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NODE(1)
=======
Ryan Dahl <ry@tinyclouds.org>
16 years ago
Version, 0.1.0, 2009.06.30
== NAME
node - purely event-based I/O for V8 javascript
== SYNOPSIS
An example of a web server written with Node which responds with "Hello
World" after waiting two seconds:
----------------------------------------
node.http.createServer(function (request, response) {
setTimeout(function () {
response.sendHeader(200, [["Content-Type", "text/plain"]]);
response.sendBody("Hello World");
response.finish();
}, 2000);
}).listen(8000);
puts("Server running at http://127.0.0.1:8000/");
----------------------------------------
To run the server, put the code into a file called +example.js+ and execute
it with the node program
----------------------------------------
> node example.js
Server running at http://127.0.0.1:8000/
----------------------------------------
== DESCRIPTION
Node provides an easy way to build scalable network programs. In the above
example, the 2 second delay does not prevent the server from handling new
requests. Node tells the operating system (through +epoll+, +kqueue+,
+/dev/poll+, or +select+) that it should be notified when the 2 seconds are
up or if a new connection is made--then it goes to sleep. If someone new
connects, then it executes the callback, if the timeout expires, it executes
the inner callback. Each connection is only a small heap allocation.
This is in contrast to today's more common model where OS threads are employed
for concurrency. Thread-based networking
http://www.sics.se/~joe/apachevsyaws.html[is]
http://www.kegel.com/c10k.html[relatively]
http://bulk.fefe.de/scalable-networking.pdf[inefficient]
and very difficult to use. Node will show much better memory efficiency
under high-loads than systems which allocate 2mb thread stacks for each
connection. Furthermore, users of Node are free from worries of
dead-locking the process--there are no locks. In fact, no function in Node
directly performs I/O. Because nothing blocks, less-than-expert programmers
are able to develop fast systems.
Node is similar in design to systems like Ruby's
http://rubyeventmachine.com/[Event Machine]
or Python's http://twistedmatrix.com/[Twisted].
Node takes the event model a bit further. For example, in other systems there
is always a blocking call to start the event-loop. Typically one defines
behavior through callbacks at the beginning of a script and at the end starts a
server through a call like +EventMachine::run()+. In Node it works differently.
By default Node enters the event loop after executing the input script. Node
exits the event loop when there are no more callbacks to perform. Like in
traditional browser javascript, the event loop is hidden from the user.
Node's HTTP API has grown out of my difficulties developing and working with
web servers. For example, streaming data through most web frameworks is
impossible. Or the oft-made false assumption that all message headers have
unique fields. Node attempts to correct these and other problems in its API.
Coupled with Node's purely evented infrastructure, it will make a more
comprehensive foundation for future web libraries/frameworks.
_But what about multiple-processor concurrency? Threads are necessary to scale
programs to multi-core computers._ The name _Node_ should give some hint at how
it is envisioned being used. Processes are necessary to scale to multi-core
computers, not memory-sharing threads. The fundamentals of scalable systems are
fast networking and non-blocking design--the rest is message passing. In the
future, I'd like Node to be able to spawn new processes (probably using the
http://www.whatwg.org/specs/web-workers/current-work/[Web Workers API]),
but this is something that fits well into the current design.
== API
Node supports 3 byte-string encodings: ASCII (+"ascii"+), UTF-8 (+"utf8"+),
and raw binary (+"raw"+). It uses strings to represent ASCII and UTF-8
encoded data. For the moment, arrays of integers are used to represent raw
binary data--this representation is rather inefficient. This will
change in the future, when
http://code.google.com/p/v8/issues/detail?id=270[V8 supports Blob objects].
Unless otherwise noted, functions are all asynchronous and do not block
execution.
=== Helpers
+puts(string)+::
Alias for +stdout.puts()+. Outputs the +string+ and a trailing new-line to
+stdout+.
+
Everything in node is asynchronous; +puts()+ is no exception. This might
seem ridiculous but, if for example, one is piping +stdout+ into an NFS
file, +printf()+ will block from network latency. There is an internal
queue for +puts()+ output, so you can be assured that output will be
displayed in the order it was called.
