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/*!
* Canvas - Context2d
* Copyright (c) 2010 LearnBoost <tj@learnboost.com>
* MIT Licensed
*/
/**
* Module dependencies.
*/
var canvas = require('./bindings')
, Context2d = canvas.CanvasRenderingContext2d
, CanvasGradient = canvas.CanvasGradient
, CanvasPattern = canvas.CanvasPattern
, ImageData = canvas.ImageData
, PixelArray = canvas.CanvasPixelArray;
/**
* Export `Context2d` as the module.
*/
var Context2d = exports = module.exports = Context2d;
/**
* Cache color string RGBA values.
*/
var cache = {};
/**
* Text baselines.
*/
var baselines = ['alphabetic', 'top', 'bottom', 'middle', 'ideographic', 'hanging'];
/**
* Font RegExp helpers.
*/
var weights = 'normal|bold|bolder|lighter|[1-9]00'
, styles = 'normal|italic|oblique'
, units = 'px|pt|pc|in|cm|mm|%'
, string = '\'([^\']+)\'|"([^"]+)"|[\\w-]+';
/**
* Font parser RegExp;
*/
var fontre = new RegExp('^ *'
+ '(?:(' + weights + ') *)?'
+ '(?:(' + styles + ') *)?'
+ '([\\d\\.]+)(' + units + ') *'
+ '((?:' + string + ')( *, *(?:' + string + '))*)'
);
/**
* Parse font `str`.
*
* @param {String} str
* @return {Object}
* @api private
*/
var parseFont = exports.parseFont = function(str){
var font = {}
, captures = fontre.exec(str);
// Invalid
if (!captures) return;
// Cached
if (cache[str]) return cache[str];
// Populate font object
font.weight = captures[1] || 'normal';
font.style = captures[2] || 'normal';
font.size = parseFloat(captures[3]);
font.unit = captures[4];
font.family = captures[5].replace(/["']/g, '').split(',')[0];
// TODO: dpi
// TODO: remaining unit conversion
switch (font.unit) {
case 'pt':
font.size /= .75;
break;
case 'in':
font.size *= 96;
break;
case 'mm':
font.size *= 96.0 / 25.4;
break;
case 'cm':
font.size *= 96.0 / 2.54;
break;
}
return cache[str] = font;
};
/**
* Enable or disable image smoothing.
*
* @api public
*/
Context2d.prototype.__defineSetter__('imageSmoothingEnabled', function(val){
this._imageSmoothing = !! val;
this.patternQuality = val ? 'best' : 'fast';
});
/**
* Get image smoothing value.
*
* @api public
*/
Context2d.prototype.__defineGetter__('imageSmoothingEnabled', function(val){
return !! this._imageSmoothing;
});
/**
* Create a pattern from `Image` or `Canvas`.
*
* @param {Image|Canvas} image
* @param {String} repetition
* @return {CanvasPattern}
* @api public
*/
Context2d.prototype.createPattern = function(image, repetition){
// TODO Use repetition (currently always 'repeat')
return new CanvasPattern(image);
};
/**
* Create a linear gradient at the given point `(x0, y0)` and `(x1, y1)`.
*
* @param {Number} x0
* @param {Number} y0
* @param {Number} x1
* @param {Number} y1
* @return {CanvasGradient}
* @api public
*/
Context2d.prototype.createLinearGradient = function(x0, y0, x1, y1){
return new CanvasGradient(x0, y0, x1, y1);
};
/**
* Create a radial gradient at the given point `(x0, y0)` and `(x1, y1)`
* and radius `r0` and `r1`.
*
* @param {Number} x0
* @param {Number} y0
* @param {Number} r0
* @param {Number} x1
* @param {Number} y1
* @param {Number} r1
* @return {CanvasGradient}
* @api public
*/
Context2d.prototype.createRadialGradient = function(x0, y0, r0, x1, y1, r1){
return new CanvasGradient(x0, y0, r0, x1, y1, r1);
};
/**
* Reset transform matrix to identity, then apply the given args.
*
* @param {...}
* @api public
*/
Context2d.prototype.setTransform = function(){
this.resetTransform();
this.transform.apply(this, arguments);
};
/**
* Set the fill style with the given css color string.
