|
|
|
#include "inspector_socket.h"
|
|
|
|
#include "gtest/gtest.h"
|
|
|
|
|
|
|
|
#define PORT 9444
|
|
|
|
|
|
|
|
namespace {
|
|
|
|
|
|
|
|
using node::inspector::InspectorSocket;
|
|
|
|
using node::inspector::inspector_from_stream;
|
|
|
|
using node::inspector::inspector_handshake_event;
|
|
|
|
using node::inspector::kInspectorHandshakeFailed;
|
|
|
|
using node::inspector::kInspectorHandshakeHttpGet;
|
|
|
|
using node::inspector::kInspectorHandshakeUpgraded;
|
|
|
|
using node::inspector::kInspectorHandshakeUpgrading;
|
|
|
|
|
|
|
|
static const int MAX_LOOP_ITERATIONS = 10000;
|
|
|
|
|
|
|
|
#define SPIN_WHILE(condition) \
|
|
|
|
{ \
|
|
|
|
Timeout timeout(&loop); \
|
|
|
|
while ((condition) && !timeout.timed_out) { \
|
|
|
|
uv_run(&loop, UV_RUN_NOWAIT); \
|
|
|
|
} \
|
|
|
|
ASSERT_FALSE((condition)); \
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool connected = false;
|
|
|
|
static bool inspector_ready = false;
|
|
|
|
static int handshake_events = 0;
|
|
|
|
static enum inspector_handshake_event last_event = kInspectorHandshakeHttpGet;
|
|
|
|
static uv_loop_t loop;
|
|
|
|
static uv_tcp_t server, client_socket;
|
|
|
|
static InspectorSocket inspector;
|
|
|
|
static std::string last_path; // NOLINT(runtime/string)
|
|
|
|
static void (*handshake_delegate)(enum inspector_handshake_event state,
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
const std::string& path,
|
|
|
|
bool* should_continue);
|
|
|
|
|
|
|
|
struct read_expects {
|
|
|
|
const char* expected;
|
|
|
|
size_t expected_len;
|
|
|
|
size_t pos;
|
|
|
|
bool read_expected;
|
|
|
|
bool callback_called;
|
|
|
|
};
|
|
|
|
|
|
|
|
static const char HANDSHAKE_REQ[] = "GET /ws/path HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n"
|
|
|
|
"Upgrade: websocket\r\n"
|
|
|
|
"Connection: Upgrade\r\n"
|
|
|
|
"Sec-WebSocket-Key: aaa==\r\n"
|
|
|
|
"Sec-WebSocket-Version: 13\r\n\r\n";
|
|
|
|
|
|
|
|
class Timeout {
|
|
|
|
public:
|
|
|
|
explicit Timeout(uv_loop_t* loop) : timed_out(false), done_(false) {
|
|
|
|
uv_timer_init(loop, &timer_);
|
|
|
|
uv_timer_start(&timer_, Timeout::set_flag, 5000, 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
~Timeout() {
|
|
|
|
uv_timer_stop(&timer_);
|
|
|
|
uv_close(reinterpret_cast<uv_handle_t*>(&timer_), mark_done);
|
|
|
|
while (!done_) {
|
|
|
|
uv_run(&loop, UV_RUN_NOWAIT);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
bool timed_out;
|
|
|
|
|
|
|
|
private:
|
|
|
|
static void set_flag(uv_timer_t* timer) {
|
|
|
|
Timeout* t = node::ContainerOf(&Timeout::timer_, timer);
|
|
|
|
t->timed_out = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void mark_done(uv_handle_t* timer) {
|
|
|
|
Timeout* t = node::ContainerOf(&Timeout::timer_,
|
|
|
|
reinterpret_cast<uv_timer_t*>(timer));
|
|
|
|
t->done_ = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool done_;
|
|
|
|
uv_timer_t timer_;
|
|
|
|
};
|
|
|
|
|
|
|
|
static void stop_if_stop_path(enum inspector_handshake_event state,
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
const std::string& path, bool* cont) {
|
|
|
|
*cont = path.empty() || path != "/close";
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool connected_cb(InspectorSocket* socket,
|
|
|
|
enum inspector_handshake_event state,
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
const std::string& path) {
|
|
|
|
inspector_ready = state == kInspectorHandshakeUpgraded;
|
|
|
|
last_event = state;
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
if (path.empty()) {
|
|
|
|
last_path = "@@@ Nothing received @@@";
|
|
|
|
} else {
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
last_path = path;
|
|
|
|
}
|
|
|
|
handshake_events++;
|
|
|
|
bool should_continue = true;
|
|
|
|
handshake_delegate(state, path, &should_continue);
|
|
|
|
return should_continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void on_new_connection(uv_stream_t* server, int status) {
|
|
|
|
GTEST_ASSERT_EQ(0, status);
|
|
|
|
connected = true;
|
|
|
|
inspector_accept(server, static_cast<InspectorSocket*>(server->data),
|
|
|
|
connected_cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
void write_done(uv_write_t* req, int status) { req->data = nullptr; }
|
|
|
|
|
|
|
|
static void do_write(const char* data, int len) {
|
|
|
|
uv_write_t req;
|
|
|
|
bool done = false;
|
|
|
|
req.data = &done;