+node.debug(string)+::
A synchronous output function. Will block the process and
output the string immediately to stdout.
+p(object)+ ::
Print the JSON representation of +object+ to the standard output.
+print(string)+::
Like +puts()+ but without the trailing new-line.
+node.exit(code)+::
Immediately ends the process with the specified code.
=== Global Variables
+ARGV+ ::
An array containing the command line arguments.
+stdout+, +stderr+, and +stdin+ ::
Objects of type +node.fs.File+. (See below.)
+__filename+ ::
The filename of the script being executed.
=== Events
Many objects in Node emit events: a TCP server emits an event each time
there is a connection, a child process emits an event when it exits. All
objects which emit events are are instances of +node.EventEmitter+.
Events are represented by a snakecased string. Here are some examples:
+"connection"+, +"receive"+, +"message_begin"+.
Functions can be then be attached to objects, to be executed when an event
is emitted. These functions are called _listeners_.
Some asynchronous file operations return an +EventEmitter+ called a
_promise_. A promise emits just a single event when the operation is
complete.
==== +node.EventEmitter+
+emitter.addListener(event, listener)+ ::
Adds a listener to the end of the listeners array for the specified event.
+
----------------------------------------
server.addListener("connection", function (socket) {
puts("someone connected!");
});
----------------------------------------
+emitter.listeners(event)+ ::
Returns an array of listeners for the specified event. This array can be
manipulated, e.g. to remove listeners.
+emitter.emit(event, args)+ ::
Execute each of the listeners in order with the array +args+ as arguments.
==== +node.Promise+
+node.Promise+ inherits from +node.eventEmitter+. A promise emits one of two
events: +"success"+ or +"error"+. After emitting its event, it will not
emit anymore events.
+promise.addCallback(listener)+ ::
Adds a listener for the +"success"+ event. Returns the same promise object.
+promise.addErrback(listener)+ ::
Adds a listener for the +"error"+ event. Returns the same promise object.
=== Modules
Node has a simple module loading system. In Node, files and modules are in
one-to-one correspondence. As an example, +foo.js+ loads the module
+circle.js+.
The contents of +foo.js+:
----------------------------------------
var circle = require("circle.js");
function onLoad () {
puts("The area of a cirlce of radius 4 is " + circle.area(4));
}
----------------------------------------
The contents of +circle.js+:
----------------------------------------
var PI = 3.14;
exports.area = function (r) {
return PI * r * r;
};
exports.circumference = function (r) {
return 2 * PI * r;
};
----------------------------------------
The module +circle.js+ has exported the functions +area()+ and
+circumference()+. To export an object, add to the special +exports+
object. (Alternatively, one can use +this+ instead of +exports+.) Variables
local to the module will be private. In this example the variable +PI+ is
private to +circle.js+.
The module path is relative to the file calling +require()+. That is,
+circle.js+ must be in the same directory as +foo.js+ for +require()+ to
find it.
HTTP URLs can also be used to load modules. For example,
----------------------------------------
var circle = require("http://tinyclouds.org/node/circle.js");
----------------------------------------
Like +require()+ the function +include()+ also loads a module. Instead of
returning a namespace object, +include()+ will add the module's exports into
the global namespace. For example:
----------------------------------------
include("circle.js");
function onLoad () {
puts("The area of a cirlce of radius 4 is " + area(4));
}
----------------------------------------
==== +onLoad()+
Because module loading does not happen instantaneously and because Node has
a policy of never blocking, a callback +onLoad+ can be set that will notify
the user when the included modules are loaded. Each file/module can have
its own +onLoad+ callback.
+include()+ and +require()+ cannot be used after +onLoad()+ is called.
==== +onExit()+
When the program exits a callback +onExit()+ will be called for each module
(children first).
