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# Buffer
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Stability: 3 - Stable
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Pure JavaScript is Unicode friendly but not nice to binary data. When
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dealing with TCP streams or the file system, it's necessary to handle octet
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streams. Node has several strategies for manipulating, creating, and
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consuming octet streams.
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Raw data is stored in instances of the `Buffer` class. A `Buffer` is similar
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to an array of integers but corresponds to a raw memory allocation outside
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the V8 heap. A `Buffer` cannot be resized.
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The `Buffer` class is a global, making it very rare that one would need
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to ever `require('buffer')`.
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Converting between Buffers and JavaScript string objects requires an explicit
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encoding method. Here are the different string encodings.
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* `'ascii'` - for 7 bit ASCII data only. This encoding method is very fast, and
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will strip the high bit if set.
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Note that when converting from string to buffer, this encoding converts a null
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character (`'\0'` or `'\u0000'`) into `0x20` (character code of a space). If
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you want to convert a null character into `0x00`, you should use `'utf8'`.
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* `'utf8'` - Multibyte encoded Unicode characters. Many web pages and other
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document formats use UTF-8.
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* `'utf16le'` - 2 or 4 bytes, little endian encoded Unicode characters.
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Surrogate pairs (U+10000 to U+10FFFF) are supported.
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* `'ucs2'` - Alias of `'utf16le'`.
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* `'base64'` - Base64 string encoding.
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* `'binary'` - A way of encoding raw binary data into strings by using only
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the first 8 bits of each character. This encoding method is deprecated and
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should be avoided in favor of `Buffer` objects where possible. This encoding
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will be removed in future versions of Node.
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* `'hex'` - Encode each byte as two hexadecimal characters.
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A `Buffer` object can also be used with typed arrays. The buffer object is
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cloned to an `ArrayBuffer` that is used as the backing store for the typed
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array. The memory of the buffer and the `ArrayBuffer` is not shared.
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NOTE: Node.js v0.8 simply retained a reference to the buffer in `array.buffer`
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instead of cloning it.
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While more efficient, it introduces subtle incompatibilities with the typed
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arrays specification. `ArrayBuffer#slice()` makes a copy of the slice while
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`Buffer#slice()` creates a view.
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## Class: Buffer
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The Buffer class is a global type for dealing with binary data directly.
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It can be constructed in a variety of ways.
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### new Buffer(size)
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* `size` Number
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Allocates a new buffer of `size` octets.
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### new Buffer(array)
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* `array` Array
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Allocates a new buffer using an `array` of octets.
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### new Buffer(str, [encoding])
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* `str` String - string to encode.
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* `encoding` String - encoding to use, Optional.
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Allocates a new buffer containing the given `str`.
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`encoding` defaults to `'utf8'`.
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### Class Method: Buffer.isEncoding(encoding)
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* `encoding` {String} The encoding string to test
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Returns true if the `encoding` is a valid encoding argument, or false
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otherwise.
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### buf.write(string, [offset], [length], [encoding])
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* `string` String - data to be written to buffer
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* `offset` Number, Optional, Default: 0
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* `length` Number, Optional, Default: `buffer.length - offset`
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* `encoding` String, Optional, Default: 'utf8'
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Writes `string` to the buffer at `offset` using the given encoding.
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`offset` defaults to `0`, `encoding` defaults to `'utf8'`. `length` is
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the number of bytes to write. Returns number of octets written. If `buffer` did
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not contain enough space to fit the entire string, it will write a partial
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amount of the string. `length` defaults to `buffer.length - offset`.
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The method will not write partial characters.
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buf = new Buffer(256);
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len = buf.write('\u00bd + \u00bc = \u00be', 0);
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console.log(len + " bytes: " + buf.toString('utf8', 0, len));
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The number of characters written (which may be different than the number of
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bytes written) is set in `Buffer._charsWritten` and will be overwritten the
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next time `buf.write()` is called.
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### buf.toString([encoding], [start], [end])
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* `encoding` String, Optional, Default: 'utf8'
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* `start` Number, Optional, Default: 0
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* `end` Number, Optional, Default: `buffer.length`
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Decodes and returns a string from buffer data encoded with `encoding`
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(defaults to `'utf8'`) beginning at `start` (defaults to `0`) and ending at
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`end` (defaults to `buffer.length`).
