|
|
|
// A bit simpler than readable streams.
|
|
|
|
// Implement an async ._write(chunk, encoding, cb), and it'll handle all
|
|
|
|
// the drain event emission and buffering.
|
|
|
|
|
|
|
|
'use strict';
|
|
|
|
|
|
|
|
module.exports = Writable;
|
|
|
|
|
|
|
|
/*<replacement>*/
|
|
|
|
var processNextTick = require('process-nextick-args');
|
|
|
|
/*</replacement>*/
|
|
|
|
|
|
|
|
/*<replacement>*/
|
|
|
|
var asyncWrite = !process.browser && ['v0.10', 'v0.9.'].indexOf(process.version.slice(0, 5)) > -1 ? setImmediate : processNextTick;
|
|
|
|
/*</replacement>*/
|
|
|
|
|
|
|
|
/*<replacement>*/
|
|
|
|
var Buffer = require('buffer').Buffer;
|
|
|
|
/*</replacement>*/
|
|
|
|
|
|
|
|
Writable.WritableState = WritableState;
|
|
|
|
|
|
|
|
/*<replacement>*/
|
|
|
|
var util = require('core-util-is');
|
|
|
|
util.inherits = require('inherits');
|
|
|
|
/*</replacement>*/
|
|
|
|
|
|
|
|
/*<replacement>*/
|
|
|
|
var internalUtil = {
|
|
|
|
deprecate: require('util-deprecate')
|
|
|
|
};
|
|
|
|
/*</replacement>*/
|
|
|
|
|
|
|
|
/*<replacement>*/
|
|
|
|
var Stream;
|
|
|
|
(function () {
|
|
|
|
try {
|
|
|
|
Stream = require('st' + 'ream');
|
|
|
|
} catch (_) {} finally {
|
|
|
|
if (!Stream) Stream = require('events').EventEmitter;
|
|
|
|
}
|
|
|
|
})();
|
|
|
|
/*</replacement>*/
|
|
|
|
|
|
|
|
var Buffer = require('buffer').Buffer;
|
|
|
|
|
|
|
|
util.inherits(Writable, Stream);
|
|
|
|
|
|
|
|
function nop() {}
|
|
|
|
|
|
|
|
function WriteReq(chunk, encoding, cb) {
|
|
|
|
this.chunk = chunk;
|
|
|
|
this.encoding = encoding;
|
|
|
|
this.callback = cb;
|
|
|
|
this.next = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
var Duplex;
|
|
|
|
function WritableState(options, stream) {
|
|
|
|
Duplex = Duplex || require('./_stream_duplex');
|
|
|
|
|
|
|
|
options = options || {};
|
|
|
|
|
|
|
|
// object stream flag to indicate whether or not this stream
|
|
|
|
// contains buffers or objects.
|
|
|
|
this.objectMode = !!options.objectMode;
|
|
|
|
|
|
|
|
if (stream instanceof Duplex) this.objectMode = this.objectMode || !!options.writableObjectMode;
|
|
|
|
|
|
|
|
// the point at which write() starts returning false
|
|
|
|
// Note: 0 is a valid value, means that we always return false if
|
|
|
|
// the entire buffer is not flushed immediately on write()
|
|
|
|
var hwm = options.highWaterMark;
|
|
|
|
var defaultHwm = this.objectMode ? 16 : 16 * 1024;
|
|
|
|
this.highWaterMark = hwm || hwm === 0 ? hwm : defaultHwm;
|
|
|
|
|
|
|
|
// cast to ints.
|
|
|
|
this.highWaterMark = ~ ~this.highWaterMark;
|
|
|
|
|
|
|
|
this.needDrain = false;
|
|
|
|
// at the start of calling end()
|
|
|
|
this.ending = false;
|
|
|
|
// when end() has been called, and returned
|
|
|
|
this.ended = false;
|
|
|
|
// when 'finish' is emitted
|
|
|
|
this.finished = false;
|
|
|
|
|
|
|
|
// should we decode strings into buffers before passing to _write?
|
|
|
|
// this is here so that some node-core streams can optimize string
|
|
|
|
// handling at a lower level.
|
|
|
|
var noDecode = options.decodeStrings === false;
|
|
|
|
this.decodeStrings = !noDecode;
|
|
|
|
|
|
|
|
// Crypto is kind of old and crusty. Historically, its default string
|
|
|
|
// encoding is 'binary' so we have to make this configurable.
|
|
|
|
// Everything else in the universe uses 'utf8', though.