The +onExit()+ callback cannot perform I/O since the process is going to
forcably exit in less than microsecond. However, it is a good hook to
perform constant time checks of the module's state. E.G. for unit tests:
----------------------------------------
include("asserts.js");
var timer_executed = false;
setTimeout(function () {
timer_executed = true
}, 1000);
function onExit () {
assertTrue(timer_executed);
}
----------------------------------------
Just to reiterate: +onExit()+, is not the place to close files or shutdown
servers. The process will exit before they get performed.
=== Timers
+setTimeout(callback, delay)+::
To schedule execution of callback after delay milliseconds. Returns a
+timeoutId+ for possible use with +clearTimeout()+.
+clearTimeout(timeoutId)+::
Prevents said timeout from triggering.
+setInterval(callback, delay)+::
To schedule the repeated execution of callback everydelay milliseconds. Returns
a +intervalId+ for possible use with +clearInterval()+.
+clearInterval(intervalId)+::
Stops a interval from triggering.
=== Child Processes
Node provides a tridirectional +popen(3)+ facility through the class
+node.Process+. It is possible to stream data through the child's +stdin+,
+stdout+, and +stderr+ in a fully non-blocking way.
==== +node.Process+
[cols="1,2,10",options="header"]
|=========================================================
|Event |Parameters |Notes
|+"output"+ | +data+ |
Each time the child process sends data to its +stdout+, this event is
triggered. +data+ is a string. At the moment all data passed to +stdout+ is
interrpreted as UTF-8 encoded.
+
If the child process closes its +stdout+ stream (a common thing to do on
exit), this event will be emitted with +data === null+.
|+"error"+ | +data+ |
Identical to the +"output"+ event except for +stderr+ instead of +stdout+.
|+"exit"+ | +code+ |
This event is emitted after the child process ends. +code+ is the final exit
code of the process. One can be assured that after this event is emitted
that the +"output"+ and +"error"+ callbacks will no longer be made.
|=========================================================
+node.createProcess(command)+::
Launches a new process with the given +command+. For example:
+
----------------------------------------
var ls = node.createProcess("ls -lh /usr");
ls.addListener("output", function (data) {
puts(data);
});
----------------------------------------
+process.pid+ ::
The PID of the child process.
+process.write(data, encoding="ascii")+ ::
Write data to the child process's +stdin+. The second argument is optional and
specifies the encoding: possible values are +"utf8"+, +"ascii"+, and +"raw"+.
+process.close()+ ::
Closes the process's +stdin+ stream.
+process.kill(signal=node.SIGTERM)+ ::
Send a single to the child process. If no argument is given, the process
will be sent +node.SIGTERM+. The standard POSIX signals are defined under
the +node+ namespace (+node.SIGINT+, +node.SIGUSR1+, ...).
=== File I/O
This part of the API is split into two parts: simple wrappers
around standard POSIX file I/O functions and a user-friendly
+File+ object.
==== POSIX Wrappers
All POSIX wrappers have a similar form.
They return a promise (+node.Promise+). Example:
----------------------------------------
var promise = node.fs.unlink("/tmp/hello");
promise.addCallback(function () {
puts("successfully deleted /tmp/hello");
});
----------------------------------------
There is no guaranteed ordering to the POSIX wrappers. The
following is very much prone to error
----------------------------------------
node.fs.rename("/tmp/hello", "/tmp/world");
node.fs.stat("/tmp/world").addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
----------------------------------------
It could be that +stat()+ is executed before the +rename()+.
The correct way to do this is to chain the promises.
----------------------------------------
node.fs.rename("/tmp/hello", "/tmp/world")
.addCallback(function () {
node.fs.stat("/tmp/world")
.addCallback(function (stats) {
puts("stats: " + JSON.stringify(stats));
});
});
----------------------------------------
+node.fs.rename(path1, path2)+ ::
See rename(2).
- on success: no parameters.
- on error: no parameters.
+node.fs.stat(path)+ ::
See stat(2).