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See `buffer.write()` example, above.
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### buf.toJSON()
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Returns a JSON-representation of the Buffer instance, which is identical to the
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output for JSON Arrays. `JSON.stringify` implicitly calls this function when
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stringifying a Buffer instance.
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Example:
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var buf = new Buffer('test');
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var json = JSON.stringify(buf);
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console.log(json);
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// '[116,101,115,116]'
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var copy = new Buffer(JSON.parse(json));
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console.log(copy);
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// <Buffer 74 65 73 74>
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### buf[index]
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<!--type=property-->
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<!--name=[index]-->
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Get and set the octet at `index`. The values refer to individual bytes,
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so the legal range is between `0x00` and `0xFF` hex or `0` and `255`.
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Example: copy an ASCII string into a buffer, one byte at a time:
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str = "node.js";
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buf = new Buffer(str.length);
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for (var i = 0; i < str.length ; i++) {
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buf[i] = str.charCodeAt(i);
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}
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console.log(buf);
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// node.js
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### Class Method: Buffer.isBuffer(obj)
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* `obj` Object
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* Return: Boolean
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Tests if `obj` is a `Buffer`.
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### Class Method: Buffer.byteLength(string, [encoding])
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* `string` String
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* `encoding` String, Optional, Default: 'utf8'
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* Return: Number
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Gives the actual byte length of a string. `encoding` defaults to `'utf8'`.
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This is not the same as `String.prototype.length` since that returns the
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number of *characters* in a string.
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Example:
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str = '\u00bd + \u00bc = \u00be';
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console.log(str + ": " + str.length + " characters, " +
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Buffer.byteLength(str, 'utf8') + " bytes");
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// ½ + ¼ = ¾: 9 characters, 12 bytes
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### Class Method: Buffer.concat(list, [totalLength])
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* `list` {Array} List of Buffer objects to concat
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* `totalLength` {Number} Total length of the buffers when concatenated
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Returns a buffer which is the result of concatenating all the buffers in
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the list together.
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If the list has no items, or if the totalLength is 0, then it returns a
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zero-length buffer.
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If the list has exactly one item, then the first item of the list is
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returned.
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If the list has more than one item, then a new Buffer is created.
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If totalLength is not provided, it is read from the buffers in the list.
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However, this adds an additional loop to the function, so it is faster
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to provide the length explicitly.
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### buf.length
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* Number
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The size of the buffer in bytes. Note that this is not necessarily the size
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of the contents. `length` refers to the amount of memory allocated for the
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buffer object. It does not change when the contents of the buffer are changed.
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buf = new Buffer(1234);
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console.log(buf.length);
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buf.write("some string", 0, "ascii");
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console.log(buf.length);
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// 1234
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// 1234
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### buf.copy(targetBuffer, [targetStart], [sourceStart], [sourceEnd])
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* `targetBuffer` Buffer object - Buffer to copy into
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* `targetStart` Number, Optional, Default: 0
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* `sourceStart` Number, Optional, Default: 0
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* `sourceEnd` Number, Optional, Default: `buffer.length`
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Does copy between buffers. The source and target regions can be overlapped.
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`targetStart` and `sourceStart` default to `0`.
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`sourceEnd` defaults to `buffer.length`.
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All values passed that are `undefined`/`NaN` or are out of bounds are set equal
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to their respective defaults.
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Example: build two Buffers, then copy `buf1` from byte 16 through byte 19
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into `buf2`, starting at the 8th byte in `buf2`.
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buf1 = new Buffer(26);
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buf2 = new Buffer(26);
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for (var i = 0 ; i < 26 ; i++) {
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buf1[i] = i + 97; // 97 is ASCII a
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buf2[i] = 33; // ASCII !
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}
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buf1.copy(buf2, 8, 16, 20);
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console.log(buf2.toString('ascii', 0, 25));
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// !!!!!!!!qrst!!!!!!!!!!!!!
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### buf.slice([start], [end])
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* `start` Number, Optional, Default: 0
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* `end` Number, Optional, Default: `buffer.length`
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Returns a new buffer which references the same memory as the old, but offset
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and cropped by the `start` (defaults to `0`) and `end` (defaults to
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`buffer.length`) indexes. Negative indexes start from the end of the buffer.
