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// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#include <stdlib.h>
#include "v8.h"
#include "scopeinfo.h"
#include "scopes.h"
namespace v8 {
namespace internal {
static int CompareLocal(Variable* const* v, Variable* const* w) {
Slot* s = (*v)->slot();
Slot* t = (*w)->slot();
// We may have rewritten parameters (that are in the arguments object)
// and which may have a NULL slot... - find a better solution...
int x = (s != NULL ? s->index() : 0);
int y = (t != NULL ? t->index() : 0);
// Consider sorting them according to type as well?
return x - y;
}
template<class Allocator>
ScopeInfo<Allocator>::ScopeInfo(Scope* scope)
: function_name_(Factory::empty_symbol()),
calls_eval_(scope->calls_eval()),
parameters_(scope->num_parameters()),
stack_slots_(scope->num_stack_slots()),
context_slots_(scope->num_heap_slots()),
context_modes_(scope->num_heap_slots()) {
// Add parameters.
for (int i = 0; i < scope->num_parameters(); i++) {
ASSERT(parameters_.length() == i);
parameters_.Add(scope->parameter(i)->name());
}
// Add stack locals and collect heap locals.
// We are assuming that the locals' slots are allocated in
// increasing order, so we can simply add them to the
// ScopeInfo lists. However, due to usage analysis, this is
// not true for context-allocated locals: Some of them
// may be parameters which are allocated before the
// non-parameter locals. When the non-parameter locals are
// sorted according to usage, the allocated slot indices may
// not be in increasing order with the variable list anymore.
// Thus, we first collect the context-allocated locals, and then
// sort them by context slot index before adding them to the
// ScopeInfo list.
List<Variable*, Allocator> locals(32); // 32 is a wild guess
ASSERT(locals.is_empty());
scope->CollectUsedVariables(&locals);
locals.Sort(&CompareLocal);
List<Variable*, Allocator> heap_locals(locals.length());
for (int i = 0; i < locals.length(); i++) {
Variable* var = locals[i];
if (var->var_uses()->is_used()) {
Slot* slot = var->slot();
if (slot != NULL) {
switch (slot->type()) {
case Slot::PARAMETER:
// explicitly added to parameters_ above - ignore
break;
case Slot::LOCAL:
ASSERT(stack_slots_.length() == slot->index());
stack_slots_.Add(var->name());
break;
case Slot::CONTEXT:
heap_locals.Add(var);
break;
case Slot::LOOKUP:
case Slot::GLOBAL:
// these are currently not used
UNREACHABLE();
break;
}
}
}
}
// Add heap locals.
if (scope->num_heap_slots() > 0) {
// Add user-defined slots.
for (int i = 0; i < heap_locals.length(); i++) {
ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
context_slots_.length());
ASSERT(heap_locals[i]->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
context_modes_.length());
context_slots_.Add(heap_locals[i]->name());
context_modes_.Add(heap_locals[i]->mode());
}
} else {
ASSERT(heap_locals.length() == 0);
}
// Add the function context slot, if present.
// For now, this must happen at the very end because of the
// ordering of the scope info slots and the respective slot indices.
if (scope->is_function_scope()) {
Variable* var = scope->function();
if (var != NULL &&
var->var_uses()->is_used() &&
var->slot()->type() == Slot::CONTEXT) {
function_name_ = var->name();
// Note that we must not find the function name in the context slot
// list - instead it must be handled separately in the
// Contexts::Lookup() function. Thus record an empty symbol here so we
// get the correct number of context slots.
ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
context_slots_.length());
ASSERT(var->slot()->index() - Context::MIN_CONTEXT_SLOTS ==
context_modes_.length());
context_slots_.Add(Factory::empty_symbol());
context_modes_.Add(Variable::INTERNAL);
}
}
}
// Encoding format in the Code object:
//
// - function name
//
// - number of variables in the context object (smi) (= function context
// slot index + 1)
// - list of pairs (name, Var mode) of context-allocated variables (starting
// with context slot 0)
// - NULL (sentinel)
//
// - number of parameters (smi)
// - list of parameter names (starting with parameter 0 first)
// - NULL (sentinel)
//
// - number of variables on the stack (smi)
// - list of names of stack-allocated variables (starting with stack slot 0)
// - NULL (sentinel)
// The ScopeInfo representation could be simplified and the ScopeInfo
// re-implemented (with almost the same interface). Here is a
// suggestion for the new format:
//
// - have a single list with all variable names (parameters, stack locals,
// context locals), followed by a list of non-Object* values containing
// the variables information (what kind, index, attributes)
// - searching the linear list of names is fast and yields an index into the
// list if the variable name is found
// - that list index is then used to find the variable information in the
// subsequent list
// - the list entries don't have to be in any particular order, so all the
// current sorting business can go away
// - the ScopeInfo lookup routines can be reduced to perhaps a single lookup
// which returns all information at once
// - when gathering the information from a Scope, we only need to iterate
// through the local variables (parameters and context info is already
// present)
static inline Object** ReadInt(Object** p, int* x) {
*x = (reinterpret_cast<Smi*>(*p++))->value();
return p;
}
static inline Object** ReadBool(Object** p, bool* x) {
*x = (reinterpret_cast<Smi*>(*p++))->value() != 0;
return p;
}
static inline Object** ReadSymbol(Object** p, Handle<String>* s) {
*s = Handle<String>(reinterpret_cast<String*>(*p++));
return p;
}
static inline Object** ReadSentinel(Object** p) {
ASSERT(*p == NULL);
return p + 1;
}
template <class Allocator>
static Object** ReadList(Object** p, List<Handle<String>, Allocator >* list) {
ASSERT(list->is_empty());
int n;
p = ReadInt(p, &n);
while (n-- > 0) {
Handle<String> s;
p = ReadSymbol(p, &s);
list->Add(s);
}
return ReadSentinel(p);
}
template <class Allocator>
static Object** ReadList(Object** p,
List<Handle<String>, Allocator>* list,
List<Variable::Mode, Allocator>* modes) {
ASSERT(list->is_empty());
int n;
p = ReadInt(p, &n);
while (n-- > 0) {
Handle<String> s;
int m;
p = ReadSymbol(p, &s);
p = ReadInt(p, &m);
list->Add(s);
modes->Add(static_cast<Variable::Mode>(m));
}
return ReadSentinel(p);
}
template<class Allocator>
ScopeInfo<Allocator>::ScopeInfo(Code* code)
: function_name_(Factory::empty_symbol()),
parameters_(4),
stack_slots_(8),
context_slots_(8),
context_modes_(8) {
if (code == NULL || code->sinfo_size() == 0) return;
Object** p0 = &Memory::Object_at(code->sinfo_start());
Object** p = p0;
p = ReadSymbol(p, &function_name_);
p = ReadBool(p, &calls_eval_);
p = ReadList<Allocator>(p, &context_slots_, &context_modes_);
p = ReadList<Allocator>(p, &parameters_);
p = ReadList<Allocator>(p, &stack_slots_);
ASSERT((p - p0) * kPointerSize == code->sinfo_size());
}
static inline Object** WriteInt(Object** p, int x) {
*p++ = Smi::FromInt(x);
return p;
}
static inline Object** WriteBool(Object** p, bool b) {
*p++ = Smi::FromInt(b ? 1 : 0);
return p;
}
static inline Object** WriteSymbol(Object** p, Handle<String> s) {
*p++ = *s;
return p;
}
static inline Object** WriteSentinel(Object** p) {
*p++ = NULL;
return p;
}
template <class Allocator>
static Object** WriteList(Object** p, List<Handle<String>, Allocator >* list) {
const int n = list->length();
p = WriteInt(p, n);
for (int i = 0; i < n; i++) {
p = WriteSymbol(p, list->at(i));
}
return WriteSentinel(p);
}
template <class Allocator>
static Object** WriteList(Object** p,
List<Handle<String>, Allocator>* list,
List<Variable::Mode, Allocator>* modes) {
const int n = list->length();
p = WriteInt(p, n);
for (int i = 0; i < n; i++) {
p = WriteSymbol(p, list->at(i));
p = WriteInt(p, modes->at(i));
}
return WriteSentinel(p);
}
template<class Allocator>