*
* @api public
*/
Context2d.prototype.__defineSetter__('fillStyle', function(val){
if (!val) return;
if ('CanvasGradient' == val.constructor.name
|| 'CanvasPattern' == val.constructor.name) {
this.lastFillStyle = val;
this._setFillPattern(val);
} else if ('string' == typeof val) {
this._setFillColor(val);
}
});
/**
* Get previous fill style.
*
* @return {CanvasGradient|String}
* @api public
*/
Context2d.prototype.__defineGetter__('fillStyle', function(){
return this.lastFillStyle || this.fillColor;
});
/**
* Set the stroke style with the given css color string.
*
* @api public
*/
Context2d.prototype.__defineSetter__('strokeStyle', function(val){
if (!val) return;
if ('CanvasGradient' == val.constructor.name
|| 'CanvasPattern' == val.constructor.name) {
this.lastStrokeStyle = val;
this._setStrokePattern(val);
} else if ('string' == typeof val) {
this._setStrokeColor(val);
}
});
/**
* Get previous stroke style.
*
* @return {CanvasGradient|String}
* @api public
*/
Context2d.prototype.__defineGetter__('strokeStyle', function(){
return this.lastStrokeStyle || this.strokeColor;
});
/**
* Register `font` for usage.
*
* @param {Font} font
* @api public
*/
Context2d.prototype.addFont = function(font) {
this._fonts = this._fonts || {};
if (this._fonts[font.name]) return;
this._fonts[font.name] = font;
};
/**
* Set font.
*
* @see exports.parseFont()
* @api public
*/
Context2d.prototype.__defineSetter__('font', function(val){
if (!val) return;
if ('string' == typeof val) {
var font;
if (font = parseFont(val)) {
this.lastFontString = val;
var fonts = this._fonts;
if (fonts && fonts[font.family]) {
var fontObj = fonts[font.family];
var type = font.weight + '-' + font.style;
var fontFace = fontObj.getFace(type);
this._setFontFace(fontFace, font.size);
} else {
this._setFont(
font.weight
, font.style
, font.size
, font.unit
, font.family);
}
}
}
});
/**
* Get the current font.
*
* @api public
*/
Context2d.prototype.__defineGetter__('font', function(){
return this.lastFontString || '10px sans-serif';
});
/**
* Set text baseline.
*
* @api public
*/
Context2d.prototype.__defineSetter__('textBaseline', function(val){
if (!val) return;
var n = baselines.indexOf(val);
if (~n) {
this.lastBaseline = val;
this._setTextBaseline(n);
}
});
/**
* Get the current baseline setting.
*
* @api public
*/
Context2d.prototype.__defineGetter__('textBaseline', function(){
return this.lastBaseline || 'alphabetic';
});
/**
* Set text alignment.
*
* @api public
*/
Context2d.prototype.__defineSetter__('textAlign', function(val){
switch (val) {
case 'center':
this._setTextAlignment(0);
this.lastTextAlignment = val;
break;
case 'left':
case 'start':
this._setTextAlignment(-1);
this.lastTextAlignment = val;
break;
case 'right':
case 'end':
this._setTextAlignment(1);
this.lastTextAlignment = val;
break;
}
});
/**
* Get the current font.
*
* @see exports.parseFont()
* @api public
*/
Context2d.prototype.__defineGetter__('textAlign', function(){
return this.lastTextAlignment || 'start';
});
/**
* Get `ImageData` with the given rect.
*
* @param {Number} x
* @param {Number} y
* @param {Number} width
* @param {Number} height
* @return {ImageData}
* @api public
*/
Context2d.prototype.getImageData = function(x, y, width, height){
var arr = new PixelArray(this.canvas, x, y, width, height);
return new ImageData(arr);
};
/**
* Create `ImageData` with the given dimensions or
* `ImageData` instance for dimensions.
*
* @param {Number|ImageData} width
* @param {Number} height
* @return {ImageData}
* @api public
*/
Context2d.prototype.createImageData = function(width, height){
if ('ImageData' == width.constructor.name) {
height = width.height;
width = width.width;
}
return new ImageData(new PixelArray(width, height));
};