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# Smalloc
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Stability: 1 - Experimental
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## Class: smalloc
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Buffers are backed by a simple allocator that only handles the assignation of
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external raw memory. Smalloc exposes that functionality.
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### smalloc.alloc(length[, receiver][, type])
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* `length` {Number} `<= smalloc.kMaxLength`
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* `receiver` {Object} Default: `new Object`
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* `type` {Enum} Default: `Uint8`
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Returns `receiver` with allocated external array data. If no `receiver` is
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passed then a new Object will be created and returned.
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This can be used to create your own Buffer-like classes. No other properties are
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set, so the user will need to keep track of other necessary information (e.g.
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`length` of the allocation).
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function SimpleData(n) {
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this.length = n;
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smalloc.alloc(this.length, this);
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}
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SimpleData.prototype = { /* ... */ };
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It only checks if the `receiver` is an Object, and also not an Array. Because of
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this it is possible to allocate external array data to more than a plain Object.
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function allocMe() { }
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smalloc.alloc(3, allocMe);
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// { [Function allocMe] '0': 0, '1': 0, '2': 0 }
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v8 does not support allocating external array data to an Array, and if passed
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will throw.
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It's possible to specify the type of external array data you would like. All
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possible options are listed in `smalloc.Types`. Example usage:
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var doubleArr = smalloc.alloc(3, smalloc.Types.Double);
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for (var i = 0; i < 3; i++)
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doubleArr[i] = i / 10;
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// { '0': 0, '1': 0.1, '2': 0.2 }
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It is not possible to freeze, seal and prevent extensions of objects with
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external data using `Object.freeze`, `Object.seal` and
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`Object.preventExtensions` respectively.
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### smalloc.copyOnto(source, sourceStart, dest, destStart, copyLength);
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* `source` {Object} with external array allocation
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* `sourceStart` {Number} Position to begin copying from
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* `dest` {Object} with external array allocation
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* `destStart` {Number} Position to begin copying onto
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* `copyLength` {Number} Length of copy
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Copy memory from one external array allocation to another. No arguments are
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optional, and any violation will throw.
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var a = smalloc.alloc(4);
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var b = smalloc.alloc(4);
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for (var i = 0; i < 4; i++) {
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a[i] = i;
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b[i] = i * 2;
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}
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// { '0': 0, '1': 1, '2': 2, '3': 3 }
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// { '0': 0, '1': 2, '2': 4, '3': 6 }
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smalloc.copyOnto(b, 2, a, 0, 2);
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// { '0': 4, '1': 6, '2': 2, '3': 3 }
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`copyOnto` automatically detects the length of the allocation internally, so no
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need to set any additional properties for this to work.
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### smalloc.dispose(obj)
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* `obj` Object
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Free memory that has been allocated to an object via `smalloc.alloc`.
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var a = {};
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smalloc.alloc(3, a);
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// { '0': 0, '1': 0, '2': 0 }
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smalloc.dispose(a);
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// {}
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This is useful to reduce strain on the garbage collector, but developers must be
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careful. Cryptic errors may arise in applications that are difficult to trace.
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var a = smalloc.alloc(4);
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var b = smalloc.alloc(4);
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// perform this somewhere along the line
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smalloc.dispose(b);
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// now trying to copy some data out
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smalloc.copyOnto(b, 2, a, 0, 2);
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// now results in:
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// RangeError: copy_length > source_length
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After `dispose()` is called object still behaves as one with external data, for
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example `smalloc.hasExternalData()` returns `true`.
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`dispose()` does not support Buffers, and will throw if passed.
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### smalloc.hasExternalData(obj)
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* `obj` {Object}
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Returns `true` if the `obj` has externally allocated memory.
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### smalloc.kMaxLength
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Size of maximum allocation. This is also applicable to Buffer creation.
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### smalloc.Types
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Enum of possible external array types. Contains:
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* `Int8`
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* `Uint8`
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* `Int16`
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* `Uint16`
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* `Int32`
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* `Uint32`
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* `Float`
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* `Double`
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* `Uint8Clamped`
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