|
|
|
|
this.defaultEncoding = options.defaultEncoding || 'utf8';
|
|
|
|
|
|
|
|
// not an actual buffer we keep track of, but a measurement
|
|
|
|
// of how much we're waiting to get pushed to some underlying
|
|
|
|
// socket or file.
|
|
|
|
this.length = 0;
|
|
|
|
|
|
|
|
// a flag to see when we're in the middle of a write.
|
|
|
|
this.writing = false;
|
|
|
|
|
|
|
|
// when true all writes will be buffered until .uncork() call
|
|
|
|
this.corked = 0;
|
|
|
|
|
|
|
|
// a flag to be able to tell if the onwrite cb is called immediately,
|
|
|
|
// or on a later tick. We set this to true at first, because any
|
|
|
|
// actions that shouldn't happen until "later" should generally also
|
|
|
|
// not happen before the first write call.
|
|
|
|
this.sync = true;
|
|
|
|
|
|
|
|
// a flag to know if we're processing previously buffered items, which
|
|
|
|
// may call the _write() callback in the same tick, so that we don't
|
|
|
|
// end up in an overlapped onwrite situation.
|
|
|
|
this.bufferProcessing = false;
|
|
|
|
|
|
|
|
// the callback that's passed to _write(chunk,cb)
|
|
|
|
this.onwrite = function (er) {
|
|
|
|
onwrite(stream, er);
|
|
|
|
};
|
|
|
|
|
|
|
|
// the callback that the user supplies to write(chunk,encoding,cb)
|
|
|
|
this.writecb = null;
|
|
|
|
|
|
|
|
// the amount that is being written when _write is called.
|
|
|
|
this.writelen = 0;
|
|
|
|
|
|
|
|
this.bufferedRequest = null;
|
|
|
|
this.lastBufferedRequest = null;
|
|
|
|
|
|
|
|
// number of pending user-supplied write callbacks
|
|
|
|
// this must be 0 before 'finish' can be emitted
|
|
|
|
this.pendingcb = 0;
|
|
|
|
|
|
|
|
// emit prefinish if the only thing we're waiting for is _write cbs
|
|
|
|
// This is relevant for synchronous Transform streams
|
|
|
|
this.prefinished = false;
|
|
|
|
|
|
|
|
// True if the error was already emitted and should not be thrown again
|
|
|
|
this.errorEmitted = false;
|
|
|
|
|
|
|
|
// count buffered requests
|
|
|
|
this.bufferedRequestCount = 0;
|
|
|
|
|
|
|
|
// create the two objects needed to store the corked requests
|
|
|
|
// they are not a linked list, as no new elements are inserted in there
|
|
|
|
this.corkedRequestsFree = new CorkedRequest(this);
|
|
|
|
this.corkedRequestsFree.next = new CorkedRequest(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
WritableState.prototype.getBuffer = function writableStateGetBuffer() {
|
|
|
|
var current = this.bufferedRequest;
|
|
|
|
var out = [];
|
|
|
|
while (current) {
|
|
|
|
out.push(current);
|
|
|
|
current = current.next;
|
|
|
|
}
|
|
|
|
return out;
|
|
|
|
};
|
|
|
|
|
|
|
|
(function () {
|
|
|
|
try {
|
|
|
|
Object.defineProperty(WritableState.prototype, 'buffer', {
|
|
|
|
get: internalUtil.deprecate(function () {
|
|
|
|
return this.getBuffer();
|
|
|
|
}, '_writableState.buffer is deprecated. Use _writableState.getBuffer ' + 'instead.')
|
|
|
|
});
|
|
|
|
} catch (_) {}
|
|
|
|
})();
|
|
|
|
|
|
|
|
var Duplex;
|
|
|
|
function Writable(options) {
|
|
|
|
Duplex = Duplex || require('./_stream_duplex');
|
|
|
|
|
|
|
|
// Writable ctor is applied to Duplexes, though they're not
|
|
|
|
// instanceof Writable, they're instanceof Readable.
|
|
|
|
if (!(this instanceof Writable) && !(this instanceof Duplex)) return new Writable(options);
|
|
|
|
|
|
|
|
this._writableState = new WritableState(options, this);
|
|
|
|
|
|
|
|
// legacy.
|
|
|
|
this.writable = true;
|
|
|
|
|
|
|
|
if (options) {
|
|
|
|
if (typeof options.write === 'function') this._write = options.write;
|
|
|
|
|
|
|
|
if (typeof options.writev === 'function') this._writev = options.writev;
|
|
|
|
}
|
|
|
|
|
|
|
|
Stream.call(this);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Otherwise people can pipe Writable streams, which is just wrong.
