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#ifndef object_wrap_h
#define object_wrap_h
#include <v8.h>
#include <assert.h>
namespace node {
#define NODE_UNWRAP(type, value) static_cast<type*>(node::ObjectWrap::Unwrap(value))
class ObjectWrap {
public:
ObjectWrap ( ) {
weak_ = false;
attached_ = false;
}
virtual ~ObjectWrap ( ) {
if (!handle_.IsEmpty()) {
handle_->SetInternalField(0, v8::Undefined());
handle_.Dispose();
handle_.Clear();
}
}
protected:
static inline void* Unwrap (v8::Handle<v8::Object> handle)
{
assert(!handle.IsEmpty());
assert(handle->InternalFieldCount() == 1);
return v8::Handle<v8::External>::Cast(
handle->GetInternalField(0))->Value();
}
inline void Wrap(v8::Handle<v8::Object> handle)
{
assert(handle_.IsEmpty());
assert(handle->InternalFieldCount() > 0);
handle_ = v8::Persistent<v8::Object>::New(handle);
handle_->SetInternalField(0, v8::External::New(this));
handle_.MakeWeak(this, MakeWeak);
}
/* Attach() marks the object as being attached to an event loop.
* Attached objects will not be garbage collected, even if
* all references are lost.
*/
void Attach() {
assert(!handle_.IsEmpty());
attached_ = true;
}
/* Detach() marks an object as detached from the event loop. This is its
* default state. When an object with a "weak" reference changes from
* attached to detached state it will be freed. Be careful not to access
* the object after making this call as it might be gone!
* (A "weak reference" is v8 terminology for an object that only has a
* persistant handle.)
*/
void Detach() {
assert(!handle_.IsEmpty());
attached_ = false;
if (weak_) delete this;
}
v8::Persistent<v8::Object> handle_;
private:
static void MakeWeak (v8::Persistent<v8::Value> value, void *data) {
ObjectWrap *obj = static_cast<ObjectWrap*>(data);
assert(value == obj->handle_);
obj->weak_ = true;
if (!obj->attached_) delete obj;
}
bool attached_;
bool weak_;
};
} // namespace node
#endif // object_wrap_h