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// Copyright 2014 the V8 project authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "src/execution.h"
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#include "src/bootstrapper.h"
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#include "src/codegen.h"
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#include "src/compiler-dispatcher/optimizing-compile-dispatcher.h"
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#include "src/isolate-inl.h"
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#include "src/messages.h"
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#include "src/runtime-profiler.h"
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#include "src/vm-state-inl.h"
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namespace v8 {
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namespace internal {
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StackGuard::StackGuard()
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: isolate_(NULL) {
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}
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void StackGuard::set_interrupt_limits(const ExecutionAccess& lock) {
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DCHECK(isolate_ != NULL);
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thread_local_.set_jslimit(kInterruptLimit);
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thread_local_.set_climit(kInterruptLimit);
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isolate_->heap()->SetStackLimits();
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}
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void StackGuard::reset_limits(const ExecutionAccess& lock) {
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DCHECK(isolate_ != NULL);
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thread_local_.set_jslimit(thread_local_.real_jslimit_);
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thread_local_.set_climit(thread_local_.real_climit_);
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isolate_->heap()->SetStackLimits();
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}
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static void PrintDeserializedCodeInfo(Handle<JSFunction> function) {
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if (function->code() == function->shared()->code() &&
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function->shared()->deserialized()) {
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PrintF("[Running deserialized script");
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Object* script = function->shared()->script();
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if (script->IsScript()) {
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Object* name = Script::cast(script)->name();
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if (name->IsString()) {
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PrintF(": %s", String::cast(name)->ToCString().get());
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}
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}
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PrintF("]\n");
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}
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}
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namespace {
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MUST_USE_RESULT MaybeHandle<Object> Invoke(Isolate* isolate, bool is_construct,
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Handle<Object> target,
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Handle<Object> receiver, int argc,
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Handle<Object> args[],
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Handle<Object> new_target) {
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DCHECK(!receiver->IsJSGlobalObject());
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#ifdef USE_SIMULATOR
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// Simulators use separate stacks for C++ and JS. JS stack overflow checks
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// are performed whenever a JS function is called. However, it can be the case
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// that the C++ stack grows faster than the JS stack, resulting in an overflow
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// there. Add a check here to make that less likely.
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StackLimitCheck check(isolate);
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if (check.HasOverflowed()) {
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isolate->StackOverflow();
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isolate->ReportPendingMessages();
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return MaybeHandle<Object>();
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}
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#endif
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// api callbacks can be called directly.
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if (target->IsJSFunction()) {
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Handle<JSFunction> function = Handle<JSFunction>::cast(target);
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if ((!is_construct || function->IsConstructor()) &&
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function->shared()->IsApiFunction()) {
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SaveContext save(isolate);
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isolate->set_context(function->context());
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DCHECK(function->context()->global_object()->IsJSGlobalObject());
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if (is_construct) receiver = isolate->factory()->the_hole_value();
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auto value = Builtins::InvokeApiFunction(
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isolate, is_construct, function, receiver, argc, args,
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Handle<HeapObject>::cast(new_target));
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bool has_exception = value.is_null();
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DCHECK(has_exception == isolate->has_pending_exception());
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if (has_exception) {
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isolate->ReportPendingMessages();
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return MaybeHandle<Object>();
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} else {
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isolate->clear_pending_message();
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}
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return value;
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}
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}
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// Entering JavaScript.
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VMState<JS> state(isolate);
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CHECK(AllowJavascriptExecution::IsAllowed(isolate));
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if (!ThrowOnJavascriptExecution::IsAllowed(isolate)) {
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isolate->ThrowIllegalOperation();
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isolate->ReportPendingMessages();
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return MaybeHandle<Object>();
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}
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// Placeholder for return value.
