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#include "node.h"
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#include "v8.h"
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#include "../../../src/util.h"
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#include <vector>
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namespace {
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void MakeCallback(const v8::FunctionCallbackInfo<v8::Value>& args) {
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CHECK(args[0]->IsObject());
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CHECK(args[1]->IsFunction() || args[1]->IsString());
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auto isolate = args.GetIsolate();
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auto recv = args[0].As<v8::Object>();
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std::vector<v8::Local<v8::Value>> argv;
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for (size_t n = 2; n < static_cast<size_t>(args.Length()); n += 1) {
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argv.push_back(args[n]);
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}
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v8::Local<v8::Value> result;
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if (args[1]->IsFunction()) {
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auto method = args[1].As<v8::Function>();
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result =
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node::MakeCallback(isolate, recv, method, argv.size(), argv.data());
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} else if (args[1]->IsString()) {
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auto method = args[1].As<v8::String>();
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result =
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node::MakeCallback(isolate, recv, method, argv.size(), argv.data());
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} else {
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UNREACHABLE();
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}
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args.GetReturnValue().Set(result);
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}
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void Initialize(v8::Local<v8::Object> target) {
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NODE_SET_METHOD(target, "makeCallback", MakeCallback);
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}
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} // namespace
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NODE_MODULE(binding, Initialize)
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