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Removed one render call

v1.x
Tj Holowaychuk 14 years ago
parent
commit
fcd2501185
  1. 10
      examples/ray.js

10
examples/ray.js

@ -4,7 +4,7 @@
*/
var Canvas = require('../lib/canvas')
, canvas = new Canvas(1150, 230)
, canvas = new Canvas(243 * 4, 243)
, ctx = canvas.getContext('2d')
, fs = require('fs');
@ -70,14 +70,12 @@ function getPointColour(x,y){
}
var start = new Date;
render(15);
ctx.translate(230,0);
render(10);
ctx.translate(230,0);
ctx.translate(243,0);
render(6);
ctx.translate(230,0);
ctx.translate(243,0);
render(3);
ctx.translate(230,0);
ctx.translate(243,0);
render(1);
console.log('Rendered in %d seconds', (new Date - start) / 1000);

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