|
|
|
|
uv_buf_t buf[1];
|
|
|
|
buf[0].base = const_cast<char*>(data);
|
|
|
|
buf[0].len = len;
|
|
|
|
GTEST_ASSERT_EQ(0,
|
|
|
|
uv_write(&req, reinterpret_cast<uv_stream_t*>(&client_socket),
|
|
|
|
buf, 1, write_done));
|
|
|
|
SPIN_WHILE(req.data);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void buffer_alloc_cb(uv_handle_t* stream, size_t len, uv_buf_t* buf) {
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
buf->base = new char[len];
|
|
|
|
buf->len = len;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void check_data_cb(read_expects* expectation, ssize_t nread,
|
|
|
|
const uv_buf_t* buf, bool* retval) {
|
|
|
|
*retval = false;
|
|
|
|
EXPECT_TRUE(nread >= 0 && nread != UV_EOF);
|
|
|
|
ssize_t i;
|
|
|
|
char c, actual;
|
|
|
|
ASSERT_GT(expectation->expected_len, 0);
|
|
|
|
for (i = 0; i < nread && expectation->pos <= expectation->expected_len; i++) {
|
|
|
|
c = expectation->expected[expectation->pos++];
|
|
|
|
actual = buf->base[i];
|
|
|
|
if (c != actual) {
|
|
|
|
fprintf(stderr, "Unexpected character at position %zd\n",
|
|
|
|
expectation->pos - 1);
|
|
|
|
GTEST_ASSERT_EQ(c, actual);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
GTEST_ASSERT_EQ(i, nread);
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
delete[] buf->base;
|
|
|
|
if (expectation->pos == expectation->expected_len) {
|
|
|
|
expectation->read_expected = true;
|
|
|
|
*retval = true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void check_data_cb(uv_stream_t* stream, ssize_t nread,
|
|
|
|
const uv_buf_t* buf) {
|
|
|
|
bool retval = false;
|
|
|
|
read_expects* expects = static_cast<read_expects*>(stream->data);
|
|
|
|
expects->callback_called = true;
|
|
|
|
check_data_cb(expects, nread, buf, &retval);
|
|
|
|
if (retval) {
|
|
|
|
stream->data = nullptr;
|
|
|
|
uv_read_stop(stream);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static read_expects prepare_expects(const char* data, size_t len) {
|
|
|
|
read_expects expectation;
|
|
|
|
expectation.expected = data;
|
|
|
|
expectation.expected_len = len;
|
|
|
|
expectation.pos = 0;
|
|
|
|
expectation.read_expected = false;
|
|
|
|
expectation.callback_called = false;
|
|
|
|
return expectation;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void fail_callback(uv_stream_t* stream, ssize_t nread,
|
|
|
|
const uv_buf_t* buf) {
|
|
|
|
if (nread < 0) {
|
|
|
|
fprintf(stderr, "IO error: %s\n", uv_strerror(nread));
|
|
|
|
} else {
|
|
|
|
fprintf(stderr, "Read %zd bytes\n", nread);
|
|
|
|
}
|
|
|
|
ASSERT_TRUE(false); // Shouldn't have been called
|
|
|
|
}
|
|
|
|
|
|
|
|
static void expect_nothing_on_client() {
|
|
|
|
uv_stream_t* stream = reinterpret_cast<uv_stream_t*>(&client_socket);
|
|
|
|
int err = uv_read_start(stream, buffer_alloc_cb, fail_callback);
|
|
|
|
GTEST_ASSERT_EQ(0, err);
|
|
|
|
for (int i = 0; i < MAX_LOOP_ITERATIONS; i++)
|
|
|
|
uv_run(&loop, UV_RUN_NOWAIT);
|
|
|
|
uv_read_stop(stream);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void expect_on_client(const char* data, size_t len) {
|
|
|
|
read_expects expectation = prepare_expects(data, len);
|
|
|
|
client_socket.data = ℰ
|
|
|
|
uv_read_start(reinterpret_cast<uv_stream_t*>(&client_socket),
|
|
|
|
buffer_alloc_cb, check_data_cb);
|
|
|
|
SPIN_WHILE(!expectation.read_expected);
|
|
|
|
}
|
|
|
|
|
|
|
|
struct expectations {
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
std::string actual_data;
|
|
|
|
size_t actual_offset;
|
|
|
|
size_t actual_end;
|
|
|
|
int err_code;
|
|
|
|
};
|
|
|
|
|
|
|
|
static void grow_expects_buffer(uv_handle_t* stream, size_t size, uv_buf_t* b) {
|
|
|
|
expectations* expects = static_cast<expectations*>(
|
|
|
|
inspector_from_stream(stream)->data);
|
|
|
|
size_t end = expects->actual_end;
|
|
|
|
// Grow the buffer in chunks of 64k.
|
|
|
|
size_t new_length = (end + size + 65535) & ~((size_t) 0xFFFF);
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
expects->actual_data.resize(new_length);
|
|
|
|
*b = uv_buf_init(&expects->actual_data[end], new_length - end);
|
|
|
|
}
|
|
|
|
|
|
|
|
// static void dump_hex(const char* buf, size_t len) {
|
|
|
|
// const char* ptr = buf;
|
|
|
|
// const char* end = ptr + len;
|
|
|
|
// const char* cptr;
|
|
|
|
// char c;
|
|
|
|
// int i;
|
|
|
|
|
|
|
|
// while (ptr < end) {
|
|
|
|
// cptr = ptr;
|
|
|
|
