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Refactored StrokeRect()

v1.x
Tj Holowaychuk 14 years ago
parent
commit
67d48f9499
  1. 18
      src/CanvasRenderingContext2d.cc

18
src/CanvasRenderingContext2d.cc

@ -1075,6 +1075,7 @@ Context2d::FillRect(const Arguments &args) {
context->shadowApply();
cairo_rectangle(ctx, x, y, width, height);
cairo_fill(ctx);
return Undefined();
}
@ -1098,24 +1099,11 @@ Context2d::StrokeRect(const Arguments &args) {
return Undefined();
}
cairo_save(ctx);
cairo_translate(
ctx
, context->state->shadowOffsetX
, context->state->shadowOffsetY);
cairo_push_group(ctx);
context->shadowStart();
cairo_rectangle(ctx, x, y, width, height);
SET_SOURCE_RGBA(context->state->shadow);
cairo_stroke(ctx);
if (context->state->shadowBlur) {
Canvas::blur(cairo_get_group_target(ctx), context->state->shadowBlur);
}
cairo_pop_group_to_source(ctx);
cairo_paint(ctx);
cairo_restore(ctx);
context->shadowApply();
cairo_rectangle(ctx, x, y, width, height);
cairo_stroke(ctx);

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