From 5a19f4aa5fc43122664fa060e6b04c78b02179d5 Mon Sep 17 00:00:00 2001
From: Hussein Jafferjee <hussein@jafferjee.ca>
Date: Tue, 17 Nov 2015 09:44:33 -0800
Subject: [PATCH] shadowBlur doesn't need to be halved

---
 src/CanvasRenderingContext2d.cc | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/CanvasRenderingContext2d.cc b/src/CanvasRenderingContext2d.cc
index b3ed7fa..163cef1 100755
--- a/src/CanvasRenderingContext2d.cc
+++ b/src/CanvasRenderingContext2d.cc
@@ -898,7 +898,7 @@ NAN_METHOD(Context2d::DrawImage) {
       // mask and blur
       context->setSourceRGBA(shadow_context, context->state->shadow);
       cairo_mask_surface(shadow_context, surface, pad, pad);
-      context->blur(shadow_surface, context->state->shadowBlur / 2);
+      context->blur(shadow_surface, context->state->shadowBlur);
 
       // paint
       // @note: ShadowBlur looks different in each browser. This implementation matches chrome as close as possible.