- on success: Returns +stats+ object. It looks like this:
+{ dev: 2049, ino: 305352, mode: 16877, nlink: 12, uid: 1000, gid: 1000,
rdev: 0, size: 4096, blksize: 4096, blocks: 8, atime:
"2009-06-29T11:11:55Z", mtime: "2009-06-29T11:11:40Z", ctime:
"2009-06-29T11:11:40Z" }+
- on error: no parameters.
+node.fs.unlink(path)+ ::
See unlink(2)
- on success: no parameters.
- on error: no parameters.
+node.fs.rmdir(path)+ ::
See rmdir(2)
- on success: no parameters.
- on error: no parameters.
+node.fs.close(fd)+ ::
See close(2)
- on success: no parameters.
- on error: no parameters.
+node.fs.open(path, flags, mode)+::
See open(2). The constants like +O_CREAT+ are defined at +node.O_CREAT+.
- on success: +fd+ is given as the parameter.
- on error: no parameters.
+node.fs.write(fd, data, position)+::
Write data to the file specified by +fd+. +data+ is either an array of
integers (for raw data) or a string for UTF-8 encoded characters.
+position+ refers to the offset from the beginning of the file where this
data should be written. If +position+ is +null+, the data will be written at
the current position. See pwrite(2).
- on success: returns an integer +written+ which specifies how many _bytes_ were written.
- on error: no parameters.
+node.fs.read(fd, length, position, encoding)+::
Read data from the file specified by +fd+.
+
+length+ is an integer specifying the number of
bytes to read.
+
+position+ is an integer specifying where to begin
reading from in the file.
+
+encoding+ is either +node.UTF8+
or +node.RAW+.
+
- on success: returns +data+, what was read from the file.
- on error: no parameters.
==== +node.fs.File+
A buffered file object.
Internal request queues exist for each instance of +node.fs.File+ so that
multiple commands can be issued at once. Thus the following is safe:
----------------------------------------
var file = new node.fs.File();
file.open("/tmp/blah", "w+");
file.write("hello");
file.write("world");
file.close();
----------------------------------------
[cols="1,2,10",options="header"]
|=========================================================
|Event |Parameters | Notes
|+"error"+ | | Emitted if an error happens.
|=========================================================
+new node.fs.File(options={})+::
Creates a new file object.
+
The +options+ argument is optional. It can contain
the following fields
+
- +fd+: a file descriptor for the file.
- +encoding+: how +file.read()+ should return data. Either +"raw"+ or +"utf8"+.
Defaults to +"raw"+.
+file.open(path, mode)+::
Opens the file at +path+.
+
+mode+ is a string:
+
- "r", open for reading and writing.
- "r+", open for only reading.
- "w", create a new file for reading and writing; if it already exists truncate it.
- "w+", create a new file for writing only; if it already exists truncate it.
- "a", create a new file for writing and reading. Writes append to the end of the file.
- "a+"
+file.read(length, position)+::
Reads +length+ bytes from the file at +position+. +position+ can be omitted
to write at the current file position.
+file.write(data, position)+::
Writes +data+ to the file. +position+ can be omitted to write at the current
file position.
+file.close()+::
Closes the file.
=== HTTP
The HTTP interfaces in Node are designed to support many features
of the protocol which have been traditionally difficult to use.
In particular, large, possibly chunk-encoded, messages. The interface is
careful to never buffer entire requests or responses--the
user is able to stream data.
HTTP message headers are represented by an array of 2-element
arrays like this
----------------------------------------
[ ["Content-Length", "123"]
, ["Content-Type", "text/plain"]
, ["Connection", "keep-alive"]
, ["Accept", "*/*"]
]
----------------------------------------
In order to support the full spectrum of possible HTTP applications, Node's
HTTP API is very low-level. It deals with connection handling and message
parsing only. It parses a message into headers and body but it does not
parse the actual headers or the body. That means, for example, that Node
does not, and will never, provide API to access or manipulate Cookies or
multi-part bodies. _This is left to the user._
==== +node.http.Server+
[cols="1,2,10",options="header"]
|=========================================================
|Event | Parameters | Notes
|+"request"+ | +request, response+ |
+request+ is an instance of +node.http.ServerRequest+
+
+response+ is an instance of +node.http.ServerResponse+
|+"connection"+ | +connection+ |
When a new TCP connection is established.
