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// Copyright 2009 the V8 project authors. All rights reserved.
#include "v8.h"
#include "platform.h"
#include "cctest.h"
using namespace ::v8::internal;
class SocketListenerThread : public Thread {
public:
explicit SocketListenerThread(int port, int data_size)
: port_(port), data_size_(data_size), server_(NULL), client_(NULL),
listening_(OS::CreateSemaphore(0)) {
data_ = new char[data_size_];
}
~SocketListenerThread() {
// Close both sockets.
delete client_;
delete server_;
delete listening_;
delete[] data_;
}
void Run();
void WaitForListening() { listening_->Wait(); }
char* data() { return data_; }
private:
int port_;
char* data_;
int data_size_;
Socket* server_; // Server socket used for bind/accept.
Socket* client_; // Single client connection used by the test.
Semaphore* listening_; // Signalled when the server socket is in listen mode.
};
void SocketListenerThread::Run() {
bool ok;
// Create the server socket and bind it to the requested port.
server_ = OS::CreateSocket();
server_->SetReuseAddress(true);
CHECK(server_ != NULL);
ok = server_->Bind(port_);
CHECK(ok);
// Listen for new connections.
ok = server_->Listen(1);
CHECK(ok);
listening_->Signal();
// Accept a connection.
client_ = server_->Accept();
CHECK(client_ != NULL);
// Read the expected niumber of bytes of data.
int bytes_read = 0;
while (bytes_read < data_size_) {
bytes_read += client_->Receive(data_ + bytes_read, data_size_ - bytes_read);
}
}
static bool SendAll(Socket* socket, const char* data, int len) {
int sent_len = 0;
while (sent_len < len) {
int status = socket->Send(data, len);
if (status <= 0) {
return false;
}
sent_len += status;
}
return true;
}
static void SendAndReceive(int port, char *data, int len) {
static const char* kLocalhost = "localhost";
bool ok;
// Make a string with the port number.
const int kPortBuferLen = 6;
char port_str[kPortBuferLen];
OS::SNPrintF(Vector<char>(port_str, kPortBuferLen), "%d", port);
// Create a socket listener.
SocketListenerThread* listener = new SocketListenerThread(port, len);
listener->Start();
listener->WaitForListening();
// Connect and write some data.
Socket* client = OS::CreateSocket();
CHECK(client != NULL);
ok = client->Connect(kLocalhost, port_str);
CHECK(ok);
// Send all the data.
ok = SendAll(client, data, len);
CHECK(ok);
// Wait until data is received.
listener->Join();
// Check that data received is the same as data send.
for (int i = 0; i < len; i++) {
CHECK(data[i] == listener->data()[i]);
}
// Close the client before the listener to avoid TIME_WAIT issues.
client->Shutdown();
delete client;
delete listener;
}
TEST(Socket) {
// Make sure this port is not used by other tests to allow tests to run in
// parallel.
static const int kPort = 5859;
bool ok;
// Initialize socket support.
ok = Socket::Setup();
CHECK(ok);
// Send and receive some data.
static const int kBufferSizeSmall = 20;
char small_data[kBufferSizeSmall + 1] = "1234567890abcdefghij";
SendAndReceive(kPort, small_data, kBufferSizeSmall);
// Send and receive some more data.
static const int kBufferSizeMedium = 10000;
char* medium_data = new char[kBufferSizeMedium];
for (int i = 0; i < kBufferSizeMedium; i++) {
medium_data[i] = i % 256;
}
SendAndReceive(kPort, medium_data, kBufferSizeMedium);
delete[] medium_data;
// Send and receive even more data.
static const int kBufferSizeLarge = 1000000;
char* large_data = new char[kBufferSizeLarge];
for (int i = 0; i < kBufferSizeLarge; i++) {
large_data[i] = i % 256;
}
SendAndReceive(kPort, large_data, kBufferSizeLarge);
delete[] large_data;
}
TEST(HToNNToH) {
uint16_t x = 1234;
CHECK_EQ(x, Socket::NToH(Socket::HToN(x)));
uint32_t y = 12345678;
CHECK(y == Socket::NToH(Socket::HToN(y)));
}