/** * Module dependencies. */ var Canvas = require('../lib/canvas') , Image = Canvas.Image , fs = require('fs'); var img = new Image; img.onerror = function(err){ throw err; }; img.onload = function(){ var w = img.width / 2 , h = img.height / 2 , canvas = new Canvas(w, h) , ctx = canvas.getContext('2d'); ctx.drawImage(img, 0, 0, w, h, 0, 0, w, h); var out = fs.createWriteStream(__dirname + '/crop.jpg'); var stream = canvas.createJPEGStream({ bufsize : 2048, quality : 80 }); stream.pipe(out); }; img.src = __dirname + '/images/squid.png';