// for (i = 0; i < 16 && ptr < end; i++) {
|
|
|
|
// printf("%2.2X ", *(ptr++));
|
|
|
|
// }
|
|
|
|
// for (i = 72 - (i * 4); i > 0; i--) {
|
|
|
|
// printf(" ");
|
|
|
|
// }
|
|
|
|
// for (i = 0; i < 16 && cptr < end; i++) {
|
|
|
|
// c = *(cptr++);
|
|
|
|
// printf("%c", (c > 0x19) ? c : '.');
|
|
|
|
// }
|
|
|
|
// printf("\n");
|
|
|
|
// }
|
|
|
|
// printf("\n\n");
|
|
|
|
// }
|
|
|
|
|
|
|
|
static void save_read_data(uv_stream_t* stream, ssize_t nread,
|
|
|
|
const uv_buf_t* buf) {
|
|
|
|
expectations* expects = static_cast<expectations*>(
|
|
|
|
inspector_from_stream(stream)->data);
|
|
|
|
expects->err_code = nread < 0 ? nread : 0;
|
|
|
|
if (nread > 0) {
|
|
|
|
expects->actual_end += nread;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void setup_inspector_expecting() {
|
|
|
|
if (inspector.data) {
|
|
|
|
return;
|
|
|
|
}
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
expectations* expects = new expectations();
|
|
|
|
inspector.data = expects;
|
|
|
|
inspector_read_start(&inspector, grow_expects_buffer, save_read_data);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void expect_on_server(const char* data, size_t len) {
|
|
|
|
setup_inspector_expecting();
|
|
|
|
expectations* expects = static_cast<expectations*>(inspector.data);
|
|
|
|
for (size_t i = 0; i < len;) {
|
|
|
|
SPIN_WHILE(expects->actual_offset == expects->actual_end);
|
|
|
|
for (; i < len && expects->actual_offset < expects->actual_end; i++) {
|
|
|
|
char actual = expects->actual_data[expects->actual_offset++];
|
|
|
|
char expected = data[i];
|
|
|
|
if (expected != actual) {
|
|
|
|
fprintf(stderr, "Character %zu:\n", i);
|
|
|
|
GTEST_ASSERT_EQ(expected, actual);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
expects->actual_end -= expects->actual_offset;
|
|
|
|
if (!expects->actual_end) {
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
memmove(&expects->actual_data[0],
|
|
|
|
&expects->actual_data[expects->actual_offset],
|
|
|
|
expects->actual_end);
|
|
|
|
}
|
|
|
|
expects->actual_offset = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void inspector_record_error_code(uv_stream_t* stream, ssize_t nread,
|
|
|
|
const uv_buf_t* buf) {
|
|
|
|
InspectorSocket *inspector = inspector_from_stream(stream);
|
|
|
|
// Increment instead of assign is to ensure the function is only called once
|
|
|
|
*(static_cast<int*>(inspector->data)) += nread;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void expect_server_read_error() {
|
|
|
|
setup_inspector_expecting();
|
|
|
|
expectations* expects = static_cast<expectations*>(inspector.data);
|
|
|
|
SPIN_WHILE(expects->err_code != UV_EPROTO);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void expect_handshake() {
|
|
|
|
const char UPGRADE_RESPONSE[] =
|
|
|
|
"HTTP/1.1 101 Switching Protocols\r\n"
|
|
|
|
"Upgrade: websocket\r\n"
|
|
|
|
"Connection: Upgrade\r\n"
|
|
|
|
"Sec-WebSocket-Accept: Dt87H1OULVZnSJo/KgMUYI7xPCg=\r\n\r\n";
|
|
|
|
expect_on_client(UPGRADE_RESPONSE, sizeof(UPGRADE_RESPONSE) - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void expect_handshake_failure() {
|
|
|
|
const char UPGRADE_RESPONSE[] =
|
|
|
|
"HTTP/1.0 400 Bad Request\r\n"
|
|
|
|
"Content-Type: text/html; charset=UTF-8\r\n\r\n"
|
|
|
|
"WebSockets request was expected\r\n";
|
|
|
|
expect_on_client(UPGRADE_RESPONSE, sizeof(UPGRADE_RESPONSE) - 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
static bool waiting_to_close = true;
|
|
|
|
|
|
|
|
void handle_closed(uv_handle_t* handle) { waiting_to_close = false; }
|
|
|
|
|
|
|
|
static void really_close(uv_handle_t* handle) {
|
|
|
|
waiting_to_close = true;
|
|
|
|
if (!uv_is_closing(handle)) {
|
|
|
|
uv_close(handle, handle_closed);
|
|
|
|
SPIN_WHILE(waiting_to_close);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Called when the test leaves inspector socket in active state
|
|
|
|
static void manual_inspector_socket_cleanup() {
|
|
|
|
EXPECT_EQ(0, uv_is_active(
|
|
|
|
reinterpret_cast<uv_handle_t*>(&inspector.client)));
|
|
|
|
really_close(reinterpret_cast<uv_handle_t*>(&inspector.client));
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
delete inspector.ws_state;
|
|
|
|
inspector.ws_state = nullptr;
|
|
|
|
delete inspector.http_parsing_state;
|
|
|
|
inspector.http_parsing_state = nullptr;
|
|
|
|