+connection+ is an object of type +node.http.Connection+. Usually users will not
want to access this event. The +connection+ can also be accessed at
+request.connection+.
|=========================================================
+node.http.createServer(request_listener, options);+ ::
Returns a new web server object.
+
The +options+ argument is optional. The
+options+ argument accepts the same values as the
options argument for +node.tcp.Server+ does.
+
The +request_listener+ is a function which is automatically
added to the +"request"+ event.
+server.listen(port, hostname)+ ::
Begin accepting connections on the specified port and hostname.
If the hostname is omitted, the server will accept connections
directed to any address.
+server.close()+ ::
Stops the server from accepting new connections.
==== +node.http.ServerRequest+
This object is created internally by a HTTP server--not by
the user--and passed as the first argument to a +"request"+ listener.
[cols="1,2,10",options="header"]
|=========================================================
|Event | Parameters | Notes
|+"body"+ | +chunk+ |
Emitted when a piece of the message body is received. Example: A chunk of
the body is given as the single argument. The transfer-encoding has been
decoded. The body chunk is either a String in the case of UTF-8 encoding or
an array of numbers in the case of raw encoding. The body encoding is set
with +request.setBodyEncoding()+.
|+"complete"+ | |
Emitted exactly once for each message. No arguments.
After emitted no other events will be emitted on the request.
|=========================================================
+request.method+ ::
The request method as a string. Read only. Example:
+"GET"+, +"DELETE"+.
+request.uri+ ::
Request URI Object. This contains only the parameters that are
present in the actual http request. That is, if the request is
+
----------------------------------------
GET /status?name=ryan HTTP/1.1\r\n
Accept: */*\r\n
\r\n
----------------------------------------
+
Then +request.uri+ will be
+
----------------------------------------
{ path: "/status",
file: "status",
directory: "/",
params: { "name" : "ryan" }
}
----------------------------------------
+
In particular, note that +request.uri.protocol+ is
+undefined+. This is because there was no URI protocol given
in the actual HTTP Request.
+
+request.uri.anchor+, +request.uri.query+, +request.uri.file+, +request.uri.directory+, +request.uri.path+, +request.uri.relative+, +request.uri.port+, +request.uri.host+, +request.uri.password+, +request.uri.user+, +request.uri.authority+, +request.uri.protocol+, +request.uri.params+, +request.uri.toString()+, +request.uri.source+
+request.headers+ ::
The request headers expressed as an array of 2-element arrays.
Read only.
+request.httpVersion+ ::
The HTTP protocol version as a string. Read only. Examples:
+"1.1"+, +"1.0"+
+request.setBodyEncoding(encoding)+ ::
Set the encoding for the request body. Either +"utf8"+ or +"raw"+. Defaults
to raw.
+request.connection+ ::
The +node.http.Connection+ object.
==== +node.http.ServerResponse+
This object is created internally by a HTTP server--not by the user. It is
passed as the second parameter to the +"request"+ event.
+response.sendHeader(statusCode, headers)+ ::
Sends a response header to the request. The status code is a 3-digit HTTP
status code, like +404+. The second argument, +headers+, should be an array
of 2-element arrays, representing the response headers.
+
Example:
+
----------------------------------------
var body = "hello world";
response.sendHeader(200, [
["Content-Length", body.length],
["Content-Type", "text/plain"]
]);
----------------------------------------
+
This method must only be called once on a message and it must
be called before +response.finish()+ is called.
+response.sendBody(chunk, encoding="ascii")+ ::
This method must be called after +sendHeader+ was
called. It sends a chunk of the response body. This method may
be called multiple times to provide successive parts of the body.
+
If +chunk+ is a string, the second parameter
specifies how to encode it into a byte stream. By default the
+encoding+ is +"ascii"+.
+
Note: This is the raw HTTP body and has nothing to do with
higher-level multi-part body encodings that may be used.
