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// Copyright 2007-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdlib.h>
#include "v8.h"
#include "heap.h"
#include "cctest.h"
using namespace v8;
enum Expectations {
EXPECT_RESULT,
EXPECT_EXCEPTION,
EXPECT_ERROR
};
// A DeclarationContext holds a reference to a v8::Context and keeps
// track of various declaration related counters to make it easier to
// track if global declarations in the presence of interceptors behave
// the right way.
class DeclarationContext {
public:
DeclarationContext();
virtual ~DeclarationContext() {
if (is_initialized_) {
context_->Exit();
context_.Dispose(context_->GetIsolate());
}
}
void Check(const char* source,
int get, int set, int has,
Expectations expectations,
v8::Handle<Value> value = Local<Value>());
int get_count() const { return get_count_; }
int set_count() const { return set_count_; }
int query_count() const { return query_count_; }
protected:
virtual v8::Handle<Value> Get(Local<String> key);
virtual v8::Handle<Value> Set(Local<String> key, Local<Value> value);
virtual v8::Handle<Integer> Query(Local<String> key);
void InitializeIfNeeded();
// Perform optional initialization steps on the context after it has
// been created. Defaults to none but may be overwritten.
virtual void PostInitializeContext(Handle<Context> context) {}
// Get the holder for the interceptor. Default to the instance template
// but may be overwritten.
virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
return function->InstanceTemplate();
}
// The handlers are called as static functions that forward
// to the instance specific virtual methods.
static v8::Handle<Value> HandleGet(Local<String> key,
const AccessorInfo& info);
static v8::Handle<Value> HandleSet(Local<String> key,
Local<Value> value,
const AccessorInfo& info);
static v8::Handle<Integer> HandleQuery(Local<String> key,
const AccessorInfo& info);
private:
bool is_initialized_;
Persistent<Context> context_;
int get_count_;
int set_count_;
int query_count_;
static DeclarationContext* GetInstance(const AccessorInfo& info);
};
DeclarationContext::DeclarationContext()
: is_initialized_(false), get_count_(0), set_count_(0), query_count_(0) {
// Do nothing.
}
void DeclarationContext::InitializeIfNeeded() {
if (is_initialized_) return;
HandleScope scope(Isolate::GetCurrent());
Local<FunctionTemplate> function = FunctionTemplate::New();
Local<Value> data = External::New(this);
GetHolder(function)->SetNamedPropertyHandler(&HandleGet,
&HandleSet,
&HandleQuery,
0, 0,
data);
context_ = Context::New(0, function->InstanceTemplate(), Local<Value>());
context_->Enter();
is_initialized_ = true;
PostInitializeContext(context_);
}
void DeclarationContext::Check(const char* source,
int get, int set, int query,
Expectations expectations,
v8::Handle<Value> value) {
InitializeIfNeeded();
// A retry after a GC may pollute the counts, so perform gc now
// to avoid that.
HEAP->CollectGarbage(v8::internal::NEW_SPACE);
HandleScope scope(Isolate::GetCurrent());
TryCatch catcher;
catcher.SetVerbose(true);
Local<Script> script = Script::Compile(String::New(source));
if (expectations == EXPECT_ERROR) {
CHECK(script.IsEmpty());
return;
}
CHECK(!script.IsEmpty());
Local<Value> result = script->Run();
CHECK_EQ(get, get_count());
CHECK_EQ(set, set_count());
CHECK_EQ(query, query_count());
if (expectations == EXPECT_RESULT) {
CHECK(!catcher.HasCaught());
if (!value.IsEmpty()) {
CHECK_EQ(value, result);
}
} else {
CHECK(expectations == EXPECT_EXCEPTION);
CHECK(catcher.HasCaught());
if (!value.IsEmpty()) {
CHECK_EQ(value, catcher.Exception());
}
}
HEAP->CollectAllAvailableGarbage(); // Clean slate for the next test.
