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#include "node.h"
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#include "node_buffer.h"
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#include "async-wrap.h"
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#include "async-wrap-inl.h"
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#include "env.h"
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#include "env-inl.h"
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#include "util.h"
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#include "util-inl.h"
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#include "v8.h"
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#include "zlib.h"
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/types.h>
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namespace node {
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using v8::Array;
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using v8::Context;
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using v8::FunctionCallbackInfo;
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using v8::FunctionTemplate;
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using v8::Handle;
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using v8::HandleScope;
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using v8::Integer;
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using v8::Local;
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using v8::Number;
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using v8::Object;
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using v8::String;
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using v8::Value;
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enum node_zlib_mode {
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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NONE,
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DEFLATE,
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INFLATE,
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GZIP,
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GUNZIP,
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DEFLATERAW,
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INFLATERAW,
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UNZIP
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};
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void InitZlib(v8::Handle<v8::Object> target);
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/**
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* Deflate/Inflate
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*/
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class ZCtx : public AsyncWrap {
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public:
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ZCtx(Environment* env, Local<Object> wrap, node_zlib_mode mode)
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: AsyncWrap(env, wrap, AsyncWrap::PROVIDER_ZLIB),
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chunk_size_(0),
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dictionary_(nullptr),
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dictionary_len_(0),
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err_(0),
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flush_(0),
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init_done_(false),
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level_(0),
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memLevel_(0),
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mode_(mode),
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strategy_(0),
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windowBits_(0),
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write_in_progress_(false),
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pending_close_(false),
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refs_(0) {
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MakeWeak<ZCtx>(this);
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}
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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~ZCtx() override {
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CHECK_EQ(false, write_in_progress_ && "write in progress");
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Close();
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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}
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void Close() {
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if (write_in_progress_) {
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pending_close_ = true;
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return;
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}
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pending_close_ = false;
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CHECK(init_done_ && "close before init");
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CHECK_LE(mode_, UNZIP);
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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if (mode_ == DEFLATE || mode_ == GZIP || mode_ == DEFLATERAW) {
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(void)deflateEnd(&strm_);
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int64_t change_in_bytes = -static_cast<int64_t>(kDeflateContextSize);
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env()->isolate()->AdjustAmountOfExternalAllocatedMemory(change_in_bytes);
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} else if (mode_ == INFLATE || mode_ == GUNZIP || mode_ == INFLATERAW ||
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mode_ == UNZIP) {
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(void)inflateEnd(&strm_);
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int64_t change_in_bytes = -static_cast<int64_t>(kInflateContextSize);
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env()->isolate()->AdjustAmountOfExternalAllocatedMemory(change_in_bytes);
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}
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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mode_ = NONE;
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if (dictionary_ != nullptr) {
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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delete[] dictionary_;
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dictionary_ = nullptr;
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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}
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}
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static void Close(const FunctionCallbackInfo<Value>& args) {
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ZCtx* ctx = Unwrap<ZCtx>(args.Holder());
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ctx->Close();
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}
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zlib: reduce memory consumption, release early
In zlibBuffer(), don't wait for the garbage collector to reclaim the zlib memory
but release it manually. Reduces memory consumption by a factor of 10 or more
with some workloads.
Test case:
function f() {
require('zlib').deflate('xxx', g);
}
function g() {
setTimeout(f, 5);
}
f();
Observe RSS memory usage with and without this commit. After 10,000 iterations,
RSS stabilizes at ~35 MB with this commit. Without, RSS is over 300 MB and keeps
growing.
Cause: whenever the JS object heap hits the high-water mark, the V8 GC sweeps
it clean, then tries to grow it in order to avoid more sweeps in the near
future. Rule of thumb: the bigger the JS heap, the lazier the GC can be.
A side effect of a bigger heap is that objects now live longer. This is harmless
in general but it affects zlib context objects because those are tied to large
buffers that live outside the JS heap, on the order of 16K per context object.
Ergo, don't wait for the GC to reclaim the memory - it may take a long time.
Fixes #4172.