+response.finish()+ ::
This method signals to the server that all of the response headers and body
has been sent; that server should consider this message complete.
The method, +response.finish()+, MUST be called on each
response.
==== +node.http.Client+
An HTTP client is constructed with a server address as its
argument, the returned handle is then used to issue one or more
requests. Depending on the server connected to, the client might
pipeline the requests or reestablish the connection after each
connection. _Currently the implementation does not pipeline requests._
Example of connecting to +google.com+
----------------------------------------
var google = node.http.createClient(80, "google.com");
var request = google.get("/");
request.finish(function (response) {
puts("STATUS: " + response.statusCode);
puts("HEADERS: " + JSON.stringify(response.headers));
response.setBodyEncoding("utf8");
response.addListener("body", function (chunk) {
puts("BODY: " + chunk);
});
});
----------------------------------------
+node.http.createClient(port, host)+ ::
Constructs a new HTTP client. +port+ and
+host+ refer to the server to be connected to. A
connection is not established until a request is issued.
+client.get(path, request_headers)+, +client.head(path, request_headers)+, +client.post(path, request_headers)+, +client.del(path, request_headers)+, +client.put(path, request_headers)+ ::
Issues a request; if necessary establishes connection. Returns a +node.http.ClientRequest+ instance.
+
+request_headers+ is optional.
+request_headers+ should be an array of 2-element
arrays. Additional request headers might be added internally
by Node. Returns a +ClientRequest+ object.
+
Do remember to include the +Content-Length+ header if you
plan on sending a body. If you plan on streaming the body, perhaps
set +Transfer-Encoding: chunked+.
+
NOTE: the request is not complete. This method only sends
the header of the request. One needs to call
+request.finish()+ to finalize the request and retrieve
the response. (This sounds convoluted but it provides a chance
for the user to stream a body to the server with
+request.sendBody()+.)
==== +node.http.ClientRequest+
This object is created internally and returned from the request methods of a
+node.http.Client+. It represents an _in-progress_ request whose header has
already been sent.
[cols="1,2,10",options="header"]
|=========================================================
|Event | Parameters | Notes
|+"response"+ | +response+ |
Emitted when a response is received to this request. Typically the user will
set a listener to this via the +request.finish()+ method.
+
This event is emitted only once.
+
The +response+ argument will be an instance of +node.http.ClientResponse+.
|=========================================================
+request.sendBody(chunk, encoding="ascii")+ ::
Sends a sucessive peice of the body. By calling this method
many times, the user can stream a request body to a
server&mdash;in that case it is suggested to use the
+["Transfer-Encoding", "chunked"]+ header line when
creating the request.
+
The +chunk+ argument should be an array of integers
or a string.
+
The +encoding+ argument is optional and only
applies when +chunk+ is a string. The encoding
argument should be either +"utf8"+ or
+"ascii"+. By default the body uses ASCII encoding,
as it is faster.
+request.finish(response_listener)+ ::
Finishes sending the request. If any parts of the body are
unsent, it will flush them to the socket. If the request is
chunked, this will send the terminating +"0\r\n\r\n"+.
+
The parameter +response_listener+ is a callback which
will be executed when the response headers have been received.
The +response_listener+ callback is executed with one
argument which is an instance of +node.http.ClientResponse+.
==== +node.http.ClientResponse+
This object is created internally and passed to the +"response"+ event.
[cols="1,2,10",options="header"]
|=========================================================
|Event | Parameters | Notes
|+"body"+ | +chunk+ |
Emitted when a piece of the message body is received. Example: A chunk of
the body is given as the single argument. The transfer-encoding has been
decoded. The body chunk is either a String in the case of UTF-8 encoding or
an array of numbers in the case of raw encoding. The body encoding is set
with +response.setBodyEncoding()+.
|+"complete"+ | |
Emitted exactly once for each message. No arguments.
After emitted no other events will be emitted on the response.
|=========================================================
+response.statusCode+ ::
The 3-digit HTTP response status code. E.G. +404+.
