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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Simple framework for running the benchmark suites and
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// computing a score based on the timing measurements.
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// A benchmark has a name (string) and a function that will be run to
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// do the performance measurement. The optional setup and tearDown
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// arguments are functions that will be invoked before and after
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// running the benchmark, but the running time of these functions will
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// not be accounted for in the benchmark score.
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function Benchmark(name, run, setup, tearDown) {
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this.name = name;
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this.run = run;
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this.Setup = setup ? setup : function() { };
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this.TearDown = tearDown ? tearDown : function() { };
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}
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// Benchmark results hold the benchmark and the measured time used to
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// run the benchmark. The benchmark score is computed later once a
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// full benchmark suite has run to completion.
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function BenchmarkResult(benchmark, time) {
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this.benchmark = benchmark;
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this.time = time;
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}
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// Automatically convert results to numbers. Used by the geometric
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// mean computation.
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BenchmarkResult.prototype.valueOf = function() {
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return this.time;
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}
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// Suites of benchmarks consist of a name and the set of benchmarks in
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// addition to the reference timing that the final score will be based
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// on. This way, all scores are relative to a reference run and higher
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// scores implies better performance.
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function BenchmarkSuite(name, reference, benchmarks) {
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this.name = name;
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this.reference = reference;
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this.benchmarks = benchmarks;
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BenchmarkSuite.suites.push(this);
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}
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// Keep track of all declared benchmark suites.
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BenchmarkSuite.suites = [];
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// Scores are not comparable across versions. Bump the version if
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// you're making changes that will affect that scores, e.g. if you add
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// a new benchmark or change an existing one.
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BenchmarkSuite.version = '5';
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// To make the benchmark results predictable, we replace Math.random
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// with a 100% deterministic alternative.
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Math.random = (function() {
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var seed = 49734321;
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return function() {
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// Robert Jenkins' 32 bit integer hash function.
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seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
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seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
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seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
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seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
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seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
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seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
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return (seed & 0xfffffff) / 0x10000000;
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};
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})();
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// Runs all registered benchmark suites and optionally yields between
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// each individual benchmark to avoid running for too long in the
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// context of browsers. Once done, the final score is reported to the
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// runner.
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BenchmarkSuite.RunSuites = function(runner) {
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var continuation = null;
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var suites = BenchmarkSuite.suites;
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var length = suites.length;
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BenchmarkSuite.scores = [];
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var index = 0;
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function RunStep() {
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while (continuation || index < length) {
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if (continuation) {
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continuation = continuation();
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} else {
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var suite = suites[index++];
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if (runner.NotifyStart) runner.NotifyStart(suite.name);
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continuation = suite.RunStep(runner);
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}
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if (continuation && typeof window != 'undefined' && window.setTimeout) {
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window.setTimeout(RunStep, 25);
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return;
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}
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}
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if (runner.NotifyScore) {
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var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
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var formatted = BenchmarkSuite.FormatScore(100 * score);
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runner.NotifyScore(formatted);
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}
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}
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RunStep();
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}
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// Counts the total number of registered benchmarks. Useful for
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// showing progress as a percentage.
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BenchmarkSuite.CountBenchmarks = function() {
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var result = 0;
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var suites = BenchmarkSuite.suites;
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for (var i = 0; i < suites.length; i++) {
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result += suites[i].benchmarks.length;
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}
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return result;
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}
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// Computes the geometric mean of a set of numbers.
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BenchmarkSuite.GeometricMean = function(numbers) {
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var log = 0;
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for (var i = 0; i < numbers.length; i++) {
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log += Math.log(numbers[i]);
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}
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return Math.pow(Math.E, log / numbers.length);
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}
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// Converts a score value to a string with at least three significant
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// digits.
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BenchmarkSuite.FormatScore = function(value) {
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if (value > 100) {
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return value.toFixed(0);
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} else {
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return value.toPrecision(3);
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}
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}
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// Notifies the runner that we're done running a single benchmark in
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// the benchmark suite. This can be useful to report progress.
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BenchmarkSuite.prototype.NotifyStep = function(result) {
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this.results.push(result);
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if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
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}
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// Notifies the runner that we're done with running a suite and that
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// we have a result which can be reported to the user if needed.
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BenchmarkSuite.prototype.NotifyResult = function() {
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var mean = BenchmarkSuite.GeometricMean(this.results);
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var score = this.reference / mean;
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BenchmarkSuite.scores.push(score);
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if (this.runner.NotifyResult) {
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var formatted = BenchmarkSuite.FormatScore(100 * score);
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this.runner.NotifyResult(this.name, formatted);
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}
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}
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// Notifies the runner that running a benchmark resulted in an error.
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BenchmarkSuite.prototype.NotifyError = function(error) {
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if (this.runner.NotifyError) {
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this.runner.NotifyError(this.name, error);
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}
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if (this.runner.NotifyStep) {
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this.runner.NotifyStep(this.name);
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}
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}
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// Runs a single benchmark for at least a second and computes the
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// average time it takes to run a single iteration.
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BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark) {
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var elapsed = 0;
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var start = new Date();
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for (var n = 0; elapsed < 1000; n++) {
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benchmark.run();
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elapsed = new Date() - start;
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}
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var usec = (elapsed * 1000) / n;
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this.NotifyStep(new BenchmarkResult(benchmark, usec));
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}
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// This function starts running a suite, but stops between each
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// individual benchmark in the suite and returns a continuation
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// function which can be invoked to run the next benchmark. Once the
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// last benchmark has been executed, null is returned.
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BenchmarkSuite.prototype.RunStep = function(runner) {
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this.results = [];
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this.runner = runner;
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var length = this.benchmarks.length;
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var index = 0;
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var suite = this;
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// Run the setup, the actual benchmark, and the tear down in three
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// separate steps to allow the framework to yield between any of the
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// steps.
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function RunNextSetup() {
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if (index < length) {
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try {
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suite.benchmarks[index].Setup();
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextBenchmark;
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}
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suite.NotifyResult();
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return null;
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}
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function RunNextBenchmark() {
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try {
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suite.RunSingleBenchmark(suite.benchmarks[index]);
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextTearDown;
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}
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function RunNextTearDown() {
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try {
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suite.benchmarks[index++].TearDown();
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextSetup;
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}
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// Start out running the setup.
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return RunNextSetup();
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}
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