13 years ago
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// write(flush, in, in_off, in_len, out, out_off, out_len)
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template <bool async>
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static void Write(const FunctionCallbackInfo<Value>& args) {
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CHECK_EQ(args.Length(), 7);
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ZCtx* ctx = Unwrap<ZCtx>(args.Holder());
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CHECK(ctx->init_done_ && "write before init");
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CHECK(ctx->mode_ != NONE && "already finalized");
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CHECK_EQ(false, ctx->write_in_progress_ && "write already in progress");
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CHECK_EQ(false, ctx->pending_close_ && "close is pending");
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ctx->write_in_progress_ = true;
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ctx->Ref();
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CHECK_EQ(false, args[0]->IsUndefined() && "must provide flush value");
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unsigned int flush = args[0]->Uint32Value();
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if (flush != Z_NO_FLUSH &&
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flush != Z_PARTIAL_FLUSH &&
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flush != Z_SYNC_FLUSH &&
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flush != Z_FULL_FLUSH &&
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flush != Z_FINISH &&
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flush != Z_BLOCK) {
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CHECK(0 && "Invalid flush value");
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}
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Bytef *in;
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Bytef *out;
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size_t in_off, in_len, out_off, out_len;
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if (args[1]->IsNull()) {
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// just a flush
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Bytef nada[1] = { 0 };
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in = nada;
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in_len = 0;
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in_off = 0;
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} else {
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CHECK(Buffer::HasInstance(args[1]));
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Local<Object> in_buf;
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in_buf = args[1]->ToObject(args.GetIsolate());
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in_off = args[2]->Uint32Value();
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in_len = args[3]->Uint32Value();
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CHECK(Buffer::IsWithinBounds(in_off, in_len, Buffer::Length(in_buf)));
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in = reinterpret_cast<Bytef *>(Buffer::Data(in_buf) + in_off);
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}
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CHECK(Buffer::HasInstance(args[4]));
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Local<Object> out_buf = args[4]->ToObject(args.GetIsolate());
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out_off = args[5]->Uint32Value();
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out_len = args[6]->Uint32Value();
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CHECK(Buffer::IsWithinBounds(out_off, out_len, Buffer::Length(out_buf)));
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out = reinterpret_cast<Bytef *>(Buffer::Data(out_buf) + out_off);
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// build up the work request
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uv_work_t* work_req = &(ctx->work_req_);
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ctx->strm_.avail_in = in_len;
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ctx->strm_.next_in = in;
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ctx->strm_.avail_out = out_len;
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ctx->strm_.next_out = out;
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ctx->flush_ = flush;
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// set this so that later on, I can easily tell how much was written.
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ctx->chunk_size_ = out_len;
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if (!async) {
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// sync version
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Process(work_req);
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if (CheckError(ctx))
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AfterSync(ctx, args);
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return;
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}
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// async version
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uv_queue_work(ctx->env()->event_loop(),
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work_req,
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ZCtx::Process,
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ZCtx::After);
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args.GetReturnValue().Set(ctx->object());
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}
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static void AfterSync(ZCtx* ctx, const FunctionCallbackInfo<Value>& args) {
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Environment* env = Environment::GetCurrent(args);
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Local<Integer> avail_out = Integer::New(env->isolate(),
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ctx->strm_.avail_out);
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Local<Integer> avail_in = Integer::New(env->isolate(),
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ctx->strm_.avail_in);
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ctx->write_in_progress_ = false;
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Local<Array> result = Array::New(env->isolate(), 2);
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result->Set(0, avail_in);
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result->Set(1, avail_out);
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args.GetReturnValue().Set(result);
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ctx->Unref();
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}
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// thread pool!
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// This function may be called multiple times on the uv_work pool
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// for a single write() call, until all of the input bytes have
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// been consumed.
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static void Process(uv_work_t* work_req) {
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ZCtx *ctx = ContainerOf(&ZCtx::work_req_, work_req);
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// If the avail_out is left at 0, then it means that it ran out
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// of room. If there was avail_out left over, then it means
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// that all of the input was consumed.