+response.httpVersion+ ::
The HTTP version of the connected-to server. Probably either
+"1.1"+ or +"1.0"+.
+response.headers+ ::
The response headers. An Array of 2-element arrays.
+response.setBodyEncoding(encoding)+ ::
Set the encoding for the response body. Either +"utf8"+ or +"raw"+.
Defaults to raw.
=== TCP
==== +node.tcp.Server+
Here is an example of a echo server which listens for connections
on port 7000
----------------------------------------
function echo (socket) {
socket.setEncoding("utf8");
socket.addListener("connect", function () {
socket.send("hello\r\n");
});
socket.addListener("receive", function (data) {
socket.send(data);
});
socket.addListener("eof", function () {
socket.send("goodbye\r\n");
socket.close();
});
}
var server = node.tcp.createServer(echo, {backlog: 1024});
server.listen(7000, "localhost");
----------------------------------------
[cols="1,2,10",options="header"]
|=========================================================
|Event | Parameters | Notes
|+"connection"+ | +connection+ | Emitted when a new connection is made.
+connection+ is an instance of +node.tcp.Connection+.
|=========================================================
+node.tcp.createServer(connection_listener, options={});+ ::
Creates a new TCP server.
+
The +connection_listener+ argument is automatically set as a listener for
the +"connection"+ event.
+
+options+ for now only supports one option:
+backlog+ which should be an integer and describes
how large of a connection backlog the operating system should
maintain for this server. The +backlog+ defaults
to 1024.
+server.listen(port, host=null)+ ::
Tells the server to listen for TCP connections to +port+
and +host+. Note, +host+ is optional. If
+host+ is not specified the server will accept
connections to any IP address on the specified port.
+server.close()+::
Stops the server from accepting new connections.
==== +node.tcp.Connection+
This object is used as a TCP client and also as a server-side
socket for +node.tcp.Server+.
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|=========================================================
|Event | Parameters | Notes
|+"connect"+ | | Call once the connection is established.
|+"receive"+ | +data+ | Called when data is received on the
connection. Encoding of data is set
by +connection.setEncoding()+. +data+
will either be a string, in the case of
utf8, or an array of integer in the case
of raw encoding.
|+"eof"+ | | Called when the other end of the
connection sends a FIN packet.
After this is emitted the +readyState+
will be +"writeOnly"+. One should probably
just call +connection.close()+ when this
event is emitted.
|+"disconnect"+ | +had_error+ | Emitted once the connection is fully
disconnected. The argument +had_error+
is a boolean which says if the connection
was closed due to a transmission error.
(TODO: access error codes.)
|=========================================================
+node.tcp.createConnection(port, host="127.0.0.1")+::
Creates a new connection object and
opens a connection to the specified +port+ and
+host+. If the second parameter is omitted, localhost is
assumed.
+connection.remoteAddress+::
The string representation of the remote IP address. For example,
+"74.125.127.100"+ or +"2001:4860:a005::68"+.
+
This member is only present in server-side connections.
+connection.readyState+::
Either +"closed"+, +"open"+, +"opening"+, +"readOnly"+, or +"writeOnly"+.
+connection.setEncoding(encoding)+::
Sets the encoding (either +"utf8"+ or +"raw"+) for data that is received.
+connection.send(data, encoding="ascii")+::
Sends data on the connection. The data should be eithre an array
of integers (for raw binary) or a string (for utf8 or ascii).
The second parameter specifies the encoding in the case of a
string--it defaults to ASCII because encoding to UTF8 is
rather slow.
+connection.close()+::
Half-closes the connection. I.E. sends a FIN packet. It is
possible the server will still send some data. After calling
this +readyState+ will be +"readOnly"+.
+connection.fullClose()+::
Close both ends of the connection. Data that is received
after this call is responded to with RST packets. If you don't
know about this, just use +close()+.
+connection.forceClose()+::
Ensures that no more I/O activity happens on this socket. Only
necessary in case of errors (parse error or so).
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