int ScopeInfo<Allocator>::Serialize(Code* code) {
// function name, calls eval, length & sentinel for 3 tables:
const int extra_slots = 1 + 1 + 2 * 3;
int size = (extra_slots +
context_slots_.length() * 2 +
parameters_.length() +
stack_slots_.length()) * kPointerSize;
if (code != NULL) {
CHECK(code->sinfo_size() == size);
Object** p0 = &Memory::Object_at(code->sinfo_start());
Object** p = p0;
p = WriteSymbol(p, function_name_);
p = WriteBool(p, calls_eval_);
p = WriteList(p, &context_slots_, &context_modes_);
p = WriteList(p, &parameters_);
p = WriteList(p, &stack_slots_);
ASSERT((p - p0) * kPointerSize == size);
}
return size;
}
template<class Allocator>
void ScopeInfo<Allocator>::IterateScopeInfo(Code* code, ObjectVisitor* v) {
Object** start = &Memory::Object_at(code->sinfo_start());
Object** end = &Memory::Object_at(code->sinfo_start() + code->sinfo_size());
v->VisitPointers(start, end);
}
static Object** ContextEntriesAddr(Code* code) {
ASSERT(code->sinfo_size() > 0);
// +2 for function name and calls eval:
return &Memory::Object_at(code->sinfo_start()) + 2;
}
static Object** ParameterEntriesAddr(Code* code) {
ASSERT(code->sinfo_size() > 0);
Object** p = ContextEntriesAddr(code);
int n; // number of context slots;
p = ReadInt(p, &n);
return p + n*2 + 1; // *2 for pairs, +1 for sentinel
}
static Object** StackSlotEntriesAddr(Code* code) {
ASSERT(code->sinfo_size() > 0);
Object** p = ParameterEntriesAddr(code);
int n; // number of parameter slots;
p = ReadInt(p, &n);
return p + n + 1; // +1 for sentinel
}
template<class Allocator>
bool ScopeInfo<Allocator>::CallsEval(Code* code) {
if (code->sinfo_size() > 0) {
// +1 for function name:
Object** p = &Memory::Object_at(code->sinfo_start()) + 1;
bool calls_eval;
p = ReadBool(p, &calls_eval);
return calls_eval;
}
return true;
}
template<class Allocator>
int ScopeInfo<Allocator>::NumberOfStackSlots(Code* code) {
if (code->sinfo_size() > 0) {
Object** p = StackSlotEntriesAddr(code);
int n; // number of stack slots;
ReadInt(p, &n);
return n;
}
return 0;
}
template<class Allocator>
int ScopeInfo<Allocator>::NumberOfContextSlots(Code* code) {
if (code->sinfo_size() > 0) {
Object** p = ContextEntriesAddr(code);
int n; // number of context slots;
ReadInt(p, &n);
return n + Context::MIN_CONTEXT_SLOTS;
}
return 0;
}
template<class Allocator>
int ScopeInfo<Allocator>::StackSlotIndex(Code* code, String* name) {
ASSERT(name->IsSymbol());
if (code->sinfo_size() > 0) {
// Loop below depends on the NULL sentinel after the stack slot names.
ASSERT(NumberOfStackSlots(code) > 0 ||
*(StackSlotEntriesAddr(code) + 1) == NULL);
// slots start after length entry
Object** p0 = StackSlotEntriesAddr(code) + 1;
Object** p = p0;
while (*p != NULL) {
if (*p == name) return p - p0;
p++;
}
}
return -1;
}
template<class Allocator>
int ScopeInfo<Allocator>::ContextSlotIndex(Code* code,
String* name,
Variable::Mode* mode) {
ASSERT(name->IsSymbol());
int result = ContextSlotCache::Lookup(code, name, mode);
if (result != ContextSlotCache::kNotFound) return result;
if (code->sinfo_size() > 0) {
// Loop below depends on the NULL sentinel after the context slot names.
ASSERT(NumberOfContextSlots(code) >= Context::MIN_CONTEXT_SLOTS ||
*(ContextEntriesAddr(code) + 1) == NULL);
// slots start after length entry
Object** p0 = ContextEntriesAddr(code) + 1;
Object** p = p0;
// contexts may have no variable slots (in the presence of eval()).
while (*p != NULL) {
if (*p == name) {
ASSERT(((p - p0) & 1) == 0);
int v;
ReadInt(p + 1, &v);
Variable::Mode mode_value = static_cast<Variable::Mode>(v);
if (mode != NULL) *mode = mode_value;
result = ((p - p0) >> 1) + Context::MIN_CONTEXT_SLOTS;
ContextSlotCache::Update(code, name, mode_value, result);
return result;
}
p += 2;
}
}
ContextSlotCache::Update(code, name, Variable::INTERNAL, -1);
return -1;
}
template<class Allocator>
int ScopeInfo<Allocator>::ParameterIndex(Code* code, String* name) {
ASSERT(name->IsSymbol());
if (code->sinfo_size() > 0) {
// We must read parameters from the end since for
// multiply declared parameters the value of the
// last declaration of that parameter is used
// inside a function (and thus we need to look
// at the last index). Was bug# 1110337.
//
// Eventually, we should only register such parameters
// once, with corresponding index. This requires a new
// implementation of the ScopeInfo code. See also other
// comments in this file regarding this.
