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## dgram
Datagram sockets are available through `require('dgram')`. Datagrams are most commonly
handled as IP/UDP messages, but they can also be used over Unix domain sockets.
### Event: 'message'
`function (msg, rinfo) { }`
Emitted when a new datagram is available on a socket. `msg` is a `Buffer` and `rinfo` is
an object with the sender's address information and the number of bytes in the datagram.
### Event: 'listening'
`function () { }`
Emitted when a socket starts listening for datagrams. This happens as soon as UDP sockets
are created. Unix domain sockets do not start listening until calling `bind()` on them.
### Event: 'close'
`function () { }`
Emitted when a socket is closed with `close()`. No new `message` events will be emitted
on this socket.
### dgram.createSocket(type, [callback])
Creates a datagram socket of the specified types. Valid types are:
`udp4`, `udp6`, and `unix_dgram`.
Takes an optional callback which is added as a listener for `message` events.
### dgram.send(buf, offset, length, path, [callback])
For Unix domain datagram sockets, the destination address is a pathname in the filesystem.
An optional callback may be supplied that is invoked after the `sendto` call is completed
by the OS. It is not safe to re-use `buf` until the callback is invoked. Note that
unless the socket is bound to a pathname with `bind()` there is no way to receive messages
on this socket.
Example of sending a message to syslogd on OSX via Unix domain socket `/var/run/syslog`:
var dgram = require('dgram');
var message = new Buffer("A message to log.");
var client = dgram.createSocket("unix_dgram");
client.send(message, 0, message.length, "/var/run/syslog",
function (err, bytes) {
if (err) {
throw err;
}
console.log("Wrote " + bytes + " bytes to socket.");
});
### dgram.send(buf, offset, length, port, address, [callback])
For UDP sockets, the destination port and IP address must be specified. A string
may be supplied for the `address` parameter, and it will be resolved with DNS. An
optional callback may be specified to detect any DNS errors and when `buf` may be
re-used. Note that DNS lookups will delay the time that a send takes place, at
least until the next tick. The only way to know for sure that a send has taken place
is to use the callback.
Example of sending a UDP packet to a random port on `localhost`;
var dgram = require('dgram');
var message = new Buffer("Some bytes");
var client = dgram.createSocket("udp4");
client.send(message, 0, message.length, 41234, "localhost");
client.close();
### dgram.bind(path)
For Unix domain datagram sockets, start listening for incoming datagrams on a
socket specified by `path`. Note that clients may `send()` without `bind()`,
but no datagrams will be received without a `bind()`.
Example of a Unix domain datagram server that echoes back all messages it receives:
var dgram = require("dgram");
var serverPath = "/tmp/dgram_server_sock";
var server = dgram.createSocket("unix_dgram");
server.on("message", function (msg, rinfo) {
console.log("got: " + msg + " from " + rinfo.address);
server.send(msg, 0, msg.length, rinfo.address);
});
server.on("listening", function () {
console.log("server listening " + server.address().address);
})
server.bind(serverPath);
Example of a Unix domain datagram client that talks to this server:
var dgram = require("dgram");
var serverPath = "/tmp/dgram_server_sock";
var clientPath = "/tmp/dgram_client_sock";
var message = new Buffer("A message at " + (new Date()));
var client = dgram.createSocket("unix_dgram");
client.on("message", function (msg, rinfo) {
console.log("got: " + msg + " from " + rinfo.address);
});
client.on("listening", function () {
console.log("client listening " + client.address().address);
client.send(message, 0, message.length, serverPath);
});
client.bind(clientPath);
### dgram.bind(port, [address])
For UDP sockets, listen for datagrams on a named `port` and optional `address`. If
`address` is not specified, the OS will try to listen on all addresses.
Example of a UDP server listening on port 41234:
var dgram = require("dgram");
var server = dgram.createSocket("udp4");
var messageToSend = new Buffer("A message to send");
server.on("message", function (msg, rinfo) {
console.log("server got: " + msg + " from " +
rinfo.address + ":" + rinfo.port);
});
server.on("listening", function () {
var address = server.address();
console.log("server listening " +
address.address + ":" + address.port);
});
server.bind(41234);
// server listening 0.0.0.0:41234
### dgram.close()
Close the underlying socket and stop listening for data on it. UDP sockets
automatically listen for messages, even if they did not call `bind()`.
### dgram.address()
Returns an object containing the address information for a socket. For UDP sockets,
this object will contain `address` and `port`. For Unix domain sockets, it will contain
only `address`.
### dgram.setBroadcast(flag)
Sets or clears the `SO_BROADCAST` socket option. When this option is set, UDP packets
may be sent to a local interface's broadcast address.
### dgram.setTTL(ttl)
Sets the `IP_TTL` socket option. TTL stands for "Time to Live," but in this context it
specifies the number of IP hops that a packet is allowed to go through. Each router or
gateway that forwards a packet decrements the TTL. If the TTL is decremented to 0 by a
router, it will not be forwarded. Changing TTL values is typically done for network
probes or when multicasting.
The argument to `setTTL()` is a number of hops between 1 and 255. The default on most
systems is 64.