|
|
|
|
Writable.prototype.pipe = function () {
|
|
|
|
this.emit('error', new Error('Cannot pipe. Not readable.'));
|
|
|
|
};
|
|
|
|
|
|
|
|
function writeAfterEnd(stream, cb) {
|
|
|
|
var er = new Error('write after end');
|
|
|
|
// TODO: defer error events consistently everywhere, not just the cb
|
|
|
|
stream.emit('error', er);
|
|
|
|
processNextTick(cb, er);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If we get something that is not a buffer, string, null, or undefined,
|
|
|
|
// and we're not in objectMode, then that's an error.
|
|
|
|
// Otherwise stream chunks are all considered to be of length=1, and the
|
|
|
|
// watermarks determine how many objects to keep in the buffer, rather than
|
|
|
|
// how many bytes or characters.
|
|
|
|
function validChunk(stream, state, chunk, cb) {
|
|
|
|
var valid = true;
|
|
|
|
|
|
|
|
if (!Buffer.isBuffer(chunk) && typeof chunk !== 'string' && chunk !== null && chunk !== undefined && !state.objectMode) {
|
|
|
|
var er = new TypeError('Invalid non-string/buffer chunk');
|
|
|
|
stream.emit('error', er);
|
|
|
|
processNextTick(cb, er);
|
|
|
|
valid = false;
|
|
|
|
}
|
|
|
|
return valid;
|
|
|
|
}
|
|
|
|
|
|
|
|
Writable.prototype.write = function (chunk, encoding, cb) {
|
|
|
|
var state = this._writableState;
|
|
|
|
var ret = false;
|
|
|
|
|
|
|
|
if (typeof encoding === 'function') {
|
|
|
|
cb = encoding;
|
|
|
|
encoding = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (Buffer.isBuffer(chunk)) encoding = 'buffer';else if (!encoding) encoding = state.defaultEncoding;
|
|
|
|
|
|
|
|
if (typeof cb !== 'function') cb = nop;
|
|
|
|
|
|
|
|
if (state.ended) writeAfterEnd(this, cb);else if (validChunk(this, state, chunk, cb)) {
|
|
|
|
state.pendingcb++;
|
|
|
|
ret = writeOrBuffer(this, state, chunk, encoding, cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
};
|
|
|
|
|
|
|
|
Writable.prototype.cork = function () {
|
|
|
|
var state = this._writableState;
|
|
|
|
|
|
|
|
state.corked++;
|
|
|
|
};
|
|
|
|
|
|
|
|
Writable.prototype.uncork = function () {
|
|
|
|
var state = this._writableState;
|
|
|
|
|
|
|
|
if (state.corked) {
|
|
|
|
state.corked--;
|
|
|
|
|
|
|
|
if (!state.writing && !state.corked && !state.finished && !state.bufferProcessing && state.bufferedRequest) clearBuffer(this, state);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
Writable.prototype.setDefaultEncoding = function setDefaultEncoding(encoding) {
|
|
|
|
// node::ParseEncoding() requires lower case.
|
|
|
|
if (typeof encoding === 'string') encoding = encoding.toLowerCase();
|
|
|
|
if (!(['hex', 'utf8', 'utf-8', 'ascii', 'binary', 'base64', 'ucs2', 'ucs-2', 'utf16le', 'utf-16le', 'raw'].indexOf((encoding + '').toLowerCase()) > -1)) throw new TypeError('Unknown encoding: ' + encoding);
|
|
|
|
this._writableState.defaultEncoding = encoding;
|
|
|
|
};
|
|
|
|
|
|
|
|
function decodeChunk(state, chunk, encoding) {
|
|
|
|
if (!state.objectMode && state.decodeStrings !== false && typeof chunk === 'string') {
|
|
|
|
chunk = new Buffer(chunk, encoding);
|
|
|
|
}
|
|
|
|
return chunk;
|
|
|
|
}
|
|
|
|
|
|
|
|
// if we're already writing something, then just put this
|
|
|
|
// in the queue, and wait our turn. Otherwise, call _write
|
|
|
|
// If we return false, then we need a drain event, so set that flag.
|
|
|
|
function writeOrBuffer(stream, state, chunk, encoding, cb) {
|
|
|
|
chunk = decodeChunk(state, chunk, encoding);
|
|
|
|
|
|
|
|
if (Buffer.isBuffer(chunk)) encoding = 'buffer';
|
|
|
|
var len = state.objectMode ? 1 : chunk.length;
|
|
|
|
|
|
|
|
state.length += len;
|
|
|
|
|
|
|
|
var ret = state.length < state.highWaterMark;
|
|
|
|
// we must ensure that previous needDrain will not be reset to false.