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**Modifying the new buffer slice will modify memory in the original buffer!**
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Example: build a Buffer with the ASCII alphabet, take a slice, then modify one
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byte from the original Buffer.
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var buf1 = new Buffer(26);
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for (var i = 0 ; i < 26 ; i++) {
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buf1[i] = i + 97; // 97 is ASCII a
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}
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var buf2 = buf1.slice(0, 3);
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console.log(buf2.toString('ascii', 0, buf2.length));
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buf1[0] = 33;
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console.log(buf2.toString('ascii', 0, buf2.length));
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// abc
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// !bc
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### buf.readUInt8(offset, [noAssert])
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* `offset` Number
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* `noAssert` Boolean, Optional, Default: false
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* Return: Number
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Reads an unsigned 8 bit integer from the buffer at the specified offset.
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Set `noAssert` to true to skip validation of `offset`. This means that `offset`
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may be beyond the end of the buffer. Defaults to `false`.
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Example:
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var buf = new Buffer(4);
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buf[0] = 0x3;
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buf[1] = 0x4;
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buf[2] = 0x23;
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buf[3] = 0x42;
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for (ii = 0; ii < buf.length; ii++) {
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console.log(buf.readUInt8(ii));
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}
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// 0x3
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// 0x4
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// 0x23
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// 0x42
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### buf.readUInt16LE(offset, [noAssert])
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### buf.readUInt16BE(offset, [noAssert])
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* `offset` Number
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* `noAssert` Boolean, Optional, Default: false
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* Return: Number
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Reads an unsigned 16 bit integer from the buffer at the specified offset with
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specified endian format.
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Set `noAssert` to true to skip validation of `offset`. This means that `offset`
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may be beyond the end of the buffer. Defaults to `false`.
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Example:
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var buf = new Buffer(4);
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buf[0] = 0x3;
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buf[1] = 0x4;
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buf[2] = 0x23;
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buf[3] = 0x42;
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console.log(buf.readUInt16BE(0));
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console.log(buf.readUInt16LE(0));
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console.log(buf.readUInt16BE(1));
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console.log(buf.readUInt16LE(1));
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console.log(buf.readUInt16BE(2));
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console.log(buf.readUInt16LE(2));
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// 0x0304
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// 0x0403
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// 0x0423
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// 0x2304
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// 0x2342
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// 0x4223
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### buf.readUInt32LE(offset, [noAssert])
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### buf.readUInt32BE(offset, [noAssert])
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* `offset` Number
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* `noAssert` Boolean, Optional, Default: false
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* Return: Number
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Reads an unsigned 32 bit integer from the buffer at the specified offset with
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specified endian format.
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Set `noAssert` to true to skip validation of `offset`. This means that `offset`
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may be beyond the end of the buffer. Defaults to `false`.
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Example:
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var buf = new Buffer(4);
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buf[0] = 0x3;
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buf[1] = 0x4;
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buf[2] = 0x23;
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buf[3] = 0x42;
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console.log(buf.readUInt32BE(0));
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console.log(buf.readUInt32LE(0));
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// 0x03042342
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// 0x42230403
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### buf.readInt8(offset, [noAssert])
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* `offset` Number
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* `noAssert` Boolean, Optional, Default: false
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* Return: Number
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Reads a signed 8 bit integer from the buffer at the specified offset.
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Set `noAssert` to true to skip validation of `offset`. This means that `offset`
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may be beyond the end of the buffer. Defaults to `false`.
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Works as `buffer.readUInt8`, except buffer contents are treated as two's
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complement signed values.
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|
### buf.readInt16LE(offset, [noAssert])
|
|
|
|
### buf.readInt16BE(offset, [noAssert])
|
|
|
|
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
* Return: Number
|
|
|
|
|
|
|
|
Reads a signed 16 bit integer from the buffer at the specified offset with
|
|
|
|
specified endian format.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `offset`. This means that `offset`
|
|
|
|
may be beyond the end of the buffer. Defaults to `false`.
|
|
|
|
|
|
|
|
Works as `buffer.readUInt16*`, except buffer contents are treated as two's
|
|
|
|
complement signed values.