inspector.buffer.clear();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void assert_both_sockets_closed() {
|
|
|
|
SPIN_WHILE(uv_is_active(reinterpret_cast<uv_handle_t*>(&client_socket)));
|
|
|
|
SPIN_WHILE(uv_is_active(reinterpret_cast<uv_handle_t*>(&inspector.client)));
|
|
|
|
}
|
|
|
|
|
|
|
|
static void on_connection(uv_connect_t* connect, int status) {
|
|
|
|
GTEST_ASSERT_EQ(0, status);
|
|
|
|
connect->data = connect;
|
|
|
|
}
|
|
|
|
|
|
|
|
class InspectorSocketTest : public ::testing::Test {
|
|
|
|
protected:
|
|
|
|
virtual void SetUp() {
|
|
|
|
inspector.reinit();
|
|
|
|
handshake_delegate = stop_if_stop_path;
|
|
|
|
handshake_events = 0;
|
|
|
|
connected = false;
|
|
|
|
inspector_ready = false;
|
|
|
|
last_event = kInspectorHandshakeHttpGet;
|
|
|
|
GTEST_ASSERT_EQ(0, uv_loop_init(&loop));
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
server = uv_tcp_t();
|
|
|
|
client_socket = uv_tcp_t();
|
|
|
|
server.data = &inspector;
|
|
|
|
sockaddr_in addr;
|
|
|
|
uv_tcp_init(&loop, &server);
|
|
|
|
uv_tcp_init(&loop, &client_socket);
|
|
|
|
uv_ip4_addr("127.0.0.1", PORT, &addr);
|
|
|
|
uv_tcp_bind(&server, reinterpret_cast<const struct sockaddr*>(&addr), 0);
|
|
|
|
GTEST_ASSERT_EQ(0, uv_listen(reinterpret_cast<uv_stream_t*>(&server),
|
|
|
|
1, on_new_connection));
|
|
|
|
uv_connect_t connect;
|
|
|
|
connect.data = nullptr;
|
|
|
|
GTEST_ASSERT_EQ(0, uv_tcp_connect(&connect, &client_socket,
|
|
|
|
reinterpret_cast<const sockaddr*>(&addr),
|
|
|
|
on_connection));
|
|
|
|
uv_tcp_nodelay(&client_socket, 1); // The buffering messes up the test
|
|
|
|
SPIN_WHILE(!connect.data || !connected);
|
|
|
|
really_close(reinterpret_cast<uv_handle_t*>(&server));
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void TearDown() {
|
|
|
|
really_close(reinterpret_cast<uv_handle_t*>(&client_socket));
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
EXPECT_TRUE(inspector.buffer.empty());
|
|
|
|
expectations* expects = static_cast<expectations*>(inspector.data);
|
|
|
|
if (expects != nullptr) {
|
|
|
|
GTEST_ASSERT_EQ(expects->actual_end, expects->actual_offset);
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
delete expects;
|
|
|
|
inspector.data = nullptr;
|
|
|
|
}
|
|
|
|
const int err = uv_loop_close(&loop);
|
|
|
|
if (err != 0) {
|
|
|
|
uv_print_all_handles(&loop, stderr);
|
|
|
|
}
|
|
|
|
EXPECT_EQ(0, err);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, ReadsAndWritesInspectorMessage) {
|
|
|
|
ASSERT_TRUE(connected);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
SPIN_WHILE(!inspector_ready);
|
|
|
|
expect_handshake();
|
|
|
|
|
|
|
|
// 2. Brief exchange
|
|
|
|
const char SERVER_MESSAGE[] = "abcd";
|
|
|
|
const char CLIENT_FRAME[] = {'\x81', '\x04', 'a', 'b', 'c', 'd'};
|
|
|
|
inspector_write(&inspector, SERVER_MESSAGE, sizeof(SERVER_MESSAGE) - 1);
|
|
|
|
expect_on_client(CLIENT_FRAME, sizeof(CLIENT_FRAME));
|
|
|
|
|
|
|
|
const char SERVER_FRAME[] = {'\x81', '\x84', '\x7F', '\xC2', '\x66',
|
|
|
|
'\x31', '\x4E', '\xF0', '\x55', '\x05'};
|
|
|
|
const char CLIENT_MESSAGE[] = "1234";
|
|
|
|
do_write(SERVER_FRAME, sizeof(SERVER_FRAME));
|
|
|
|
expect_on_server(CLIENT_MESSAGE, sizeof(CLIENT_MESSAGE) - 1);
|
|
|
|
|
|
|
|
// 3. Close
|
|
|
|
const char CLIENT_CLOSE_FRAME[] = {'\x88', '\x80', '\x2D',
|
|
|
|
'\x0E', '\x1E', '\xFA'};
|
|
|
|
const char SERVER_CLOSE_FRAME[] = {'\x88', '\x00'};
|
|
|
|
do_write(CLIENT_CLOSE_FRAME, sizeof(CLIENT_CLOSE_FRAME));
|
|
|
|
expect_on_client(SERVER_CLOSE_FRAME, sizeof(SERVER_CLOSE_FRAME));
|
|
|
|
GTEST_ASSERT_EQ(0, uv_is_active(
|
|
|
|
reinterpret_cast<uv_handle_t*>(&client_socket)));
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, BufferEdgeCases) {
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
|
|
|
|
const char MULTIPLE_REQUESTS[] = {
|
|
|
|
'\x81', '\xCB', '\x76', '\xCA', '\x06', '\x0C', '\x0D', '\xE8', '\x6F',
|
|
|
|
'\x68', '\x54', '\xF0', '\x37', '\x3E', '\x5A', '\xE8', '\x6B', '\x69',
|
|
|
|
'\x02', '\xA2', '\x69', '\x68', '\x54', '\xF0', '\x24', '\x5B', '\x19',
|
|
|
|
'\xB8', '\x6D', '\x69', '\x04', '\xE4', '\x75', '\x69', '\x02', '\x8B',
|
|
|
|
'\x73', '\x78', '\x19', '\xA9', '\x69', '\x62', '\x18', '\xAF', '\x65',
|
|
|
|
'\x78', '\x22', '\xA5', '\x51', '\x63', '\x04', '\xA1', '\x63', '\x7E',
|
|
|
|
'\x05', '\xE8', '\x2A', '\x2E', '\x06', '\xAB', '\x74', '\x6D', '\x1B',
|