|
|
|
|
if (!ret) state.needDrain = true;
|
|
|
|
|
|
|
|
if (state.writing || state.corked) {
|
|
|
|
var last = state.lastBufferedRequest;
|
|
|
|
state.lastBufferedRequest = new WriteReq(chunk, encoding, cb);
|
|
|
|
if (last) {
|
|
|
|
last.next = state.lastBufferedRequest;
|
|
|
|
} else {
|
|
|
|
state.bufferedRequest = state.lastBufferedRequest;
|
|
|
|
}
|
|
|
|
state.bufferedRequestCount += 1;
|
|
|
|
} else {
|
|
|
|
doWrite(stream, state, false, len, chunk, encoding, cb);
|
|
|
|
}
|
|
|
|
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
function doWrite(stream, state, writev, len, chunk, encoding, cb) {
|
|
|
|
state.writelen = len;
|
|
|
|
state.writecb = cb;
|
|
|
|
state.writing = true;
|
|
|
|
state.sync = true;
|
|
|
|
if (writev) stream._writev(chunk, state.onwrite);else stream._write(chunk, encoding, state.onwrite);
|
|
|
|
state.sync = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
function onwriteError(stream, state, sync, er, cb) {
|
|
|
|
--state.pendingcb;
|
|
|
|
if (sync) processNextTick(cb, er);else cb(er);
|
|
|
|
|
|
|
|
stream._writableState.errorEmitted = true;
|
|
|
|
stream.emit('error', er);
|
|
|
|
}
|
|
|
|
|
|
|
|
function onwriteStateUpdate(state) {
|
|
|
|
state.writing = false;
|
|
|
|
state.writecb = null;
|
|
|
|
state.length -= state.writelen;
|
|
|
|
state.writelen = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
function onwrite(stream, er) {
|
|
|
|
var state = stream._writableState;
|
|
|
|
var sync = state.sync;
|
|
|
|
var cb = state.writecb;
|
|
|
|
|
|
|
|
onwriteStateUpdate(state);
|
|
|
|
|
|
|
|
if (er) onwriteError(stream, state, sync, er, cb);else {
|
|
|
|
// Check if we're actually ready to finish, but don't emit yet
|
|
|
|
var finished = needFinish(state);
|
|
|
|
|
|
|
|
if (!finished && !state.corked && !state.bufferProcessing && state.bufferedRequest) {
|
|
|
|
clearBuffer(stream, state);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (sync) {
|
|
|
|
/*<replacement>*/
|
|
|
|
asyncWrite(afterWrite, stream, state, finished, cb);
|
|
|
|
/*</replacement>*/
|
|
|
|
} else {
|
|
|
|
afterWrite(stream, state, finished, cb);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function afterWrite(stream, state, finished, cb) {
|
|
|
|
if (!finished) onwriteDrain(stream, state);
|
|
|
|
state.pendingcb--;
|
|
|
|
cb();
|
|
|
|
finishMaybe(stream, state);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Must force callback to be called on nextTick, so that we don't
|
|
|
|
// emit 'drain' before the write() consumer gets the 'false' return
|
|
|
|
// value, and has a chance to attach a 'drain' listener.
|
|
|
|
function onwriteDrain(stream, state) {
|
|
|
|
if (state.length === 0 && state.needDrain) {
|
|
|
|
state.needDrain = false;
|
|
|
|
stream.emit('drain');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// if there's something in the buffer waiting, then process it
|
|
|
|
function clearBuffer(stream, state) {
|
|
|
|
state.bufferProcessing = true;
|
|
|
|
var entry = state.bufferedRequest;
|
|
|
|
|
|
|
|
if (stream._writev && entry && entry.next) {
|
|
|
|
// Fast case, write everything using _writev()
|
|
|
|
var l = state.bufferedRequestCount;
|
|
|
|
var buffer = new Array(l);
|
|
|
|
var holder = state.corkedRequestsFree;
|
|
|
|
holder.entry = entry;
|
|
|
|
|
|
|
|
var count = 0;
|
|
|
|
while (entry) {
|
|
|
|
buffer[count] = entry;
|
|
|
|
entry = entry.next;
|
|
|
|
count += 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
doWrite(stream, state, true, state.length, buffer, '', holder.finish);
|
|
|
|
|
|
|
|
// doWrite is always async, defer these to save a bit of time
|
|
|
|
// as the hot path ends with doWrite
|
|
|
|
state.pendingcb++;
|
|
|
|
state.lastBufferedRequest = null;
|
|
|
|
state.corkedRequestsFree = holder.next;
|
|
|
|
holder.next = null;
|
|
|
|
} else {
|
|
|
|
// Slow case, write chunks one-by-one
|
|
|
|
while (entry) {
|
|
|
|
var chunk = entry.chunk;
|
|
|
|
var encoding = entry.encoding;
|
|
|
|
var cb = entry.callback;
|
|
|
|
var len = state.objectMode ? 1 : chunk.length;
|
|
|
|
|
|
|
|
doWrite(stream, state, false, len, chunk, encoding, cb);
|
|
|
|
entry = entry.next;
|
|
|
|
// if we didn't call the onwrite immediately, then
|
|
|
|
// it means that we need to wait until it does.
