrawImage);
NODE_SET_PROTOTYPE_METHOD(t, "putImageData", PutImageData); NODE_SET_PROTOTYPE_METHOD(constructor, "putImageData", PutImageData);
NODE_SET_PROTOTYPE_METHOD(t, "save", Save); NODE_SET_PROTOTYPE_METHOD(constructor, "save", Save);
NODE_SET_PROTOTYPE_METHOD(t, "restore", Restore); NODE_SET_PROTOTYPE_METHOD(constructor, "restore", Restore);
NODE_SET_PROTOTYPE_METHOD(t, "rotate", Rotate); NODE_SET_PROTOTYPE_METHOD(constructor, "rotate", Rotate);
NODE_SET_PROTOTYPE_METHOD(t, "translate", Translate); NODE_SET_PROTOTYPE_METHOD(constructor, "translate", Translate);
NODE_SET_PROTOTYPE_METHOD(t, "transform", Transform); NODE_SET_PROTOTYPE_METHOD(constructor, "transform", Transform);
NODE_SET_PROTOTYPE_METHOD(t, "resetTransform", ResetTransform); NODE_SET_PROTOTYPE_METHOD(constructor, "resetTransform", ResetTransform);
NODE_SET_PROTOTYPE_METHOD(t, "isPointInPath", IsPointInPath); NODE_SET_PROTOTYPE_METHOD(constructor, "isPointInPath", IsPointInPath);
NODE_SET_PROTOTYPE_METHOD(t, "scale", Scale); NODE_SET_PROTOTYPE_METHOD(constructor, "scale", Scale);
NODE_SET_PROTOTYPE_METHOD(t, "clip", Clip); NODE_SET_PROTOTYPE_METHOD(constructor, "clip", Clip);
NODE_SET_PROTOTYPE_METHOD(t, "fill", Fill); NODE_SET_PROTOTYPE_METHOD(constructor, "fill", Fill);
NODE_SET_PROTOTYPE_METHOD(t, "stroke", Stroke); NODE_SET_PROTOTYPE_METHOD(constructor, "stroke", Stroke);
NODE_SET_PROTOTYPE_METHOD(t, "fillText", FillText); NODE_SET_PROTOTYPE_METHOD(constructor, "fillText", FillText);
NODE_SET_PROTOTYPE_METHOD(t, "strokeText", StrokeText); NODE_SET_PROTOTYPE_METHOD(constructor, "strokeText", StrokeText);
NODE_SET_PROTOTYPE_METHOD(t, "fillRect", FillRect); NODE_SET_PROTOTYPE_METHOD(constructor, "fillRect", FillRect);
NODE_SET_PROTOTYPE_METHOD(t, "strokeRect", StrokeRect); NODE_SET_PROTOTYPE_METHOD(constructor, "strokeRect", StrokeRect);
NODE_SET_PROTOTYPE_METHOD(t, "clearRect", ClearRect); NODE_SET_PROTOTYPE_METHOD(constructor, "clearRect", ClearRect);
NODE_SET_PROTOTYPE_METHOD(t, "rect", Rect); NODE_SET_PROTOTYPE_METHOD(constructor, "rect", Rect);
NODE_SET_PROTOTYPE_METHOD(t, "setTextBaseline", SetTextBaseline); NODE_SET_PROTOTYPE_METHOD(constructor, "setTextBaseline", SetTextBaseline);
NODE_SET_PROTOTYPE_METHOD(t, "setTextAlignment", SetTextAlignment); NODE_SET_PROTOTYPE_METHOD(constructor, "setTextAlignment", SetTextAlignment);
NODE_SET_PROTOTYPE_METHOD(t, "measureText", MeasureText); NODE_SET_PROTOTYPE_METHOD(constructor, "measureText", MeasureText);
NODE_SET_PROTOTYPE_METHOD(t, "moveTo", MoveTo); NODE_SET_PROTOTYPE_METHOD(constructor, "moveTo", MoveTo);
NODE_SET_PROTOTYPE_METHOD(t, "lineTo", LineTo); NODE_SET_PROTOTYPE_METHOD(constructor, "lineTo", LineTo);
NODE_SET_PROTOTYPE_METHOD(t, "bezierCurveTo", BezierCurveTo); NODE_SET_PROTOTYPE_METHOD(constructor, "bezierCurveTo", BezierCurveTo);
NODE_SET_PROTOTYPE_METHOD(t, "quadraticCurveTo", QuadraticCurveTo); NODE_SET_PROTOTYPE_METHOD(constructor, "quadraticCurveTo", QuadraticCurveTo);
