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// Copyright 2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Flags: --expose-debug-as debug
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// The functions used for testing backtraces.
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function Point(x, y) {
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this.x = x;
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this.y = y;
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};
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Point.prototype.distanceTo = function(p) {
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debugger;
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return Math.sqrt(Math.pow(Math.abs(this.x - p.x), 2) + Math.pow(Math.abs(this.y - p.y), 2))
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}
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p1 = new Point(1,1);
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p2 = new Point(2,2);
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p1.distanceTo = function(p) {
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return p.distanceTo(this);
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}
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function distance(p, q) {
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return p.distanceTo(q);
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}
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function createPoint(x, y) {
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return new Point(x, y);
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}
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a=[1,2,distance];
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// Get the Debug object exposed from the debug context global object.
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Debug = debug.Debug
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testConstructor = false; // Flag to control which part of the test is run.
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listenerCalled = false;
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exception = false;
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function safeEval(code) {
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try {
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return eval('(' + code + ')');
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} catch (e) {
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return undefined;
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}
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}
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function listener(event, exec_state, event_data, data) {
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try {
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if (event == Debug.DebugEvent.Break)
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{
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if (!testConstructor) {
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// The expected backtrace is
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// 0: Call distance on Point where distance is a property on the prototype
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// 1: Call distance on Point where distance is a direct property
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// 2: Call on function an array element 2
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// 3: [anonymous]
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assertEquals("#<Point>.distanceTo(p=#<Point>)", exec_state.frame(0).invocationText());
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assertEquals("#<Point>.distanceTo(p=#<Point>)", exec_state.frame(1).invocationText());
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assertEquals("#<Array>[2](aka distance)(p=#<Point>, q=#<Point>)", exec_state.frame(2).invocationText());
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assertEquals("[anonymous]()", exec_state.frame(3).invocationText());
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listenerCalled = true;
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} else {
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// The expected backtrace is
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// 0: Call Point constructor
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// 1: Call on global function createPoint
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// 2: [anonymous]
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assertEquals("new Point(x=0, y=0)", exec_state.frame(0).invocationText());
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assertEquals("createPoint(x=0, y=0)", exec_state.frame(1).invocationText());
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assertEquals("[anonymous]()", exec_state.frame(2).invocationText());
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listenerCalled = true;
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}
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}
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} catch (e) {
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exception = e
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};
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};
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// Add the debug event listener.
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Debug.setListener(listener);
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// Set a break point and call to invoke the debug event listener.
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a[2](p1, p2)
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// Make sure that the debug event listener vas invoked.
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assertTrue(listenerCalled);
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assertFalse(exception, "exception in listener")
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// Set a break point and call to invoke the debug event listener.
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listenerCalled = false;
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testConstructor = true;
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Debug.setBreakPoint(Point, 0, 0);
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createPoint(0, 0);
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// Make sure that the debug event listener vas invoked (again).
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assertTrue(listenerCalled);
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assertFalse(exception, "exception in listener")
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