/**
 * Module dependencies.
 */

var Canvas = require('../lib/canvas')
  , canvas = new Canvas(320, 320)
  , ctx = canvas.getContext('2d')
  , fs = require('fs');

// Create gradients
var lingrad = ctx.createLinearGradient(0,0,0,150);
lingrad.addColorStop(0, '#00ABEB');
lingrad.addColorStop(0.5, '#fff');
lingrad.addColorStop(0.5, '#26C000');
lingrad.addColorStop(1, '#fff');

var lingrad2 = ctx.createLinearGradient(0,50,0,95);
lingrad2.addColorStop(0.5, '#000');
lingrad2.addColorStop(1, 'rgba(0,0,0,0)');

// assign gradients to fill and stroke styles
ctx.fillStyle = lingrad;
ctx.strokeStyle = lingrad2;

// draw shapes
ctx.fillRect(10,10,130,130);
ctx.strokeRect(50,50,50,50);

var out = fs.createWriteStream(__dirname + '/gradients.png')
  , stream = canvas.createPNGStream();

stream.on('data', function(chunk){
  out.write(chunk);
});