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switch (ctx->mode_) {
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case DEFLATE:
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case GZIP:
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case DEFLATERAW:
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ctx->err_ = deflate(&ctx->strm_, ctx->flush_);
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break;
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case UNZIP:
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case INFLATE:
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case GUNZIP:
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case INFLATERAW:
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ctx->err_ = inflate(&ctx->strm_, ctx->flush_);
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// If data was encoded with dictionary
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if (ctx->err_ == Z_NEED_DICT && ctx->dictionary_ != nullptr) {
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// Load it
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ctx->err_ = inflateSetDictionary(&ctx->strm_,
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ctx->dictionary_,
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ctx->dictionary_len_);
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if (ctx->err_ == Z_OK) {
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// And try to decode again
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ctx->err_ = inflate(&ctx->strm_, ctx->flush_);
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} else if (ctx->err_ == Z_DATA_ERROR) {
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// Both inflateSetDictionary() and inflate() return Z_DATA_ERROR.
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// Make it possible for After() to tell a bad dictionary from bad
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// input.
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ctx->err_ = Z_NEED_DICT;
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}
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}
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break;
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default:
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CHECK(0 && "wtf?");
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}
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// pass any errors back to the main thread to deal with.
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// now After will emit the output, and
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// either schedule another call to Process,
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// or shift the queue and call Process.
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}
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static bool CheckError(ZCtx* ctx) {
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|
|
// Acceptable error states depend on the type of zlib stream.
|
|
|
|
switch (ctx->err_) {
|
|
|
|
case Z_OK:
|
|
|
|
case Z_STREAM_END:
|
|
|
|
case Z_BUF_ERROR:
|
|
|
|
// normal statuses, not fatal
|
|
|
|
break;
|
|
|
|
case Z_NEED_DICT:
|
|
|
|
if (ctx->dictionary_ == nullptr)
|
|
|
|
ZCtx::Error(ctx, "Missing dictionary");
|
|
|
|
else
|
|
|
|
ZCtx::Error(ctx, "Bad dictionary");
|
|
|
|
return false;
|
|
|
|
default:
|
|
|
|
// something else.
|
|
|
|
ZCtx::Error(ctx, "Zlib error");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// v8 land!
|
|
|
|
static void After(uv_work_t* work_req, int status) {
|
|
|
|
CHECK_EQ(status, 0);
|
|
|
|
|
|
|
|
ZCtx* ctx = ContainerOf(&ZCtx::work_req_, work_req);
|
|
|
|
Environment* env = ctx->env();
|
|
|
|
|
|
|
|
HandleScope handle_scope(env->isolate());
|
|
|
|
Context::Scope context_scope(env->context());
|
|
|
|
|
|
|
|
if (!CheckError(ctx))
|
|
|
|
return;
|
|
|
|
|
|
|
|
Local<Integer> avail_out = Integer::New(env->isolate(),
|
|
|
|
ctx->strm_.avail_out);
|
|
|
|
Local<Integer> avail_in = Integer::New(env->isolate(),
|
|
|
|
ctx->strm_.avail_in);
|
|
|
|
|
|
|
|
ctx->write_in_progress_ = false;
|
|
|
|
|
|
|
|
// call the write() cb
|
|
|
|
Local<Value> args[2] = { avail_in, avail_out };
|
|
|
|
ctx->MakeCallback(env->callback_string(), ARRAY_SIZE(args), args);
|
|
|
|
|
|
|
|
ctx->Unref();
|
|
|
|
if (ctx->pending_close_)
|
|
|
|
ctx->Close();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Error(ZCtx* ctx, const char* message) {
|
|
|
|
Environment* env = ctx->env();
|
|
|
|
|
|
|
|
// If you hit this assertion, you forgot to enter the v8::Context first.
|
|
|
|
CHECK_EQ(env->context(), env->isolate()->GetCurrentContext());
|
|
|
|
|
|
|
|
if (ctx->strm_.msg != nullptr) {
|
|
|
|
message = ctx->strm_.msg;
|
|
|
|
}
|
|
|
|
|
|
|
|
HandleScope scope(env->isolate());
|
|
|
|
Local<Value> args[2] = {
|
|
|
|
OneByteString(env->isolate(), message),
|
|
|
|
Number::New(env->isolate(), ctx->err_)
|
|
|
|
};
|
|
|
|
ctx->MakeCallback(env->onerror_string(), ARRAY_SIZE(args), args);
|
|
|
|
|
|
|
|
// no hope of rescue.