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Object* value = NULL;
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typedef Object* (*JSEntryFunction)(Object* new_target, Object* target,
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Object* receiver, int argc,
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Object*** args);
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Handle<Code> code = is_construct
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? isolate->factory()->js_construct_entry_code()
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: isolate->factory()->js_entry_code();
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{
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// Save and restore context around invocation and block the
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// allocation of handles without explicit handle scopes.
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SaveContext save(isolate);
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SealHandleScope shs(isolate);
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JSEntryFunction stub_entry = FUNCTION_CAST<JSEntryFunction>(code->entry());
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if (FLAG_clear_exceptions_on_js_entry) isolate->clear_pending_exception();
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// Call the function through the right JS entry stub.
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Object* orig_func = *new_target;
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Object* func = *target;
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Object* recv = *receiver;
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Object*** argv = reinterpret_cast<Object***>(args);
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if (FLAG_profile_deserialization && target->IsJSFunction()) {
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PrintDeserializedCodeInfo(Handle<JSFunction>::cast(target));
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}
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RuntimeCallTimerScope timer(isolate, &RuntimeCallStats::JS_Execution);
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TRACE_EVENT_RUNTIME_CALL_STATS_TRACING_SCOPED(
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isolate, &tracing::TraceEventStatsTable::JS_Execution);
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value = CALL_GENERATED_CODE(isolate, stub_entry, orig_func, func, recv,
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argc, argv);
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}
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#ifdef VERIFY_HEAP
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if (FLAG_verify_heap) {
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value->ObjectVerify();
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}
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#endif
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// Update the pending exception flag and return the value.
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bool has_exception = value->IsException(isolate);
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DCHECK(has_exception == isolate->has_pending_exception());
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if (has_exception) {
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isolate->ReportPendingMessages();
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return MaybeHandle<Object>();
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} else {
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isolate->clear_pending_message();
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}
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return Handle<Object>(value, isolate);
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}
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} // namespace
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// static
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MaybeHandle<Object> Execution::Call(Isolate* isolate, Handle<Object> callable,
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Handle<Object> receiver, int argc,
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Handle<Object> argv[]) {
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// Convert calls on global objects to be calls on the global
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// receiver instead to avoid having a 'this' pointer which refers
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// directly to a global object.
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if (receiver->IsJSGlobalObject()) {
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receiver =
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handle(Handle<JSGlobalObject>::cast(receiver)->global_proxy(), isolate);
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}
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return Invoke(isolate, false, callable, receiver, argc, argv,
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isolate->factory()->undefined_value());
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}
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// static
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MaybeHandle<Object> Execution::New(Handle<JSFunction> constructor, int argc,
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Handle<Object> argv[]) {
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return New(constructor->GetIsolate(), constructor, constructor, argc, argv);
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}
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// static
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MaybeHandle<Object> Execution::New(Isolate* isolate, Handle<Object> constructor,
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Handle<Object> new_target, int argc,
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Handle<Object> argv[]) {
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return Invoke(isolate, true, constructor,
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isolate->factory()->undefined_value(), argc, argv, new_target);
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}
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MaybeHandle<Object> Execution::TryCall(Isolate* isolate,
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Handle<Object> callable,
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Handle<Object> receiver, int argc,
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Handle<Object> args[],
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MaybeHandle<Object>* exception_out) {
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bool is_termination = false;
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MaybeHandle<Object> maybe_result;
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if (exception_out != NULL) *exception_out = MaybeHandle<Object>();
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// Enter a try-block while executing the JavaScript code. To avoid
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// duplicate error printing it must be non-verbose. Also, to avoid
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// creating message objects during stack overflow we shouldn't
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// capture messages.
