From 5a19f4aa5fc43122664fa060e6b04c78b02179d5 Mon Sep 17 00:00:00 2001 From: Hussein Jafferjee <hussein@jafferjee.ca> Date: Tue, 17 Nov 2015 09:44:33 -0800 Subject: [PATCH] shadowBlur doesn't need to be halved --- src/CanvasRenderingContext2d.cc | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/CanvasRenderingContext2d.cc b/src/CanvasRenderingContext2d.cc index b3ed7fa..163cef1 100755 --- a/src/CanvasRenderingContext2d.cc +++ b/src/CanvasRenderingContext2d.cc @@ -898,7 +898,7 @@ NAN_METHOD(Context2d::DrawImage) { // mask and blur context->setSourceRGBA(shadow_context, context->state->shadow); cairo_mask_surface(shadow_context, surface, pad, pad); - context->blur(shadow_surface, context->state->shadowBlur / 2); + context->blur(shadow_surface, context->state->shadowBlur); // paint // @note: ShadowBlur looks different in each browser. This implementation matches chrome as close as possible.