Object** p = ParameterEntriesAddr(code);
int n; // number of parameters
Object** p0 = ReadInt(p, &n);
p = p0 + n;
while (p > p0) {
p--;
if (*p == name) return p - p0;
}
}
return -1;
}
template<class Allocator>
int ScopeInfo<Allocator>::FunctionContextSlotIndex(Code* code, String* name) {
ASSERT(name->IsSymbol());
if (code->sinfo_size() > 0) {
Object** p = &Memory::Object_at(code->sinfo_start());
if (*p == name) {
p = ContextEntriesAddr(code);
int n; // number of context slots
ReadInt(p, &n);
ASSERT(n != 0);
// The function context slot is the last entry.
return n + Context::MIN_CONTEXT_SLOTS - 1;
}
}
return -1;
}
template<class Allocator>
Handle<String> ScopeInfo<Allocator>::LocalName(int i) const {
// A local variable can be allocated either on the stack or in the context.
// For variables allocated in the context they are always preceded by the
// number Context::MIN_CONTEXT_SLOTS number of fixed allocated slots in the
// context.
if (i < number_of_stack_slots()) {
return stack_slot_name(i);
} else {
return context_slot_name(i - number_of_stack_slots() +
Context::MIN_CONTEXT_SLOTS);
}
}
template<class Allocator>
int ScopeInfo<Allocator>::NumberOfLocals() const {
int number_of_locals = number_of_stack_slots();
if (number_of_context_slots() > 0) {
ASSERT(number_of_context_slots() >= Context::MIN_CONTEXT_SLOTS);
number_of_locals += number_of_context_slots() - Context::MIN_CONTEXT_SLOTS;
}
return number_of_locals;
}
int ContextSlotCache::Hash(Code* code, String* name) {
// Uses only lower 32 bits if pointers are larger.
uintptr_t addr_hash =
static_cast<uint32_t>(reinterpret_cast<uintptr_t>(code)) >> 2;
return (addr_hash ^ name->Hash()) % kLength;
}
int ContextSlotCache::Lookup(Code* code,
String* name,
Variable::Mode* mode) {
int index = Hash(code, name);
Key& key = keys_[index];
if ((key.code == code) && key.name->Equals(name)) {
Value result(values_[index]);
if (mode != NULL) *mode = result.mode();
return result.index() + kNotFound;
}
return kNotFound;
}
void ContextSlotCache::Update(Code* code,
String* name,
Variable::Mode mode,
int slot_index) {
String* symbol;
ASSERT(slot_index > kNotFound);
if (Heap::LookupSymbolIfExists(name, &symbol)) {
int index = Hash(code, symbol);
Key& key = keys_[index];
key.code = code;
key.name = symbol;
// Please note value only takes a uint as index.
values_[index] = Value(mode, slot_index - kNotFound).raw();
#ifdef DEBUG
ValidateEntry(code, name, mode, slot_index);
#endif
}
}
void ContextSlotCache::Clear() {
for (int index = 0; index < kLength; index++) keys_[index].code = NULL;
}
ContextSlotCache::Key ContextSlotCache::keys_[ContextSlotCache::kLength];
uint32_t ContextSlotCache::values_[ContextSlotCache::kLength];
#ifdef DEBUG
void ContextSlotCache::ValidateEntry(Code* code,
String* name,
Variable::Mode mode,
int slot_index) {
String* symbol;
if (Heap::LookupSymbolIfExists(name, &symbol)) {
int index = Hash(code, name);
Key& key = keys_[index];
ASSERT(key.code == code);
ASSERT(key.name->Equals(name));
Value result(values_[index]);
ASSERT(result.mode() == mode);
ASSERT(result.index() + kNotFound == slot_index);
}
}
template <class Allocator>
static void PrintList(const char* list_name,
int nof_internal_slots,
List<Handle<String>, Allocator>& list) {
if (list.length() > 0) {
PrintF("\n // %s\n", list_name);
if (nof_internal_slots > 0) {
PrintF(" %2d - %2d [internal slots]\n", 0 , nof_internal_slots - 1);
}
for (int i = 0; i < list.length(); i++) {
PrintF(" %2d ", i + nof_internal_slots);
list[i]->ShortPrint();
PrintF("\n");
}
}
}
template<class Allocator>
void ScopeInfo<Allocator>::Print() {
PrintF("ScopeInfo ");
if (function_name_->length() > 0)
function_name_->ShortPrint();
else
PrintF("/* no function name */");
PrintF("{");
PrintList<Allocator>("parameters", 0, parameters_);
PrintList<Allocator>("stack slots", 0, stack_slots_);
PrintList<Allocator>("context slots", Context::MIN_CONTEXT_SLOTS,
context_slots_);
PrintF("}\n");
}
#endif // DEBUG
// Make sure the classes get instantiated by the template system.
template class ScopeInfo<FreeStoreAllocationPolicy>;
template class ScopeInfo<PreallocatedStorage>;
template class ScopeInfo<ZoneListAllocationPolicy>;
} } // namespace v8::internal