}
v8::Handle<Value> DeclarationContext::HandleGet(Local<String> key,
const AccessorInfo& info) {
DeclarationContext* context = GetInstance(info);
context->get_count_++;
return context->Get(key);
}
v8::Handle<Value> DeclarationContext::HandleSet(Local<String> key,
Local<Value> value,
const AccessorInfo& info) {
DeclarationContext* context = GetInstance(info);
context->set_count_++;
return context->Set(key, value);
}
v8::Handle<Integer> DeclarationContext::HandleQuery(Local<String> key,
const AccessorInfo& info) {
DeclarationContext* context = GetInstance(info);
context->query_count_++;
return context->Query(key);
}
DeclarationContext* DeclarationContext::GetInstance(const AccessorInfo& info) {
void* value = External::Cast(*info.Data())->Value();
return static_cast<DeclarationContext*>(value);
}
v8::Handle<Value> DeclarationContext::Get(Local<String> key) {
return v8::Handle<Value>();
}
v8::Handle<Value> DeclarationContext::Set(Local<String> key,
Local<Value> value) {
return v8::Handle<Value>();
}
v8::Handle<Integer> DeclarationContext::Query(Local<String> key) {
return v8::Handle<Integer>();
}
// Test global declaration of a property the interceptor doesn't know
// about and doesn't handle.
TEST(Unknown) {
HandleScope scope(Isolate::GetCurrent());
{ DeclarationContext context;
context.Check("var x; x",
1, // access
1, // declaration
2, // declaration + initialization
EXPECT_RESULT, Undefined());
}
{ DeclarationContext context;
context.Check("var x = 0; x",
1, // access
2, // declaration + initialization
2, // declaration + initialization
EXPECT_RESULT, Number::New(0));
}
{ DeclarationContext context;
context.Check("function x() { }; x",
1, // access
0,
0,
EXPECT_RESULT);
}
{ DeclarationContext context;
context.Check("const x; x",
1, // access
2, // declaration + initialization
1, // declaration
EXPECT_RESULT, Undefined());
}
{ DeclarationContext context;
context.Check("const x = 0; x",
1, // access
2, // declaration + initialization
1, // declaration
EXPECT_RESULT, Undefined()); // SB 0 - BUG 1213579
}
}
class PresentPropertyContext: public DeclarationContext {
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
return Integer::New(v8::None);
}
};
TEST(Present) {
HandleScope scope(Isolate::GetCurrent());
{ PresentPropertyContext context;
context.Check("var x; x",
1, // access
0,
2, // declaration + initialization
EXPECT_EXCEPTION); // x is not defined!
}
{ PresentPropertyContext context;
context.Check("var x = 0; x",
1, // access
1, // initialization
2, // declaration + initialization
EXPECT_RESULT, Number::New(0));
}
{ PresentPropertyContext context;
context.Check("function x() { }; x",
1, // access
0,
0,
EXPECT_RESULT);
}
{ PresentPropertyContext context;
context.Check("const x; x",
1, // access
1, // initialization
1, // (re-)declaration
EXPECT_RESULT, Undefined());
}
{ PresentPropertyContext context;
context.Check("const x = 0; x",
1, // access
1, // initialization
1, // (re-)declaration
EXPECT_RESULT, Number::New(0));
}
}
class AbsentPropertyContext: public DeclarationContext {
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
return v8::Handle<Integer>();
}
};
TEST(Absent) {
HandleScope scope(Isolate::GetCurrent());
{ AbsentPropertyContext context;
context.Check("var x; x",
1, // access
1, // declaration
2, // declaration + initialization
EXPECT_RESULT, Undefined());
}
{ AbsentPropertyContext context;
context.Check("var x = 0; x",
1, // access
2, // declaration + initialization
2, // declaration + initialization
EXPECT_RESULT, Number::New(0));
}
{ AbsentPropertyContext context;
context.Check("function x() { }; x",
1, // access
0,
0,
EXPECT_RESULT);
}
{ AbsentPropertyContext context;
context.Check("const x; x",
1, // access
2, // declaration + initialization
1, // declaration
EXPECT_RESULT, Undefined());
}
{ AbsentPropertyContext context;
context.Check("const x = 0; x",
1, // access
2, // declaration + initialization
1, // declaration
EXPECT_RESULT, Undefined()); // SB 0 - BUG 1213579
}
{ AbsentPropertyContext context;
context.Check("if (false) { var x = 0 }; x",
1, // access
1, // declaration
1, // declaration + initialization
EXPECT_RESULT, Undefined());
}
}
class AppearingPropertyContext: public DeclarationContext {
public:
enum State {
DECLARE,
INITIALIZE_IF_ASSIGN,
UNKNOWN
};
AppearingPropertyContext() : state_(DECLARE) { }
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
switch (state_) {
case DECLARE:
// Force declaration by returning that the
// property is absent.