|
|
|
'\xB9', '\x24', '\x36', '\x0D', '\xE8', '\x70', '\x6D', '\x1A', '\xBF',
|
|
|
|
'\x63', '\x2E', '\x4C', '\xBE', '\x74', '\x79', '\x13', '\xB7', '\x7B',
|
|
|
|
'\x81', '\xA2', '\xFC', '\x9E', '\x0D', '\x15', '\x87', '\xBC', '\x64',
|
|
|
|
'\x71', '\xDE', '\xA4', '\x3C', '\x26', '\xD0', '\xBC', '\x60', '\x70',
|
|
|
|
'\x88', '\xF6', '\x62', '\x71', '\xDE', '\xA4', '\x2F', '\x42', '\x93',
|
|
|
|
'\xEC', '\x66', '\x70', '\x8E', '\xB0', '\x68', '\x7B', '\x9D', '\xFC',
|
|
|
|
'\x61', '\x70', '\xDE', '\xE3', '\x81', '\xA4', '\x4E', '\x37', '\xB0',
|
|
|
|
'\x22', '\x35', '\x15', '\xD9', '\x46', '\x6C', '\x0D', '\x81', '\x16',
|
|
|
|
'\x62', '\x15', '\xDD', '\x47', '\x3A', '\x5F', '\xDF', '\x46', '\x6C',
|
|
|
|
'\x0D', '\x92', '\x72', '\x3C', '\x58', '\xD6', '\x4B', '\x22', '\x52',
|
|
|
|
'\xC2', '\x0C', '\x2B', '\x59', '\xD1', '\x40', '\x22', '\x52', '\x92',
|
|
|
|
'\x5F', '\x81', '\xCB', '\xCD', '\xF0', '\x30', '\xC5', '\xB6', '\xD2',
|
|
|
|
'\x59', '\xA1', '\xEF', '\xCA', '\x01', '\xF0', '\xE1', '\xD2', '\x5D',
|
|
|
|
'\xA0', '\xB9', '\x98', '\x5F', '\xA1', '\xEF', '\xCA', '\x12', '\x95',
|
|
|
|
'\xBF', '\x9F', '\x56', '\xAC', '\xA1', '\x95', '\x42', '\xEB', '\xBE',
|
|
|
|
'\x95', '\x44', '\x96', '\xAC', '\x9D', '\x40', '\xA9', '\xA4', '\x9E',
|
|
|
|
'\x57', '\x8C', '\xA3', '\x84', '\x55', '\xB7', '\xBB', '\x91', '\x5C',
|
|
|
|
'\xE7', '\xE1', '\xD2', '\x40', '\xA4', '\xBF', '\x91', '\x5D', '\xB6',
|
|
|
|
'\xEF', '\xCA', '\x4B', '\xE7', '\xA4', '\x9E', '\x44', '\xA0', '\xBF',
|
|
|
|
'\x86', '\x51', '\xA9', '\xEF', '\xCA', '\x01', '\xF5', '\xFD', '\x8D',
|
|
|
|
'\x4D', '\x81', '\xA9', '\x74', '\x6B', '\x72', '\x43', '\x0F', '\x49',
|
|
|
|
'\x1B', '\x27', '\x56', '\x51', '\x43', '\x75', '\x58', '\x49', '\x1F',
|
|
|
|
'\x26', '\x00', '\x03', '\x1D', '\x27', '\x56', '\x51', '\x50', '\x10',
|
|
|
|
'\x11', '\x19', '\x04', '\x2A', '\x17', '\x0E', '\x25', '\x2C', '\x06',
|
|
|
|
'\x00', '\x17', '\x31', '\x5A', '\x0E', '\x1C', '\x22', '\x16', '\x07',
|
|
|
|
'\x17', '\x61', '\x09', '\x81', '\xB8', '\x7C', '\x1A', '\xEA', '\xEB',
|
|
|
|
'\x07', '\x38', '\x83', '\x8F', '\x5E', '\x20', '\xDB', '\xDC', '\x50',
|
|
|
|
'\x38', '\x87', '\x8E', '\x08', '\x72', '\x85', '\x8F', '\x5E', '\x20',
|
|
|
|
'\xC8', '\xA5', '\x19', '\x6E', '\x9D', '\x84', '\x0E', '\x71', '\xC4',
|
|
|
|
'\x88', '\x1D', '\x74', '\xAF', '\x86', '\x09', '\x76', '\x8B', '\x9F',
|
|
|
|
'\x19', '\x54', '\x8F', '\x9F', '\x0B', '\x75', '\x98', '\x80', '\x3F',
|
|
|
|
'\x75', '\x84', '\x8F', '\x15', '\x6E', '\x83', '\x84', '\x12', '\x69',
|
|
|
|
'\xC8', '\x96'};
|
|
|
|
|
|
|
|
const char EXPECT[] = {
|
|
|
|
"{\"id\":12,\"method\":\"Worker.setAutoconnectToWorkers\","
|
|
|
|
"\"params\":{\"value\":true}}"
|
|
|
|
"{\"id\":13,\"method\":\"Worker.enable\"}"
|
|
|
|
"{\"id\":14,\"method\":\"Profiler.enable\"}"
|
|
|
|
"{\"id\":15,\"method\":\"Profiler.setSamplingInterval\","
|
|
|
|
"\"params\":{\"interval\":100}}"
|
|
|
|
"{\"id\":16,\"method\":\"ServiceWorker.enable\"}"
|
|
|
|
"{\"id\":17,\"method\":\"Network.canEmulateNetworkConditions\"}"};
|
|
|
|
|
|
|
|
do_write(MULTIPLE_REQUESTS, sizeof(MULTIPLE_REQUESTS));
|
|
|
|
expect_on_server(EXPECT, sizeof(EXPECT) - 1);
|
|
|
|
inspector_read_stop(&inspector);
|
|
|
|
manual_inspector_socket_cleanup();
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, AcceptsRequestInSeveralWrites) {
|
|
|
|
ASSERT_TRUE(connected);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
// Specifically, break up the request in the "Sec-WebSocket-Key" header name
|
|
|
|
// and value
|
|
|
|
const int write1 = 95;
|
|
|
|
const int write2 = 5;
|
|
|
|
const int write3 = sizeof(HANDSHAKE_REQ) - write1 - write2 - 1;
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), write1);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ) + write1, write2);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ) + write1 + write2, write3);
|
|
|
|
SPIN_WHILE(!inspector_ready);
|
|
|
|
expect_handshake();
|
|
|
|
inspector_read_stop(&inspector);
|
|
|
|
GTEST_ASSERT_EQ(uv_is_active(reinterpret_cast<uv_handle_t*>(&client_socket)),
|
|
|
|
0);
|
|
|
|
manual_inspector_socket_cleanup();
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, ExtraTextBeforeRequest) {
|
|
|
|
last_event = kInspectorHandshakeUpgraded;
|
|
|
|
char UNCOOL_BRO[] = "Uncool, bro: Text before the first req\r\n";
|