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{
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v8::TryCatch catcher(reinterpret_cast<v8::Isolate*>(isolate));
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catcher.SetVerbose(false);
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catcher.SetCaptureMessage(false);
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maybe_result = Call(isolate, callable, receiver, argc, args);
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if (maybe_result.is_null()) {
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DCHECK(catcher.HasCaught());
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DCHECK(isolate->has_pending_exception());
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DCHECK(isolate->external_caught_exception());
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if (isolate->pending_exception() ==
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isolate->heap()->termination_exception()) {
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is_termination = true;
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} else {
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if (exception_out != NULL) {
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*exception_out = v8::Utils::OpenHandle(*catcher.Exception());
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}
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}
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isolate->OptionalRescheduleException(true);
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}
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DCHECK(!isolate->has_pending_exception());
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}
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// Re-request terminate execution interrupt to trigger later.
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if (is_termination) isolate->stack_guard()->RequestTerminateExecution();
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return maybe_result;
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}
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void StackGuard::SetStackLimit(uintptr_t limit) {
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ExecutionAccess access(isolate_);
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// If the current limits are special (e.g. due to a pending interrupt) then
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// leave them alone.
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uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, limit);
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if (thread_local_.jslimit() == thread_local_.real_jslimit_) {
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thread_local_.set_jslimit(jslimit);
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}
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if (thread_local_.climit() == thread_local_.real_climit_) {
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thread_local_.set_climit(limit);
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}
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thread_local_.real_climit_ = limit;
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thread_local_.real_jslimit_ = jslimit;
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}
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void StackGuard::AdjustStackLimitForSimulator() {
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ExecutionAccess access(isolate_);
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uintptr_t climit = thread_local_.real_climit_;
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// If the current limits are special (e.g. due to a pending interrupt) then
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// leave them alone.
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uintptr_t jslimit = SimulatorStack::JsLimitFromCLimit(isolate_, climit);
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if (thread_local_.jslimit() == thread_local_.real_jslimit_) {
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thread_local_.set_jslimit(jslimit);
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isolate_->heap()->SetStackLimits();
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}
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}
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void StackGuard::EnableInterrupts() {
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ExecutionAccess access(isolate_);
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if (has_pending_interrupts(access)) {
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set_interrupt_limits(access);
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}
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}
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void StackGuard::DisableInterrupts() {
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ExecutionAccess access(isolate_);
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reset_limits(access);
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}
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void StackGuard::PushPostponeInterruptsScope(PostponeInterruptsScope* scope) {
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ExecutionAccess access(isolate_);
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// Intercept already requested interrupts.
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int intercepted = thread_local_.interrupt_flags_ & scope->intercept_mask_;
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scope->intercepted_flags_ = intercepted;
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thread_local_.interrupt_flags_ &= ~intercepted;
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if (!has_pending_interrupts(access)) reset_limits(access);
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// Add scope to the chain.
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scope->prev_ = thread_local_.postpone_interrupts_;
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thread_local_.postpone_interrupts_ = scope;
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}
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void StackGuard::PopPostponeInterruptsScope() {
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ExecutionAccess access(isolate_);
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PostponeInterruptsScope* top = thread_local_.postpone_interrupts_;
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// Make intercepted interrupts active.
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DCHECK((thread_local_.interrupt_flags_ & top->intercept_mask_) == 0);
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thread_local_.interrupt_flags_ |= top->intercepted_flags_;
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if (has_pending_interrupts(access)) set_interrupt_limits(access);
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// Remove scope from chain.
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thread_local_.postpone_interrupts_ = top->prev_;
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}
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bool StackGuard::CheckInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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return thread_local_.interrupt_flags_ & flag;
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}
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void StackGuard::RequestInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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// Check the chain of PostponeInterruptsScopes for interception.
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if (thread_local_.postpone_interrupts_ &&
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thread_local_.postpone_interrupts_->Intercept(flag)) {
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return;
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}
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// Not intercepted. Set as active interrupt flag.
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thread_local_.interrupt_flags_ |= flag;
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set_interrupt_limits(access);
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// If this isolate is waiting in a futex, notify it to wake up.
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isolate_->futex_wait_list_node()->NotifyWake();
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}
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void StackGuard::ClearInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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// Clear the interrupt flag from the chain of PostponeInterruptsScopes.
