var fs = require('fs')
var path = require('path')
var Canvas = require('..')

function getX (angle) {
  return -Math.sin(angle + Math.PI)
}

function getY (angle) {
  return Math.cos(angle + Math.PI)
}

function clock (ctx) {
  var x, y, i
  var now = new Date()

  ctx.clearRect(0, 0, 320, 320)

  ctx.save()

  ctx.translate(160, 160)
  ctx.beginPath()
  ctx.lineWidth = 14
  ctx.strokeStyle = '#325FA2'
  ctx.fillStyle = '#eeeeee'
  ctx.arc(0, 0, 142, 0, Math.PI * 2, true)
  ctx.stroke()
  ctx.fill()

  // Hour marks
  ctx.lineWidth = 8
  ctx.strokeStyle = '#000000'
  for (i = 0; i < 12; i++) {
    x = getX(Math.PI / 6 * i)
    y = getY(Math.PI / 6 * i)
    ctx.beginPath()
    ctx.moveTo(x * 100, y * 100)
    ctx.lineTo(x * 125, y * 125)
    ctx.stroke()
  }

  // Minute marks
  ctx.lineWidth = 5
  ctx.strokeStyle = '#000000'
  for (i = 0; i < 60; i++) {
    if (i % 5 !== 0) {
      x = getX(Math.PI / 30 * i)
      y = getY(Math.PI / 30 * i)
      ctx.beginPath()
      ctx.moveTo(x * 117, y * 117)
      ctx.lineTo(x * 125, y * 125)
      ctx.stroke()
    }
  }

  var sec = now.getSeconds()
  var min = now.getMinutes()
  var hr = now.getHours() % 12

  ctx.fillStyle = 'black'

  // Write hours
  x = getX(hr * (Math.PI / 6) + (Math.PI / 360) * min + (Math.PI / 21600) * sec)
  y = getY(hr * (Math.PI / 6) + (Math.PI / 360) * min + (Math.PI / 21600) * sec)
  ctx.lineWidth = 14
  ctx.beginPath()
  ctx.moveTo(x * -20, y * -20)
  ctx.lineTo(x * 80, y * 80)
  ctx.stroke()

  // Write minutes
  x = getX((Math.PI / 30) * min + (Math.PI / 1800) * sec)
  y = getY((Math.PI / 30) * min + (Math.PI / 1800) * sec)

  ctx.lineWidth = 10
  ctx.beginPath()
  ctx.moveTo(x * -28, y * -28)
  ctx.lineTo(x * 112, y * 112)
  ctx.stroke()

  // Write seconds
  x = getX(sec * Math.PI / 30)
  y = getY(sec * Math.PI / 30)
  ctx.strokeStyle = '#D40000'
  ctx.fillStyle = '#D40000'
  ctx.lineWidth = 6
  ctx.beginPath()
  ctx.moveTo(x * -30, y * -30)
  ctx.lineTo(x * 83, y * 83)
  ctx.stroke()
  ctx.beginPath()
  ctx.arc(0, 0, 10, 0, Math.PI * 2, true)
  ctx.fill()
  ctx.beginPath()
  ctx.arc(x * 95, y * 95, 10, 0, Math.PI * 2, true)
  ctx.stroke()
  ctx.fillStyle = '#555'
  ctx.arc(0, 0, 3, 0, Math.PI * 2, true)
  ctx.fill()

  ctx.restore()
}

module.exports = clock

if (require.main === module) {
  var canvas = new Canvas(320, 320)
  var ctx = canvas.getContext('2d')

  clock(ctx)

  canvas.createPNGStream().pipe(fs.createWriteStream(path.join(__dirname, 'clock.png')))
}