|
|
|
do_write(const_cast<char*>(UNCOOL_BRO), sizeof(UNCOOL_BRO) - 1);
|
|
|
|
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
SPIN_WHILE(last_event != kInspectorHandshakeFailed);
|
|
|
|
expect_handshake_failure();
|
|
|
|
assert_both_sockets_closed();
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, ExtraLettersBeforeRequest) {
|
|
|
|
char UNCOOL_BRO[] = "Uncool!!";
|
|
|
|
do_write(const_cast<char*>(UNCOOL_BRO), sizeof(UNCOOL_BRO) - 1);
|
|
|
|
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
SPIN_WHILE(last_event != kInspectorHandshakeFailed);
|
|
|
|
expect_handshake_failure();
|
|
|
|
assert_both_sockets_closed();
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, RequestWithoutKey) {
|
|
|
|
const char BROKEN_REQUEST[] = "GET / HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n"
|
|
|
|
"Upgrade: websocket\r\n"
|
|
|
|
"Connection: Upgrade\r\n"
|
|
|
|
"Sec-WebSocket-Version: 13\r\n\r\n";
|
|
|
|
|
|
|
|
do_write(const_cast<char*>(BROKEN_REQUEST), sizeof(BROKEN_REQUEST) - 1);
|
|
|
|
SPIN_WHILE(last_event != kInspectorHandshakeFailed);
|
|
|
|
expect_handshake_failure();
|
|
|
|
assert_both_sockets_closed();
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, KillsConnectionOnProtocolViolation) {
|
|
|
|
ASSERT_TRUE(connected);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
SPIN_WHILE(!inspector_ready);
|
|
|
|
ASSERT_TRUE(inspector_ready);
|
|
|
|
expect_handshake();
|
|
|
|
const char SERVER_FRAME[] = "I'm not a good WS frame. Nope!";
|
|
|
|
do_write(SERVER_FRAME, sizeof(SERVER_FRAME));
|
|
|
|
expect_server_read_error();
|
|
|
|
GTEST_ASSERT_EQ(uv_is_active(reinterpret_cast<uv_handle_t*>(&client_socket)),
|
|
|
|
0);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, CanStopReadingFromInspector) {
|
|
|
|
ASSERT_TRUE(connected);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
ASSERT_TRUE(inspector_ready);
|
|
|
|
|
|
|
|
// 2. Brief exchange
|
|
|
|
const char SERVER_FRAME[] = {'\x81', '\x84', '\x7F', '\xC2', '\x66',
|
|
|
|
'\x31', '\x4E', '\xF0', '\x55', '\x05'};
|
|
|
|
const char CLIENT_MESSAGE[] = "1234";
|
|
|
|
do_write(SERVER_FRAME, sizeof(SERVER_FRAME));
|
|
|
|
expect_on_server(CLIENT_MESSAGE, sizeof(CLIENT_MESSAGE) - 1);
|
|
|
|
|
|
|
|
inspector_read_stop(&inspector);
|
|
|
|
do_write(SERVER_FRAME, sizeof(SERVER_FRAME));
|
|
|
|
GTEST_ASSERT_EQ(uv_is_active(
|
|
|
|
reinterpret_cast<uv_handle_t*>(&client_socket)), 0);
|
|
|
|
manual_inspector_socket_cleanup();
|
|
|
|
}
|
|
|
|
|
|
|
|
static int inspector_closed = 0;
|
|
|
|
|
|
|
|
void inspector_closed_cb(InspectorSocket *inspector, int code) {
|
|
|
|
inspector_closed++;
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, CloseDoesNotNotifyReadCallback) {
|
|
|
|
inspector_closed = 0;
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
|
|
|
|
int error_code = 0;
|
|
|
|
inspector.data = &error_code;
|
|
|
|
inspector_read_start(&inspector, buffer_alloc_cb,
|
|
|
|
inspector_record_error_code);
|
|
|
|
inspector_close(&inspector, inspector_closed_cb);
|
|
|
|
char CLOSE_FRAME[] = {'\x88', '\x00'};
|
|
|
|
expect_on_client(CLOSE_FRAME, sizeof(CLOSE_FRAME));
|
|
|
|
EXPECT_EQ(0, inspector_closed);
|
|
|
|
const char CLIENT_CLOSE_FRAME[] = {'\x88', '\x80', '\x2D',
|
|
|
|
'\x0E', '\x1E', '\xFA'};
|
|
|
|
do_write(CLIENT_CLOSE_FRAME, sizeof(CLIENT_CLOSE_FRAME));
|
|
|
|
EXPECT_NE(UV_EOF, error_code);
|
|
|
|
SPIN_WHILE(inspector_closed == 0);
|
|
|
|
EXPECT_EQ(1, inspector_closed);
|
|
|
|
inspector.data = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, CloseWorksWithoutReadEnabled) {
|
|
|
|
inspector_closed = 0;
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
inspector_close(&inspector, inspector_closed_cb);
|
|
|
|
char CLOSE_FRAME[] = {'\x88', '\x00'};
|
|
|
|
expect_on_client(CLOSE_FRAME, sizeof(CLOSE_FRAME));
|
|
|
|
EXPECT_EQ(0, inspector_closed);
|
|
|
|
const char CLIENT_CLOSE_FRAME[] = {'\x88', '\x80', '\x2D',
|
|
|
|
'\x0E', '\x1E', '\xFA'};
|
|
|
|
do_write(CLIENT_CLOSE_FRAME, sizeof(CLIENT_CLOSE_FRAME));
|
|
|
|
SPIN_WHILE(inspector_closed == 0);
|
|
|
|
EXPECT_EQ(1, inspector_closed);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Make sure buffering works
|
|
|
|
static void send_in_chunks(const char* data, size_t len) {
|
|
|
|
const int step = 7;
|
|
|
|
size_t i = 0;
|
|
|
|
// Do not send it all at once - test the buffering!