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for (PostponeInterruptsScope* current = thread_local_.postpone_interrupts_;
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current != NULL;
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current = current->prev_) {
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current->intercepted_flags_ &= ~flag;
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}
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// Clear the interrupt flag from the active interrupt flags.
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thread_local_.interrupt_flags_ &= ~flag;
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if (!has_pending_interrupts(access)) reset_limits(access);
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}
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bool StackGuard::CheckAndClearInterrupt(InterruptFlag flag) {
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ExecutionAccess access(isolate_);
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bool result = (thread_local_.interrupt_flags_ & flag);
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thread_local_.interrupt_flags_ &= ~flag;
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if (!has_pending_interrupts(access)) reset_limits(access);
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return result;
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}
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char* StackGuard::ArchiveStackGuard(char* to) {
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ExecutionAccess access(isolate_);
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MemCopy(to, reinterpret_cast<char*>(&thread_local_), sizeof(ThreadLocal));
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ThreadLocal blank;
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// Set the stack limits using the old thread_local_.
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// TODO(isolates): This was the old semantics of constructing a ThreadLocal
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// (as the ctor called SetStackLimits, which looked at the
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// current thread_local_ from StackGuard)-- but is this
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// really what was intended?
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isolate_->heap()->SetStackLimits();
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thread_local_ = blank;
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return to + sizeof(ThreadLocal);
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}
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char* StackGuard::RestoreStackGuard(char* from) {
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ExecutionAccess access(isolate_);
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MemCopy(reinterpret_cast<char*>(&thread_local_), from, sizeof(ThreadLocal));
|
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|
|
isolate_->heap()->SetStackLimits();
|
|
|
|
return from + sizeof(ThreadLocal);
|
|
|
|
}
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|
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|
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|
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|
|
|
|
void StackGuard::FreeThreadResources() {
|
|
|
|
Isolate::PerIsolateThreadData* per_thread =
|
|
|
|
isolate_->FindOrAllocatePerThreadDataForThisThread();
|
|
|
|
per_thread->set_stack_limit(thread_local_.real_climit_);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void StackGuard::ThreadLocal::Clear() {
|
|
|
|
real_jslimit_ = kIllegalLimit;
|
|
|
|
set_jslimit(kIllegalLimit);
|
|
|
|
real_climit_ = kIllegalLimit;
|
|
|
|
set_climit(kIllegalLimit);
|
|
|
|
postpone_interrupts_ = NULL;
|
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|
|
interrupt_flags_ = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
bool StackGuard::ThreadLocal::Initialize(Isolate* isolate) {
|
|
|
|
bool should_set_stack_limits = false;
|
|
|
|
if (real_climit_ == kIllegalLimit) {
|
|
|
|
const uintptr_t kLimitSize = FLAG_stack_size * KB;
|
|
|
|
DCHECK(GetCurrentStackPosition() > kLimitSize);
|
|
|
|
uintptr_t limit = GetCurrentStackPosition() - kLimitSize;
|
|
|
|
real_jslimit_ = SimulatorStack::JsLimitFromCLimit(isolate, limit);
|
|
|
|
set_jslimit(SimulatorStack::JsLimitFromCLimit(isolate, limit));
|
|
|
|
real_climit_ = limit;
|
|
|
|
set_climit(limit);
|
|
|
|
should_set_stack_limits = true;
|
|
|
|
}
|
|
|
|
postpone_interrupts_ = NULL;
|
|
|
|
interrupt_flags_ = 0;
|
|
|
|
return should_set_stack_limits;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void StackGuard::ClearThread(const ExecutionAccess& lock) {
|
|
|
|
thread_local_.Clear();
|
|
|
|
isolate_->heap()->SetStackLimits();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void StackGuard::InitThread(const ExecutionAccess& lock) {
|
|
|
|
if (thread_local_.Initialize(isolate_)) isolate_->heap()->SetStackLimits();
|
|
|
|
Isolate::PerIsolateThreadData* per_thread =
|
|
|
|
isolate_->FindOrAllocatePerThreadDataForThisThread();
|
|
|
|
uintptr_t stored_limit = per_thread->stack_limit();
|
|
|
|
// You should hold the ExecutionAccess lock when you call this.