|
|
|
|
if (ctx->write_in_progress_)
|
|
|
|
ctx->Unref();
|
|
|
|
ctx->write_in_progress_ = false;
|
|
|
|
if (ctx->pending_close_)
|
|
|
|
ctx->Close();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void New(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
Environment* env = Environment::GetCurrent(args);
|
|
|
|
|
|
|
|
if (args.Length() < 1 || !args[0]->IsInt32()) {
|
|
|
|
return env->ThrowTypeError("Bad argument");
|
|
|
|
}
|
|
|
|
node_zlib_mode mode = static_cast<node_zlib_mode>(args[0]->Int32Value());
|
|
|
|
|
|
|
|
if (mode < DEFLATE || mode > UNZIP) {
|
|
|
|
return env->ThrowTypeError("Bad argument");
|
|
|
|
}
|
|
|
|
|
|
|
|
new ZCtx(env, args.This(), mode);
|
|
|
|
}
|
|
|
|
|
|
|
|
// just pull the ints out of the args and call the other Init
|
|
|
|
static void Init(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
CHECK((args.Length() == 4 || args.Length() == 5) &&
|
|
|
|
"init(windowBits, level, memLevel, strategy, [dictionary])");
|
|
|
|
|
|
|
|
ZCtx* ctx = Unwrap<ZCtx>(args.Holder());
|
|
|
|
|
|
|
|
int windowBits = args[0]->Uint32Value();
|
|
|
|
CHECK((windowBits >= 8 && windowBits <= 15) && "invalid windowBits");
|
|
|
|
|
|
|
|
int level = args[1]->Int32Value();
|
|
|
|
CHECK((level >= -1 && level <= 9) && "invalid compression level");
|
|
|
|
|
|
|
|
int memLevel = args[2]->Uint32Value();
|
|
|
|
CHECK((memLevel >= 1 && memLevel <= 9) && "invalid memlevel");
|
|
|
|
|
|
|
|
int strategy = args[3]->Uint32Value();
|
|
|
|
CHECK((strategy == Z_FILTERED ||
|
|
|
|
strategy == Z_HUFFMAN_ONLY ||
|
|
|
|
strategy == Z_RLE ||
|
|
|
|
strategy == Z_FIXED ||
|
|
|
|
strategy == Z_DEFAULT_STRATEGY) && "invalid strategy");
|
|
|
|
|
|
|
|
char* dictionary = nullptr;
|
|
|
|
size_t dictionary_len = 0;
|
|
|
|
if (args.Length() >= 5 && Buffer::HasInstance(args[4])) {
|
|
|
|
Local<Object> dictionary_ = args[4]->ToObject(args.GetIsolate());
|
|
|
|
|
|
|
|
dictionary_len = Buffer::Length(dictionary_);
|
|
|
|
dictionary = new char[dictionary_len];
|
|
|
|
|
|
|
|
memcpy(dictionary, Buffer::Data(dictionary_), dictionary_len);
|
|
|
|
}
|
|
|
|
|
|
|
|
Init(ctx, level, windowBits, memLevel, strategy,
|
|
|
|
dictionary, dictionary_len);
|
|
|
|
SetDictionary(ctx);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Params(const FunctionCallbackInfo<Value>& args) {
|
|
|
|
CHECK(args.Length() == 2 && "params(level, strategy)");
|
|
|
|
ZCtx* ctx = Unwrap<ZCtx>(args.Holder());
|
|
|
|
Params(ctx, args[0]->Int32Value(), args[1]->Int32Value());
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Reset(const FunctionCallbackInfo<Value> &args) {
|
|
|
|
ZCtx* ctx = Unwrap<ZCtx>(args.Holder());
|
|
|
|
Reset(ctx);
|
|
|
|
SetDictionary(ctx);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Init(ZCtx *ctx, int level, int windowBits, int memLevel,
|
|
|
|
int strategy, char* dictionary, size_t dictionary_len) {
|
|
|
|
ctx->level_ = level;
|
|
|
|
ctx->windowBits_ = windowBits;
|
|
|
|
ctx->memLevel_ = memLevel;
|
|
|
|
ctx->strategy_ = strategy;
|
|
|
|
|
|
|
|
ctx->strm_.zalloc = Z_NULL;
|
|
|
|
ctx->strm_.zfree = Z_NULL;
|
|
|
|
ctx->strm_.opaque = Z_NULL;
|
|
|
|
|
|
|
|
ctx->flush_ = Z_NO_FLUSH;
|
|
|
|
|
|
|
|
ctx->err_ = Z_OK;
|
|
|
|
|
|
|
|
if (ctx->mode_ == GZIP || ctx->mode_ == GUNZIP) {
|
|
|
|
ctx->windowBits_ += 16;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->mode_ == UNZIP) {