|
|
|
|
// also, that means that the chunk and cb are currently
|
|
|
|
// being processed, so move the buffer counter past them.
|
|
|
|
if (state.writing) {
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (entry === null) state.lastBufferedRequest = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
state.bufferedRequestCount = 0;
|
|
|
|
state.bufferedRequest = entry;
|
|
|
|
state.bufferProcessing = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
Writable.prototype._write = function (chunk, encoding, cb) {
|
|
|
|
cb(new Error('not implemented'));
|
|
|
|
};
|
|
|
|
|
|
|
|
Writable.prototype._writev = null;
|
|
|
|
|
|
|
|
Writable.prototype.end = function (chunk, encoding, cb) {
|
|
|
|
var state = this._writableState;
|
|
|
|
|
|
|
|
if (typeof chunk === 'function') {
|
|
|
|
cb = chunk;
|
|
|
|
chunk = null;
|
|
|
|
encoding = null;
|
|
|
|
} else if (typeof encoding === 'function') {
|
|
|
|
cb = encoding;
|
|
|
|
encoding = null;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (chunk !== null && chunk !== undefined) this.write(chunk, encoding);
|
|
|
|
|
|
|
|
// .end() fully uncorks
|
|
|
|
if (state.corked) {
|
|
|
|
state.corked = 1;
|
|
|
|
this.uncork();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ignore unnecessary end() calls.
|
|
|
|
if (!state.ending && !state.finished) endWritable(this, state, cb);
|
|
|
|
};
|
|
|
|
|
|
|
|
function needFinish(state) {
|
|
|
|
return state.ending && state.length === 0 && state.bufferedRequest === null && !state.finished && !state.writing;
|
|
|
|
}
|
|
|
|
|
|
|
|
function prefinish(stream, state) {
|
|
|
|
if (!state.prefinished) {
|
|
|
|
state.prefinished = true;
|
|
|
|
stream.emit('prefinish');
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
function finishMaybe(stream, state) {
|
|
|
|
var need = needFinish(state);
|
|
|
|
if (need) {
|
|
|
|
if (state.pendingcb === 0) {
|
|
|
|
prefinish(stream, state);
|
|
|
|
state.finished = true;
|
|
|
|
stream.emit('finish');
|
|
|
|
} else {
|
|
|
|
prefinish(stream, state);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return need;
|
|
|
|
}
|
|
|
|
|
|
|
|
function endWritable(stream, state, cb) {
|
|
|
|
state.ending = true;
|
|
|
|
finishMaybe(stream, state);
|
|
|
|
if (cb) {
|
|
|
|
if (state.finished) processNextTick(cb);else stream.once('finish', cb);
|
|
|
|
}
|
|
|
|
state.ended = true;
|
|
|
|
stream.writable = false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// It seems a linked list but it is not
|
|
|
|
// there will be only 2 of these for each stream
|
|
|
|
function CorkedRequest(state) {
|
|
|
|
var _this = this;
|
|
|
|
|
|
|
|
this.next = null;
|
|
|
|
this.entry = null;
|
|
|
|
|
|
|
|
this.finish = function (err) {
|
|
|
|
var entry = _this.entry;
|
|
|
|
_this.entry = null;
|
|
|
|
while (entry) {
|
|
|
|
var cb = entry.callback;
|
|
|
|
state.pendingcb--;
|
|
|
|
cb(err);
|
|
|
|
entry = entry.next;
|
|
|
|
}
|
|
|
|
if (state.corkedRequestsFree) {
|
|
|
|
state.corkedRequestsFree.next = _this;
|
|
|
|
} else {
|
|
|
|
state.corkedRequestsFree = _this;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
}
|