state_ = INITIALIZE_IF_ASSIGN;
return Handle<Integer>();
case INITIALIZE_IF_ASSIGN:
// Return that the property is present so we only get the
// setter called when initializing with a value.
state_ = UNKNOWN;
return Integer::New(v8::None);
default:
CHECK(state_ == UNKNOWN);
break;
}
// Do the lookup in the object.
return v8::Handle<Integer>();
}
private:
State state_;
};
TEST(Appearing) {
HandleScope scope(Isolate::GetCurrent());
{ AppearingPropertyContext context;
context.Check("var x; x",
1, // access
1, // declaration
2, // declaration + initialization
EXPECT_RESULT, Undefined());
}
{ AppearingPropertyContext context;
context.Check("var x = 0; x",
1, // access
2, // declaration + initialization
2, // declaration + initialization
EXPECT_RESULT, Number::New(0));
}
{ AppearingPropertyContext context;
context.Check("function x() { }; x",
1, // access
0,
0,
EXPECT_RESULT);
}
{ AppearingPropertyContext context;
context.Check("const x; x",
1, // access
2, // declaration + initialization
1, // declaration
EXPECT_RESULT, Undefined());
}
{ AppearingPropertyContext context;
context.Check("const x = 0; x",
1, // access
2, // declaration + initialization
1, // declaration
EXPECT_RESULT, Undefined());
// Result is undefined because declaration succeeded but
// initialization to 0 failed (due to context behavior).
}
}
class ReappearingPropertyContext: public DeclarationContext {
public:
enum State {
DECLARE,
DONT_DECLARE,
INITIALIZE,
UNKNOWN
};
ReappearingPropertyContext() : state_(DECLARE) { }
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
switch (state_) {
case DECLARE:
// Force the first declaration by returning that
// the property is absent.
state_ = DONT_DECLARE;
return Handle<Integer>();
case DONT_DECLARE:
// Ignore the second declaration by returning
// that the property is already there.
state_ = INITIALIZE;
return Integer::New(v8::None);
case INITIALIZE:
// Force an initialization by returning that
// the property is absent. This will make sure
// that the setter is called and it will not
// lead to redeclaration conflicts (yet).
state_ = UNKNOWN;
return Handle<Integer>();
default:
CHECK(state_ == UNKNOWN);
break;
}
// Do the lookup in the object.
return Handle<Integer>();
}
private:
State state_;
};
TEST(Reappearing) {
HandleScope scope(Isolate::GetCurrent());
{ ReappearingPropertyContext context;
context.Check("const x; var x = 0",
0,
3, // const declaration+initialization, var initialization
3, // 2 x declaration + var initialization
EXPECT_RESULT, Undefined());
}
}
class ExistsInPrototypeContext: public DeclarationContext {
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
// Let it seem that the property exists in the prototype object.
return Integer::New(v8::None);
}
// Use the prototype as the holder for the interceptors.
virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
return function->PrototypeTemplate();
}
};
TEST(ExistsInPrototype) {
i::FLAG_es52_globals = true;
HandleScope scope(Isolate::GetCurrent());
// Sanity check to make sure that the holder of the interceptor
// really is the prototype object.
