|
|
|
'use strict';
|
|
|
|
var common = require('../common');
|
|
|
|
var assert = require('assert');
|
|
|
|
|
|
|
|
// Make sure that throwing in 'end' handler doesn't lock
|
|
|
|
// up the socket forever.
|
|
|
|
//
|
|
|
|
// This is NOT a good way to handle errors in general, but all
|
|
|
|
// the same, we should not be so brittle and easily broken.
|
|
|
|
|
|
|
|
var http = require('http');
|
|
|
|
|
|
|
|
var n = 0;
|
|
|
|
var server = http.createServer(function(req, res) {
|
|
|
|
if (++n === 10) server.close();
|
|
|
|
res.end('ok');
|
|
|
|
});
|
|
|
|
|
|
|
|
server.listen(common.PORT, function() {
|
|
|
|
for (var i = 0; i < 10; i++) {
|
|
|
|
var options = { port: common.PORT };
|
|
|
|
|
|
|
|
var req = http.request(options, function(res) {
|
|
|
|
res.resume();
|
|
|
|
res.on('end', function() {
|
|
|
|
throw new Error('gleep glorp');
|
|
|
|
});
|
|
|
|
});
|
|
|
|
req.end();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
|
|
|
|
setTimeout(function() {
|
|
|
|
process.removeListener('uncaughtException', catcher);
|
|
|
|
throw new Error('Taking too long!');
|
|
|
|
}, common.platformTimeout(1000)).unref();
|
|
|
|
|
|
|
|
process.on('uncaughtException', catcher);
|
|
|
|
var errors = 0;
|
|
|
|
function catcher() {
|
|
|
|
errors++;
|
|
|
|
}
|
|
|
|
|
|
|
|
process.on('exit', function() {
|
|
|
|
assert.equal(errors, 10);
|
|
|
|
console.log('ok');
|
|
|
|
});
|