|
|
|
|
if (stored_limit != 0) {
|
|
|
|
SetStackLimit(stored_limit);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
// --- C a l l s t o n a t i v e s ---
|
|
|
|
|
|
|
|
|
|
|
|
Handle<String> Execution::GetStackTraceLine(Handle<Object> recv,
|
|
|
|
Handle<JSFunction> fun,
|
|
|
|
Handle<Object> pos,
|
|
|
|
Handle<Object> is_global) {
|
|
|
|
Isolate* isolate = fun->GetIsolate();
|
|
|
|
Handle<Object> strict_mode = isolate->factory()->ToBoolean(false);
|
|
|
|
|
|
|
|
MaybeHandle<Object> maybe_callsite =
|
|
|
|
CallSiteUtils::Construct(isolate, recv, fun, pos, strict_mode);
|
|
|
|
if (maybe_callsite.is_null()) {
|
|
|
|
isolate->clear_pending_exception();
|
|
|
|
return isolate->factory()->empty_string();
|
|
|
|
}
|
|
|
|
|
|
|
|
MaybeHandle<String> maybe_to_string =
|
|
|
|
CallSiteUtils::ToString(isolate, maybe_callsite.ToHandleChecked());
|
|
|
|
if (maybe_to_string.is_null()) {
|
|
|
|
isolate->clear_pending_exception();
|
|
|
|
return isolate->factory()->empty_string();
|
|
|
|
}
|
|
|
|
|
|
|
|
return maybe_to_string.ToHandleChecked();
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
void StackGuard::HandleGCInterrupt() {
|
|
|
|
if (CheckAndClearInterrupt(GC_REQUEST)) {
|
|
|
|
isolate_->heap()->HandleGCRequest();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
Object* StackGuard::HandleInterrupts() {
|
|
|
|
if (FLAG_verify_predictable) {
|
|
|
|
// Advance synthetic time by making a time request.
|
|
|
|
isolate_->heap()->MonotonicallyIncreasingTimeInMs();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckAndClearInterrupt(GC_REQUEST)) {
|
|
|
|
isolate_->heap()->HandleGCRequest();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckDebugBreak() || CheckDebugCommand()) {
|
|
|
|
isolate_->debug()->HandleDebugBreak();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckAndClearInterrupt(TERMINATE_EXECUTION)) {
|
|
|
|
return isolate_->TerminateExecution();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckAndClearInterrupt(DEOPT_MARKED_ALLOCATION_SITES)) {
|
|
|
|
isolate_->heap()->DeoptMarkedAllocationSites();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckAndClearInterrupt(INSTALL_CODE)) {
|
|
|
|
DCHECK(isolate_->concurrent_recompilation_enabled());
|
|
|
|
isolate_->optimizing_compile_dispatcher()->InstallOptimizedFunctions();
|
|
|
|
}
|
|
|
|
|
|
|
|
if (CheckAndClearInterrupt(API_INTERRUPT)) {
|
|
|
|
// Callbacks must be invoked outside of ExecusionAccess lock.
|
|
|
|
isolate_->InvokeApiInterruptCallbacks();
|
|
|
|
}
|
|
|
|
|
|
|
|
isolate_->counters()->stack_interrupts()->Increment();
|
|
|
|
isolate_->counters()->runtime_profiler_ticks()->Increment();
|
|
|
|
isolate_->runtime_profiler()->MarkCandidatesForOptimization();
|
|
|
|
|
|
|
|
return isolate_->heap()->undefined_value();
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace internal
|
|
|
|
} // namespace v8
|