{ ExistsInPrototypeContext context;
context.Check("this.x = 87; this.x",
0,
0,
0,
EXPECT_RESULT, Number::New(87));
}
{ ExistsInPrototypeContext context;
context.Check("var x; x",
0,
0,
0,
EXPECT_RESULT, Undefined());
}
{ ExistsInPrototypeContext context;
context.Check("var x = 0; x",
0,
0,
0,
EXPECT_RESULT, Number::New(0));
}
{ ExistsInPrototypeContext context;
context.Check("const x; x",
0,
0,
0,
EXPECT_RESULT, Undefined());
}
{ ExistsInPrototypeContext context;
context.Check("const x = 0; x",
0,
0,
0,
EXPECT_RESULT, Number::New(0));
}
}
class AbsentInPrototypeContext: public DeclarationContext {
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
// Let it seem that the property is absent in the prototype object.
return Handle<Integer>();
}
// Use the prototype as the holder for the interceptors.
virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
return function->PrototypeTemplate();
}
};
TEST(AbsentInPrototype) {
i::FLAG_es52_globals = true;
HandleScope scope(Isolate::GetCurrent());
{ AbsentInPrototypeContext context;
context.Check("if (false) { var x = 0; }; x",
0,
0,
0,
EXPECT_RESULT, Undefined());
}
}
class ExistsInHiddenPrototypeContext: public DeclarationContext {
public:
ExistsInHiddenPrototypeContext() {
hidden_proto_ = FunctionTemplate::New();
hidden_proto_->SetHiddenPrototype(true);
}
protected:
virtual v8::Handle<Integer> Query(Local<String> key) {
// Let it seem that the property exists in the hidden prototype object.
return Integer::New(v8::None);
}
// Install the hidden prototype after the global object has been created.
virtual void PostInitializeContext(Handle<Context> context) {
Local<Object> global_object = context->Global();
Local<Object> hidden_proto = hidden_proto_->GetFunction()->NewInstance();
context->DetachGlobal();
context->Global()->SetPrototype(hidden_proto);
context->ReattachGlobal(global_object);
}
// Use the hidden prototype as the holder for the interceptors.
virtual Local<ObjectTemplate> GetHolder(Local<FunctionTemplate> function) {
return hidden_proto_->InstanceTemplate();
}
private:
Local<FunctionTemplate> hidden_proto_;
};
TEST(ExistsInHiddenPrototype) {
i::FLAG_es52_globals = true;
HandleScope scope(Isolate::GetCurrent());
{ ExistsInHiddenPrototypeContext context;
context.Check("var x; x",
1, // access
0,
2, // declaration + initialization
EXPECT_EXCEPTION); // x is not defined!
}
{ ExistsInHiddenPrototypeContext context;
context.Check("var x = 0; x",
1, // access
1, // initialization
2, // declaration + initialization
EXPECT_RESULT, Number::New(0));
}
{ ExistsInHiddenPrototypeContext context;
context.Check("function x() { }; x",
0,
0,
0,
EXPECT_RESULT);
}
// TODO(mstarzinger): The semantics of global const is vague.
{ ExistsInHiddenPrototypeContext context;
context.Check("const x; x",
0,
0,
1, // (re-)declaration
EXPECT_RESULT, Undefined());
}
// TODO(mstarzinger): The semantics of global const is vague.