NODE_SET_PROTOTYPE_METHOD(t, "beginPath", BeginPath); NODE_SET_PROTOTYPE_METHOD(constructor, "beginPath", BeginPath);
NODE_SET_PROTOTYPE_METHOD(t, "closePath", ClosePath); NODE_SET_PROTOTYPE_METHOD(constructor, "closePath", ClosePath);
NODE_SET_PROTOTYPE_METHOD(t, "arc", Arc); NODE_SET_PROTOTYPE_METHOD(constructor, "arc", Arc);
NODE_SET_PROTOTYPE_METHOD(t, "setFont", SetFont); NODE_SET_PROTOTYPE_METHOD(constructor, "setFont", SetFont);
NODE_SET_PROTOTYPE_METHOD(t, "setShadowRGBA", SetShadowRGBA); NODE_SET_PROTOTYPE_METHOD(constructor, "setShadowRGBA", SetShadowRGBA);
NODE_SET_PROTOTYPE_METHOD(t, "setFillRGBA", SetFillRGBA); NODE_SET_PROTOTYPE_METHOD(constructor, "setFillRGBA", SetFillRGBA);
NODE_SET_PROTOTYPE_METHOD(t, "setStrokeRGBA", SetStrokeRGBA); NODE_SET_PROTOTYPE_METHOD(constructor, "setStrokeRGBA", SetStrokeRGBA);
NODE_SET_PROTOTYPE_METHOD(t, "setFillPattern", SetFillPattern); NODE_SET_PROTOTYPE_METHOD(constructor, "setFillPattern", SetFillPattern);
NODE_SET_PROTOTYPE_METHOD(t, "setStrokePattern", SetStrokePattern); NODE_SET_PROTOTYPE_METHOD(constructor, "setStrokePattern", SetStrokePattern);
proto->SetAccessor(String::NewSymbol("globalCompositeOperation"), GetGlobalCompositeOperation, SetGlobalCompositeOperation); proto->SetAccessor(String::NewSymbol("globalCompositeOperation"), GetGlobalCompositeOperation, SetGlobalCompositeOperation);
proto->SetAccessor(String::NewSymbol("globalAlpha"), GetGlobalAlpha, SetGlobalAlpha); proto->SetAccessor(String::NewSymbol("globalAlpha"), GetGlobalAlpha, SetGlobalAlpha);
proto->SetAccessor(String::NewSymbol("miterLimit"), GetMiterLimit, SetMiterLimit); proto->SetAccessor(String::NewSymbol("miterLimit"), GetMiterLimit, SetMiterLimit);
@ -110,7 +110,7 @@ Context2d::Initialize(Handle<Object> target) {
proto->SetAccessor(String::NewSymbol("shadowOffsetY"), GetShadowOffsetY, SetShadowOffsetY); proto->SetAccessor(String::NewSymbol("shadowOffsetY"), GetShadowOffsetY, SetShadowOffsetY);
proto->SetAccessor(String::NewSymbol("shadowBlur"), GetShadowBlur, SetShadowBlur); proto->SetAccessor(String::NewSymbol("shadowBlur"), GetShadowBlur, SetShadowBlur);
proto->SetAccessor(String::NewSymbol("antialias"), GetAntiAlias, SetAntiAlias); proto->SetAccessor(String::NewSymbol("antialias"), GetAntiAlias, SetAntiAlias);
target->Set(String::NewSymbol("CanvasRenderingContext2d"), t->GetFunction()); target->Set(String::NewSymbol("CanvasRenderingContext2d"), constructor->GetFunction());
} }
/* /*

1
src/CanvasRenderingContext2d.h

@ -119,6 +119,7 @@ class Context2d: public node::ObjectWrap {
void stroke(bool preserve = false); void stroke(bool preserve = false);
void save(); void save();
void restore(); void restore();
static Persistent<FunctionTemplate> constructor;
protected: protected:
Context2d(Canvas *canvas); Context2d(Canvas *canvas);

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