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#ifndef TCP_WRAP_H_
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#define TCP_WRAP_H_
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#include <stream_wrap.h>
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namespace node {
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class TCPWrap : public StreamWrap {
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public:
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static v8::Local<v8::Object> Instantiate();
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static TCPWrap* Unwrap(v8::Local<v8::Object> obj);
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static void Initialize(v8::Handle<v8::Object> target);
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private:
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TCPWrap(v8::Handle<v8::Object> object);
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~TCPWrap();
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static v8::Handle<v8::Value> New(const v8::Arguments& args);
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static v8::Handle<v8::Value> GetSockName(const v8::Arguments& args);
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static v8::Handle<v8::Value> GetPeerName(const v8::Arguments& args);
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static v8::Handle<v8::Value> SetNoDelay(const v8::Arguments& args);
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static v8::Handle<v8::Value> SetKeepAlive(const v8::Arguments& args);
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static v8::Handle<v8::Value> Bind(const v8::Arguments& args);
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static v8::Handle<v8::Value> Bind6(const v8::Arguments& args);
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static v8::Handle<v8::Value> Listen(const v8::Arguments& args);
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static v8::Handle<v8::Value> Connect(const v8::Arguments& args);
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static v8::Handle<v8::Value> Connect6(const v8::Arguments& args);
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static v8::Handle<v8::Value> Open(const v8::Arguments& args);
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static void OnConnection(uv_stream_t* handle, int status);
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static void AfterConnect(uv_connect_t* req, int status);
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uv_tcp_t handle_;
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};
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} // namespace node
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#endif // TCP_WRAP_H_
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