|
|
|
|
for (; i < len - step; i += step) {
|
|
|
|
do_write(data + i, step);
|
|
|
|
}
|
|
|
|
if (i < len) {
|
|
|
|
do_write(data + i, len - i);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static const char TEST_SUCCESS[] = "Test Success\n\n";
|
|
|
|
|
|
|
|
static void ReportsHttpGet_handshake(enum inspector_handshake_event state,
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
const std::string& path, bool* cont) {
|
|
|
|
*cont = true;
|
|
|
|
enum inspector_handshake_event expected_state = kInspectorHandshakeHttpGet;
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
std::string expected_path;
|
|
|
|
switch (handshake_events) {
|
|
|
|
case 1:
|
|
|
|
expected_path = "/some/path";
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
expected_path = "/respond/withtext";
|
|
|
|
inspector_write(&inspector, TEST_SUCCESS, sizeof(TEST_SUCCESS) - 1);
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
expected_path = "/some/path2";
|
|
|
|
break;
|
|
|
|
case 5:
|
|
|
|
expected_state = kInspectorHandshakeFailed;
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
expected_path = "/close";
|
|
|
|
*cont = false;
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
ASSERT_TRUE(false);
|
|
|
|
}
|
|
|
|
EXPECT_EQ(expected_state, state);
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
EXPECT_EQ(expected_path, path);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, ReportsHttpGet) {
|
|
|
|
handshake_delegate = ReportsHttpGet_handshake;
|
|
|
|
|
|
|
|
const char GET_REQ[] = "GET /some/path HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n"
|
|
|
|
"Sec-WebSocket-Key: aaa==\r\n"
|
|
|
|
"Sec-WebSocket-Version: 13\r\n\r\n";
|
|
|
|
send_in_chunks(GET_REQ, sizeof(GET_REQ) - 1);
|
|
|
|
|
|
|
|
expect_nothing_on_client();
|
|
|
|
|
|
|
|
const char WRITE_REQUEST[] = "GET /respond/withtext HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n\r\n";
|
|
|
|
send_in_chunks(WRITE_REQUEST, sizeof(WRITE_REQUEST) - 1);
|
|
|
|
|
|
|
|
expect_on_client(TEST_SUCCESS, sizeof(TEST_SUCCESS) - 1);
|
|
|
|
|
|
|
|
const char GET_REQS[] = "GET /some/path2 HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n"
|
|
|
|
"Sec-WebSocket-Key: aaa==\r\n"
|
|
|
|
"Sec-WebSocket-Version: 13\r\n\r\n"
|
|
|
|
"GET /close HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n"
|
|
|
|
"Sec-WebSocket-Key: aaa==\r\n"
|
|
|
|
"Sec-WebSocket-Version: 13\r\n\r\n";
|
|
|
|
send_in_chunks(GET_REQS, sizeof(GET_REQS) - 1);
|
|
|
|
|
|
|
|
expect_handshake_failure();
|
|
|
|
EXPECT_EQ(5, handshake_events);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
HandshakeCanBeCanceled_handshake(enum inspector_handshake_event state,
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
const std::string& path, bool* cont) {
|
|
|
|
switch (handshake_events - 1) {
|
|
|
|
case 0:
|
|
|
|
EXPECT_EQ(kInspectorHandshakeUpgrading, state);
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
EXPECT_EQ("/ws/path", path);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
EXPECT_EQ(kInspectorHandshakeFailed, state);
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
EXPECT_TRUE(path.empty());
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
EXPECT_TRUE(false);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
*cont = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, HandshakeCanBeCanceled) {
|
|
|
|
handshake_delegate = HandshakeCanBeCanceled_handshake;
|
|
|
|
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
|
|
|
|
expect_handshake_failure();
|
|
|
|
EXPECT_EQ(2, handshake_events);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GetThenHandshake_handshake(enum inspector_handshake_event state,
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
const std::string& path, bool* cont) {
|
|
|
|
*cont = true;
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
std::string expected_path = "/ws/path";
|
|
|
|
switch (handshake_events - 1) {
|
|
|
|
case 0:
|
|
|
|
EXPECT_EQ(kInspectorHandshakeHttpGet, state);
|
|
|
|
expected_path = "/respond/withtext";
|
|
|
|
inspector_write(&inspector, TEST_SUCCESS, sizeof(TEST_SUCCESS) - 1);
|
|
|
|
break;
|
|
|
|
case 1:
|
|
|
|
EXPECT_EQ(kInspectorHandshakeUpgrading, state);
|
|
|
|
break;
|
|
|
|
case 2:
|
|
|
|
EXPECT_EQ(kInspectorHandshakeUpgraded, state);
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
EXPECT_TRUE(false);
|
|
|
|
break;
|
|
|
|
}
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
EXPECT_EQ(expected_path, path);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, GetThenHandshake) {
|
|
|
|
handshake_delegate = GetThenHandshake_handshake;
|
|
|
|
const char WRITE_REQUEST[] = "GET /respond/withtext HTTP/1.1\r\n"
|
|
|
|
"Host: localhost:9222\r\n\r\n";
|
|
|
|
send_in_chunks(WRITE_REQUEST, sizeof(WRITE_REQUEST) - 1);
|
|
|
|
|
|
|
|
expect_on_client(TEST_SUCCESS, sizeof(TEST_SUCCESS) - 1);
|
|
|
|
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
EXPECT_EQ(3, handshake_events);
|
|
|
|
manual_inspector_socket_cleanup();
|
|
|
|
}
|
|
|
|
|
|
|
|
static void WriteBeforeHandshake_inspector_delegate(inspector_handshake_event e,
|
|
|
|
const std::string& path,
|
|
|
|
bool* cont) {
|
|
|
|
if (e == kInspectorHandshakeFailed)
|
|
|
|
inspector_closed = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, WriteBeforeHandshake) {
|
|
|
|
const char MESSAGE1[] = "Message 1";
|
|
|
|
const char MESSAGE2[] = "Message 2";
|
|
|
|
const char EXPECTED[] = "Message 1Message 2";
|
|
|
|
|
|
|
|
inspector_write(&inspector, MESSAGE1, sizeof(MESSAGE1) - 1);
|
|
|
|
inspector_write(&inspector, MESSAGE2, sizeof(MESSAGE2) - 1);
|
|
|
|
expect_on_client(EXPECTED, sizeof(EXPECTED) - 1);
|
|
|
|
inspector_closed = 0;
|
|
|
|
