From 2a16ee8baf5ea1e757b707df62642f3c88ffe2fe Mon Sep 17 00:00:00 2001 From: arusakov Date: Fri, 3 Jun 2016 23:23:21 +0300 Subject: [PATCH] CanvasRenderingContext2D class name like spec --- Readme.md | 6 +++--- src/CanvasRenderingContext2d.cc | 2 +- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Readme.md b/Readme.md index 6bf9631..61dd995 100644 --- a/Readme.md +++ b/Readme.md @@ -170,7 +170,7 @@ canvas.toDataURL('image/jpeg', {opts...}, function(err, jpeg){ }); // see Canvas canvas.toDataURL('image/jpeg', quality, function(err, jpeg){ }); // spec-following; quality from 0 to 1 ``` -### CanvasRenderingContext2d#patternQuality +### CanvasRenderingContext2D#patternQuality Given one of the values below will alter pattern (gradients, images, etc) render quality, defaults to _good_. @@ -180,7 +180,7 @@ Given one of the values below will alter pattern (gradients, images, etc) render - nearest - bilinear -### CanvasRenderingContext2d#textDrawingMode +### CanvasRenderingContext2D#textDrawingMode Can be either `path` or `glyph`. Using `glyph` is much faster than `path` for drawing, and when using a PDF context will embed the text natively, so will be selectable and lower filesize. The downside is that cairo does not have any subpixel precision for `glyph`, so this will be noticeably lower quality for text positioning in cases such as rotated text. Also, strokeText in `glyph` will act the same as fillText, except using the stroke style for the fill. @@ -188,7 +188,7 @@ Defaults to _path_. This property is tracked as part of the canvas state in save/restore. -### CanvasRenderingContext2d#filter +### CanvasRenderingContext2D#filter Like `patternQuality`, but applies to transformations effecting more than just patterns. Defaults to _good_. diff --git a/src/CanvasRenderingContext2d.cc b/src/CanvasRenderingContext2d.cc index 9f3a939..a21a56d 100755 --- a/src/CanvasRenderingContext2d.cc +++ b/src/CanvasRenderingContext2d.cc @@ -98,7 +98,7 @@ Context2d::Initialize(Nan::ADDON_REGISTER_FUNCTION_ARGS_TYPE target) { Local ctor = Nan::New(Context2d::New); constructor.Reset(ctor); ctor->InstanceTemplate()->SetInternalFieldCount(1); - ctor->SetClassName(Nan::New("CanvasRenderingContext2d").ToLocalChecked()); + ctor->SetClassName(Nan::New("CanvasRenderingContext2D").ToLocalChecked()); // Prototype Local proto = ctor->PrototypeTemplate();