|
|
|
|
ctx->windowBits_ += 32;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->mode_ == DEFLATERAW || ctx->mode_ == INFLATERAW) {
|
|
|
|
ctx->windowBits_ *= -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (ctx->mode_) {
|
|
|
|
case DEFLATE:
|
|
|
|
case GZIP:
|
|
|
|
case DEFLATERAW:
|
|
|
|
ctx->err_ = deflateInit2(&ctx->strm_,
|
|
|
|
ctx->level_,
|
|
|
|
Z_DEFLATED,
|
|
|
|
ctx->windowBits_,
|
|
|
|
ctx->memLevel_,
|
|
|
|
ctx->strategy_);
|
|
|
|
ctx->env()->isolate()
|
|
|
|
->AdjustAmountOfExternalAllocatedMemory(kDeflateContextSize);
|
|
|
|
break;
|
|
|
|
case INFLATE:
|
|
|
|
case GUNZIP:
|
|
|
|
case INFLATERAW:
|
|
|
|
case UNZIP:
|
|
|
|
ctx->err_ = inflateInit2(&ctx->strm_, ctx->windowBits_);
|
|
|
|
ctx->env()->isolate()
|
|
|
|
->AdjustAmountOfExternalAllocatedMemory(kInflateContextSize);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
CHECK(0 && "wtf?");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->err_ != Z_OK) {
|
|
|
|
ZCtx::Error(ctx, "Init error");
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
ctx->dictionary_ = reinterpret_cast<Bytef *>(dictionary);
|
|
|
|
ctx->dictionary_len_ = dictionary_len;
|
|
|
|
|
|
|
|
ctx->write_in_progress_ = false;
|
|
|
|
ctx->init_done_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void SetDictionary(ZCtx* ctx) {
|
|
|
|
if (ctx->dictionary_ == nullptr)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ctx->err_ = Z_OK;
|
|
|
|
|
|
|
|
switch (ctx->mode_) {
|
|
|
|
case DEFLATE:
|
|
|
|
case DEFLATERAW:
|
|
|
|
ctx->err_ = deflateSetDictionary(&ctx->strm_,
|
|
|
|
ctx->dictionary_,
|
|
|
|
ctx->dictionary_len_);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->err_ != Z_OK) {
|
|
|
|
ZCtx::Error(ctx, "Failed to set dictionary");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Params(ZCtx* ctx, int level, int strategy) {
|
|
|
|
ctx->err_ = Z_OK;
|
|
|
|
|
|
|
|
switch (ctx->mode_) {
|
|
|
|
case DEFLATE:
|
|
|
|
case DEFLATERAW:
|
|
|
|
ctx->err_ = deflateParams(&ctx->strm_, level, strategy);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->err_ != Z_OK && ctx->err_ != Z_BUF_ERROR) {
|
|
|
|
ZCtx::Error(ctx, "Failed to set parameters");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void Reset(ZCtx* ctx) {
|
|
|
|
ctx->err_ = Z_OK;
|
|
|
|
|
|
|
|
switch (ctx->mode_) {
|
|
|
|
case DEFLATE:
|
|
|
|
case DEFLATERAW:
|
|
|
|
ctx->err_ = deflateReset(&ctx->strm_);
|
|
|
|
break;
|
|
|
|
case INFLATE:
|
|
|
|
case INFLATERAW:
|
|
|
|
ctx->err_ = inflateReset(&ctx->strm_);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (ctx->err_ != Z_OK) {
|
|
|
|
ZCtx::Error(ctx, "Failed to reset stream");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
void Ref() {
|
|
|
|
if (++refs_ == 1) {
|
|
|
|
ClearWeak();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void Unref() {
|
|
|
|
CHECK_GT(refs_, 0);
|
|
|
|
if (--refs_ == 0) {
|
|
|
|
MakeWeak<ZCtx>(this);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const int kDeflateContextSize = 16384; // approximate
|
|
|
|
static const int kInflateContextSize = 10240; // approximate
|
|
|
|
|
|
|
|
int chunk_size_;
|
|
|
|
Bytef* dictionary_;
|
|
|
|
size_t dictionary_len_;
|
|
|
|
int err_;
|
|
|
|
int flush_;
|
|
|
|
bool init_done_;
|
|
|
|
int level_;
|
|
|
|
int memLevel_;
|
|
|
|
node_zlib_mode mode_;
|
|
|
|
int strategy_;
|
|
|
|
