@ -330,7 +330,7 @@ Context2d::setSourceRGBA(rgba_t color) {
bool
Context2d::hasShadow() {
return state->shadow.a
&& (state->shadowBlur || state->shadowOffsetX || state->shadowOffsetX);
&& (state->shadowBlur || state->shadowOffsetX || state->shadowOffsetY);
}
/*