var http = require('http') var Canvas = require('..') var clock = require('./clock') var canvas = new Canvas(320, 320) var ctx = canvas.getContext('2d') http.createServer(function (req, res) { clock(ctx) res.writeHead(200, { 'Content-Type': 'text/html' }) res.end( '<meta http-equiv="refresh" content="1;" />' + '<img src="' + canvas.toDataURL() + '" />' ) }).listen(3000, function () { console.log('Server started on port 3000') })