handshake_delegate = WriteBeforeHandshake_inspector_delegate;
|
|
|
|
really_close(reinterpret_cast<uv_handle_t*>(&client_socket));
|
|
|
|
SPIN_WHILE(inspector_closed == 0);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CleanupSocketAfterEOF_close_cb(InspectorSocket* inspector,
|
|
|
|
int status) {
|
|
|
|
*(static_cast<bool*>(inspector->data)) = true;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void CleanupSocketAfterEOF_read_cb(uv_stream_t* stream, ssize_t nread,
|
|
|
|
const uv_buf_t* buf) {
|
|
|
|
EXPECT_EQ(UV_EOF, nread);
|
|
|
|
InspectorSocket* insp = inspector_from_stream(stream);
|
|
|
|
inspector_close(insp, CleanupSocketAfterEOF_close_cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, CleanupSocketAfterEOF) {
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
|
|
|
|
inspector_read_start(&inspector, buffer_alloc_cb,
|
|
|
|
CleanupSocketAfterEOF_read_cb);
|
|
|
|
|
|
|
|
for (int i = 0; i < MAX_LOOP_ITERATIONS; ++i) {
|
|
|
|
uv_run(&loop, UV_RUN_NOWAIT);
|
|
|
|
}
|
|
|
|
|
|
|
|
uv_close(reinterpret_cast<uv_handle_t*>(&client_socket), nullptr);
|
|
|
|
bool flag = false;
|
|
|
|
inspector.data = &flag;
|
|
|
|
SPIN_WHILE(!flag);
|
|
|
|
inspector.data = nullptr;
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, EOFBeforeHandshake) {
|
|
|
|
const char MESSAGE[] = "We'll send EOF afterwards";
|
|
|
|
inspector_write(&inspector, MESSAGE, sizeof(MESSAGE) - 1);
|
|
|
|
expect_on_client(MESSAGE, sizeof(MESSAGE) - 1);
|
|
|
|
uv_close(reinterpret_cast<uv_handle_t*>(&client_socket), nullptr);
|
|
|
|
SPIN_WHILE(last_event != kInspectorHandshakeFailed);
|
|
|
|
}
|
|
|
|
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
static void fill_message(std::string* buffer) {
|
|
|
|
for (size_t i = 0; i < buffer->size(); i += 1) {
|
|
|
|
(*buffer)[i] = 'a' + (i % ('z' - 'a'));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
static void mask_message(const std::string& message,
|
|
|
|
char* buffer, const char mask[]) {
|
|
|
|
const size_t mask_len = 4;
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
for (size_t i = 0; i < message.size(); i += 1) {
|
|
|
|
buffer[i] = message[i] ^ mask[i % mask_len];
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, Send1Mb) {
|
|
|
|
ASSERT_TRUE(connected);
|
|
|
|
ASSERT_FALSE(inspector_ready);
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
SPIN_WHILE(!inspector_ready);
|
|
|
|
expect_handshake();
|
|
|
|
|
|
|
|
// 2. Brief exchange
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
std::string message(1000000, '\0');
|
|
|
|
fill_message(&message);
|
|
|
|
|
|
|
|
// 1000000 is 0xF4240 hex
|
|
|
|
const char EXPECTED_FRAME_HEADER[] = {
|
|
|
|
'\x81', '\x7f', '\x00', '\x00', '\x00', '\x00', '\x00', '\x0F',
|
|
|
|
'\x42', '\x40'
|
|
|
|
};
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
std::string expected(EXPECTED_FRAME_HEADER, sizeof(EXPECTED_FRAME_HEADER));
|
|
|
|
expected.append(message);
|
|
|
|
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
inspector_write(&inspector, &message[0], message.size());
|
|
|
|
expect_on_client(&expected[0], expected.size());
|
|
|
|
|
|
|
|
char MASK[4] = {'W', 'h', 'O', 'a'};
|
|
|
|
|
|
|
|
const char FRAME_TO_SERVER_HEADER[] = {
|
|
|
|
'\x81', '\xff', '\x00', '\x00', '\x00', '\x00', '\x00', '\x0F',
|
|
|
|
'\x42', '\x40', MASK[0], MASK[1], MASK[2], MASK[3]
|
|
|
|
};
|
|
|
|
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
std::string outgoing(FRAME_TO_SERVER_HEADER, sizeof(FRAME_TO_SERVER_HEADER));
|
|
|
|
outgoing.resize(outgoing.size() + message.size());
|
|
|
|
mask_message(message, &outgoing[sizeof(FRAME_TO_SERVER_HEADER)], MASK);
|
|
|
|
|
|
|
|
setup_inspector_expecting(); // Buffer on the client side.
|
src: avoid manual memory management in inspector
Make the inspector code easier to reason about by restructuring it
to avoid manual memory allocation and copying as much as possible.
An amusing side effect is that it reduces the total amount of memory
used in the test suite.
Before:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
1,017 allocs, 1,017 frees, 21,695,456 allocated
After:
$ valgrind ./out/Release/cctest 2>&1 | grep 'total heap' | cut -c31-
869 allocs, 869 frees, 14,484,641 bytes allocated
PR-URL: https://github.com/nodejs/node/pull/7906
Reviewed-By: Anna Henningsen <anna@addaleax.net>
Reviewed-By: James M Snell <jasnell@gmail.com>
9 years ago
|
|
|
do_write(&outgoing[0], outgoing.size());
|
|
|
|
expect_on_server(&message[0], message.size());
|
|
|
|
|
|
|
|
// 3. Close
|
|
|
|
const char CLIENT_CLOSE_FRAME[] = {'\x88', '\x80', '\x2D',
|
|
|
|
'\x0E', '\x1E', '\xFA'};
|
|
|
|
const char SERVER_CLOSE_FRAME[] = {'\x88', '\x00'};
|
|
|
|
do_write(CLIENT_CLOSE_FRAME, sizeof(CLIENT_CLOSE_FRAME));
|
|
|
|
expect_on_client(SERVER_CLOSE_FRAME, sizeof(SERVER_CLOSE_FRAME));
|
|
|
|
GTEST_ASSERT_EQ(0, uv_is_active(
|
|
|
|
reinterpret_cast<uv_handle_t*>(&client_socket)));
|
|
|
|
}
|
|
|
|
|
|
|
|
static ssize_t err;
|
|
|
|
|
|
|
|
void ErrorCleansUpTheSocket_cb(uv_stream_t* stream, ssize_t read,
|
|
|
|
const uv_buf_t* buf) {
|
|
|
|
err = read;
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(InspectorSocketTest, ErrorCleansUpTheSocket) {
|
|
|
|
inspector_closed = 0;
|
|
|
|
do_write(const_cast<char*>(HANDSHAKE_REQ), sizeof(HANDSHAKE_REQ) - 1);
|
|
|
|
expect_handshake();
|
|
|
|
const char NOT_A_GOOD_FRAME[] = {'H', 'e', 'l', 'l', 'o'};
|
|
|
|
err = 42;
|
|
|
|
inspector_read_start(&inspector, buffer_alloc_cb,
|
|
|
|
ErrorCleansUpTheSocket_cb);
|
|
|
|
do_write(NOT_A_GOOD_FRAME, sizeof(NOT_A_GOOD_FRAME));
|
|
|
|
SPIN_WHILE(err > 0);
|
|
|
|
EXPECT_EQ(UV_EPROTO, err);
|
|
|
|
}
|
|
|
|
|
|
|
|
} // anonymous namespace
|