|
|
|
|
|
|
|
|
### buf.readInt32LE(offset, [noAssert])
|
|
|
|
### buf.readInt32BE(offset, [noAssert])
|
|
|
|
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
* Return: Number
|
|
|
|
|
|
|
|
Reads a signed 32 bit integer from the buffer at the specified offset with
|
|
|
|
specified endian format.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `offset`. This means that `offset`
|
|
|
|
may be beyond the end of the buffer. Defaults to `false`.
|
|
|
|
|
|
|
|
Works as `buffer.readUInt32*`, except buffer contents are treated as two's
|
|
|
|
complement signed values.
|
|
|
|
|
|
|
|
### buf.readFloatLE(offset, [noAssert])
|
|
|
|
### buf.readFloatBE(offset, [noAssert])
|
|
|
|
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
* Return: Number
|
|
|
|
|
|
|
|
Reads a 32 bit float from the buffer at the specified offset with specified
|
|
|
|
endian format.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `offset`. This means that `offset`
|
|
|
|
may be beyond the end of the buffer. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(4);
|
|
|
|
|
|
|
|
buf[0] = 0x00;
|
|
|
|
buf[1] = 0x00;
|
|
|
|
buf[2] = 0x80;
|
|
|
|
buf[3] = 0x3f;
|
|
|
|
|
|
|
|
console.log(buf.readFloatLE(0));
|
|
|
|
|
|
|
|
// 0x01
|
|
|
|
|
|
|
|
### buf.readDoubleLE(offset, [noAssert])
|
|
|
|
### buf.readDoubleBE(offset, [noAssert])
|
|
|
|
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
* Return: Number
|
|
|
|
|
|
|
|
Reads a 64 bit double from the buffer at the specified offset with specified
|
|
|
|
endian format.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `offset`. This means that `offset`
|
|
|
|
may be beyond the end of the buffer. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(8);
|
|
|
|
|
|
|
|
buf[0] = 0x55;
|
|
|
|
buf[1] = 0x55;
|
|
|
|
buf[2] = 0x55;
|
|
|
|
buf[3] = 0x55;
|
|
|
|
buf[4] = 0x55;
|
|
|
|
buf[5] = 0x55;
|
|
|
|
buf[6] = 0xd5;
|
|
|
|
buf[7] = 0x3f;
|
|
|
|
|
|
|
|
console.log(buf.readDoubleLE(0));
|
|
|
|
|
|
|
|
// 0.3333333333333333
|
|
|
|
|
|
|
|
### buf.writeUInt8(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset. Note, `value` must be a
|
|
|
|
valid unsigned 8 bit integer.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(4);
|
|
|
|
buf.writeUInt8(0x3, 0);
|
|
|
|
buf.writeUInt8(0x4, 1);
|
|
|
|
buf.writeUInt8(0x23, 2);
|
|
|
|
buf.writeUInt8(0x42, 3);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
// <Buffer 03 04 23 42>
|
|
|
|
|
|
|
|
### buf.writeUInt16LE(value, offset, [noAssert])
|
|
|
|
### buf.writeUInt16BE(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset with specified endian
|
|
|
|
format. Note, `value` must be a valid unsigned 16 bit integer.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(4);
|
|
|
|
buf.writeUInt16BE(0xdead, 0);
|
|
|
|
buf.writeUInt16BE(0xbeef, 2);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
buf.writeUInt16LE(0xdead, 0);
|
|
|
|
buf.writeUInt16LE(0xbeef, 2);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
// <Buffer de ad be ef>
|
|
|
|
// <Buffer ad de ef be>
|
|
|
|
|
|
|
|
### buf.writeUInt32LE(value, offset, [noAssert])
|
|
|
|
### buf.writeUInt32BE(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset with specified endian
|
|
|
|
format. Note, `value` must be a valid unsigned 32 bit integer.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(4);
|
|
|
|
buf.writeUInt32BE(0xfeedface, 0);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
buf.writeUInt32LE(0xfeedface, 0);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
// <Buffer fe ed fa ce>
|
|
|
|
// <Buffer ce fa ed fe>
|
|
|
|
|
|
|
|
### buf.writeInt8(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset. Note, `value` must be a
|
|
|
|
valid signed 8 bit integer.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Works as `buffer.writeUInt8`, except value is written out as a two's complement
|
|
|
|
signed integer into `buffer`.