z_stream strm_;
|
|
|
|
int windowBits_;
|
|
|
|
uv_work_t work_req_;
|
|
|
|
bool write_in_progress_;
|
|
|
|
bool pending_close_;
|
|
|
|
unsigned int refs_;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
void InitZlib(Handle<Object> target,
|
|
|
|
Handle<Value> unused,
|
|
|
|
Handle<Context> context,
|
|
|
|
void* priv) {
|
|
|
|
Environment* env = Environment::GetCurrent(context);
|
|
|
|
Local<FunctionTemplate> z = env->NewFunctionTemplate(ZCtx::New);
|
|
|
|
|
|
|
|
z->InstanceTemplate()->SetInternalFieldCount(1);
|
|
|
|
|
|
|
|
env->SetProtoMethod(z, "write", ZCtx::Write<true>);
|
|
|
|
env->SetProtoMethod(z, "writeSync", ZCtx::Write<false>);
|
|
|
|
env->SetProtoMethod(z, "init", ZCtx::Init);
|
|
|
|
env->SetProtoMethod(z, "close", ZCtx::Close);
|
|
|
|
env->SetProtoMethod(z, "params", ZCtx::Params);
|
|
|
|
env->SetProtoMethod(z, "reset", ZCtx::Reset);
|
|
|
|
|
|
|
|
z->SetClassName(FIXED_ONE_BYTE_STRING(env->isolate(), "Zlib"));
|
|
|
|
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "Zlib"), z->GetFunction());
|
|
|
|
|
|
|
|
// valid flush values.
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_NO_FLUSH);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_PARTIAL_FLUSH);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_SYNC_FLUSH);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_FULL_FLUSH);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_FINISH);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_BLOCK);
|
|
|
|
|
|
|
|
// return/error codes
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_OK);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_STREAM_END);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_NEED_DICT);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_ERRNO);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_STREAM_ERROR);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_DATA_ERROR);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_MEM_ERROR);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_BUF_ERROR);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_VERSION_ERROR);
|
|
|
|
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_NO_COMPRESSION);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_BEST_SPEED);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_BEST_COMPRESSION);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_DEFAULT_COMPRESSION);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_FILTERED);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_HUFFMAN_ONLY);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_RLE);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_FIXED);
|
|
|
|
NODE_DEFINE_CONSTANT(target, Z_DEFAULT_STRATEGY);
|
|
|
|
NODE_DEFINE_CONSTANT(target, ZLIB_VERNUM);
|
|
|
|
|
|
|
|
NODE_DEFINE_CONSTANT(target, DEFLATE);
|
|
|
|
NODE_DEFINE_CONSTANT(target, INFLATE);
|
|
|
|
NODE_DEFINE_CONSTANT(target, GZIP);
|
|
|
|
NODE_DEFINE_CONSTANT(target, GUNZIP);
|
|
|
|
NODE_DEFINE_CONSTANT(target, DEFLATERAW);
|
|
|
|
NODE_DEFINE_CONSTANT(target, INFLATERAW);
|
|
|
|
NODE_DEFINE_CONSTANT(target, UNZIP);
|
|
|
|
|
|
|
|
target->Set(FIXED_ONE_BYTE_STRING(env->isolate(), "ZLIB_VERSION"),
|
|
|
|
FIXED_ONE_BYTE_STRING(env->isolate(), ZLIB_VERSION));
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace node
|
|
|
|
|
|
|
|
NODE_MODULE_CONTEXT_AWARE_BUILTIN(zlib, node::InitZlib)
|