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#ifndef TCP_WRAP_H_
#define TCP_WRAP_H_
#include <stream_wrap.h>
namespace node {
class TCPWrap : public StreamWrap {
public:
static v8::Local<v8::Object> Instantiate();
static TCPWrap* Unwrap(v8::Local<v8::Object> obj);
static void Initialize(v8::Handle<v8::Object> target);
private:
TCPWrap(v8::Handle<v8::Object> object);
~TCPWrap();
static v8::Handle<v8::Value> New(const v8::Arguments& args);
static v8::Handle<v8::Value> GetSockName(const v8::Arguments& args);
static v8::Handle<v8::Value> GetPeerName(const v8::Arguments& args);
static v8::Handle<v8::Value> SetNoDelay(const v8::Arguments& args);
static v8::Handle<v8::Value> SetKeepAlive(const v8::Arguments& args);
static v8::Handle<v8::Value> Bind(const v8::Arguments& args);
static v8::Handle<v8::Value> Bind6(const v8::Arguments& args);
static v8::Handle<v8::Value> Listen(const v8::Arguments& args);
static v8::Handle<v8::Value> Connect(const v8::Arguments& args);
static v8::Handle<v8::Value> Connect6(const v8::Arguments& args);
static v8::Handle<v8::Value> Open(const v8::Arguments& args);
static void OnConnection(uv_stream_t* handle, int status);
static void AfterConnect(uv_connect_t* req, int status);
uv_tcp_t handle_;
};
} // namespace node
#endif // TCP_WRAP_H_