|
|
|
|
|
|
|
|
### buf.writeInt16LE(value, offset, [noAssert])
|
|
|
|
### buf.writeInt16BE(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset with specified endian
|
|
|
|
format. Note, `value` must be a valid signed 16 bit integer.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Works as `buffer.writeUInt16*`, except value is written out as a two's
|
|
|
|
complement signed integer into `buffer`.
|
|
|
|
|
|
|
|
### buf.writeInt32LE(value, offset, [noAssert])
|
|
|
|
### buf.writeInt32BE(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset with specified endian
|
|
|
|
format. Note, `value` must be a valid signed 32 bit integer.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Works as `buffer.writeUInt32*`, except value is written out as a two's
|
|
|
|
complement signed integer into `buffer`.
|
|
|
|
|
|
|
|
### buf.writeFloatLE(value, offset, [noAssert])
|
|
|
|
### buf.writeFloatBE(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset with specified endian
|
|
|
|
format. Note, behavior is unspecified if `value` is not a 32 bit float.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(4);
|
|
|
|
buf.writeFloatBE(0xcafebabe, 0);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
buf.writeFloatLE(0xcafebabe, 0);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
// <Buffer 4f 4a fe bb>
|
|
|
|
// <Buffer bb fe 4a 4f>
|
|
|
|
|
|
|
|
### buf.writeDoubleLE(value, offset, [noAssert])
|
|
|
|
### buf.writeDoubleBE(value, offset, [noAssert])
|
|
|
|
|
|
|
|
* `value` Number
|
|
|
|
* `offset` Number
|
|
|
|
* `noAssert` Boolean, Optional, Default: false
|
|
|
|
|
|
|
|
Writes `value` to the buffer at the specified offset with specified endian
|
|
|
|
format. Note, `value` must be a valid 64 bit double.
|
|
|
|
|
|
|
|
Set `noAssert` to true to skip validation of `value` and `offset`. This means
|
|
|
|
that `value` may be too large for the specific function and `offset` may be
|
|
|
|
beyond the end of the buffer leading to the values being silently dropped. This
|
|
|
|
should not be used unless you are certain of correctness. Defaults to `false`.
|
|
|
|
|
|
|
|
Example:
|
|
|
|
|
|
|
|
var buf = new Buffer(8);
|
|
|
|
buf.writeDoubleBE(0xdeadbeefcafebabe, 0);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
buf.writeDoubleLE(0xdeadbeefcafebabe, 0);
|
|
|
|
|
|
|
|
console.log(buf);
|
|
|
|
|
|
|
|
// <Buffer 43 eb d5 b7 dd f9 5f d7>
|
|
|
|
// <Buffer d7 5f f9 dd b7 d5 eb 43>
|
|
|
|
|
|
|
|
### buf.fill(value, [offset], [end])
|
|
|
|
|
|
|
|
* `value`
|
|
|
|
* `offset` Number, Optional
|
|
|
|
* `end` Number, Optional
|
|
|
|
|
|
|
|
Fills the buffer with the specified value. If the `offset` (defaults to `0`)
|
|
|
|
and `end` (defaults to `buffer.length`) are not given it will fill the entire
|
|
|
|
buffer.
|
|
|
|
|
|
|
|
var b = new Buffer(50);
|
|
|
|
b.fill("h");
|
|
|
|
|
|
|
|
## buffer.INSPECT_MAX_BYTES
|
|
|
|
|
|
|
|
* Number, Default: 50
|
|
|
|
|
|
|
|
How many bytes will be returned when `buffer.inspect()` is called. This can
|
|
|
|
be overridden by user modules.
|
|
|
|
|
|
|
|
Note that this is a property on the buffer module returned by
|
|
|
|
`require('buffer')`, not on the Buffer global, or a buffer instance.
|
|
|
|
|
|
|
|
## Class: SlowBuffer
|
|
|
|
|
|
|
|
This class is primarily for internal use. JavaScript programs should
|
|
|
|
use Buffer instead of using SlowBuffer.
|
|
|
|
|
|
|
|
In order to avoid the overhead of allocating many C++ Buffer objects for
|
|
|
|
small blocks of memory in the lifetime of a server, Node allocates memory
|
|
|
|
in 8Kb (8192 byte) chunks. If a buffer is smaller than this size, then it
|
|
|
|
will be backed by a parent SlowBuffer object. If it is larger than this,
|
|
|
|
then Node will allocate a SlowBuffer slab for it directly.
|