{ ExistsInHiddenPrototypeContext context;
context.Check("const x = 0; x",
0,
0,
1, // (re-)declaration
EXPECT_RESULT, Number::New(0));
}
}
class SimpleContext {
public:
SimpleContext() {
context_ = Context::New(0);
context_->Enter();
}
virtual ~SimpleContext() {
context_->Exit();
context_.Dispose(context_->GetIsolate());
}
void Check(const char* source,
Expectations expectations,
v8::Handle<Value> value = Local<Value>()) {
HandleScope scope(context_->GetIsolate());
TryCatch catcher;
catcher.SetVerbose(true);
Local<Script> script = Script::Compile(String::New(source));
if (expectations == EXPECT_ERROR) {
CHECK(script.IsEmpty());
return;
}
CHECK(!script.IsEmpty());
Local<Value> result = script->Run();
if (expectations == EXPECT_RESULT) {
CHECK(!catcher.HasCaught());
if (!value.IsEmpty()) {
CHECK_EQ(value, result);
}
} else {
CHECK(expectations == EXPECT_EXCEPTION);
CHECK(catcher.HasCaught());
if (!value.IsEmpty()) {
CHECK_EQ(value, catcher.Exception());
}
}
}
private:
Persistent<Context> context_;
};
TEST(CrossScriptReferences) {
HandleScope scope(Isolate::GetCurrent());
{ SimpleContext context;
context.Check("var x = 1; x",
EXPECT_RESULT, Number::New(1));
context.Check("var x = 2; x",
EXPECT_RESULT, Number::New(2));
context.Check("const x = 3; x",
EXPECT_RESULT, Number::New(3));
context.Check("const x = 4; x",
EXPECT_RESULT, Number::New(4));
context.Check("x = 5; x",
EXPECT_RESULT, Number::New(5));
context.Check("var x = 6; x",
EXPECT_RESULT, Number::New(6));
context.Check("this.x",
EXPECT_RESULT, Number::New(6));
context.Check("function x() { return 7 }; x()",
EXPECT_RESULT, Number::New(7));
}
{ SimpleContext context;
context.Check("const x = 1; x",
EXPECT_RESULT, Number::New(1));
context.Check("var x = 2; x", // assignment ignored
EXPECT_RESULT, Number::New(1));
context.Check("const x = 3; x",
EXPECT_RESULT, Number::New(1));
context.Check("x = 4; x", // assignment ignored
EXPECT_RESULT, Number::New(1));
context.Check("var x = 5; x", // assignment ignored
EXPECT_RESULT, Number::New(1));
context.Check("this.x",
EXPECT_RESULT, Number::New(1));
context.Check("function x() { return 7 }; x",
EXPECT_EXCEPTION);
}
}
TEST(CrossScriptReferencesHarmony) {
i::FLAG_use_strict = true;
i::FLAG_harmony_scoping = true;
i::FLAG_harmony_modules = true;
HandleScope scope(Isolate::GetCurrent());
const char* decs[] = {
"var x = 1; x", "x", "this.x",
"function x() { return 1 }; x()", "x()", "this.x()",
"let x = 1; x", "x", "this.x",
"const x = 1; x", "x", "this.x",
"module x { export let a = 1 }; x.a", "x.a", "this.x.a",
NULL
};
for (int i = 0; decs[i] != NULL; i += 3) {
SimpleContext context;
context.Check(decs[i], EXPECT_RESULT, Number::New(1));
context.Check(decs[i+1], EXPECT_RESULT, Number::New(1));
// TODO(rossberg): The current ES6 draft spec does not reflect lexical
// bindings on the global object. However, this will probably change, in
// which case we reactivate the following test.
if (i/3 < 2) context.Check(decs[i+2], EXPECT_RESULT, Number::New(1));
}
}
TEST(CrossScriptConflicts) {
i::FLAG_use_strict = true;
i::FLAG_harmony_scoping = true;
i::FLAG_harmony_modules = true;
HandleScope scope(Isolate::GetCurrent());
const char* firsts[] = {
"var x = 1; x",
"function x() { return 1 }; x()",
"let x = 1; x",
"const x = 1; x",
"module x { export let a = 1 }; x.a",
NULL
};
const char* seconds[] = {
"var x = 2; x",
"function x() { return 2 }; x()",
"let x = 2; x",
"const x = 2; x",
"module x { export let a = 2 }; x.a",
NULL
};
for (int i = 0; firsts[i] != NULL; ++i) {
for (int j = 0; seconds[j] != NULL; ++j) {
SimpleContext context;
context.Check(firsts[i], EXPECT_RESULT, Number::New(1));
// TODO(rossberg): All tests should actually be errors in Harmony,
// but we currently do not detect the cases where the first declaration
// is not lexical.
context.Check(seconds[j],
i < 2 ? EXPECT_RESULT : EXPECT_ERROR, Number::New(2));
}
}
}