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// Copyright 2006-2008 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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#ifndef V8_X64_MACRO_ASSEMBLER_X64_H_
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#define V8_X64_MACRO_ASSEMBLER_X64_H_
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#include "assembler.h"
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namespace v8 {
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namespace internal {
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// Default scratch register used by MacroAssembler (and other code that needs
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// a spare register). The register isn't callee save, and not used by the
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// function calling convention.
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static const Register kScratchRegister = r10;
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// Forward declaration.
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class JumpTarget;
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// Helper types to make flags easier to read at call sites.
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enum InvokeFlag {
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CALL_FUNCTION,
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JUMP_FUNCTION
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};
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enum CodeLocation {
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IN_JAVASCRIPT,
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IN_JS_ENTRY,
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IN_C_ENTRY
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};
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enum HandlerType {
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TRY_CATCH_HANDLER,
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TRY_FINALLY_HANDLER,
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JS_ENTRY_HANDLER
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};
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// MacroAssembler implements a collection of frequently used macros.
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class MacroAssembler: public Assembler {
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public:
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MacroAssembler(void* buffer, int size);
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// ---------------------------------------------------------------------------
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// GC Support
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// Set the remembered set bit for [object+offset].
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// object is the object being stored into, value is the object being stored.
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// If offset is zero, then the scratch register contains the array index into
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// the elements array represented as a Smi.
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// All registers are clobbered by the operation.
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void RecordWrite(Register object,
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int offset,
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Register value,
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Register scratch);
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#ifdef ENABLE_DEBUGGER_SUPPORT
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// ---------------------------------------------------------------------------
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// Debugger Support
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void SaveRegistersToMemory(RegList regs);
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void RestoreRegistersFromMemory(RegList regs);
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void PushRegistersFromMemory(RegList regs);
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void PopRegistersToMemory(RegList regs);
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void CopyRegistersFromStackToMemory(Register base,
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Register scratch,
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RegList regs);
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#endif
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// ---------------------------------------------------------------------------
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// Activation frames
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void EnterInternalFrame() { EnterFrame(StackFrame::INTERNAL); }
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void LeaveInternalFrame() { LeaveFrame(StackFrame::INTERNAL); }
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void EnterConstructFrame() { EnterFrame(StackFrame::CONSTRUCT); }
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void LeaveConstructFrame() { LeaveFrame(StackFrame::CONSTRUCT); }
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// Enter specific kind of exit frame; either EXIT or
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// EXIT_DEBUG. Expects the number of arguments in register eax and
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// sets up the number of arguments in register edi and the pointer
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// to the first argument in register esi.
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void EnterExitFrame(StackFrame::Type type);
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// Leave the current exit frame. Expects the return value in
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// register eax:edx (untouched) and the pointer to the first
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// argument in register esi.
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void LeaveExitFrame(StackFrame::Type type);
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// ---------------------------------------------------------------------------
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// JavaScript invokes
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// Invoke the JavaScript function code by either calling or jumping.
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void InvokeCode(const Operand& code,
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const ParameterCount& expected,
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const ParameterCount& actual,
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InvokeFlag flag);
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void InvokeCode(Handle<Code> code,
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const ParameterCount& expected,
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const ParameterCount& actual,
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RelocInfo::Mode rmode,
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InvokeFlag flag);
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// Invoke the JavaScript function in the given register. Changes the
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// current context to the context in the function before invoking.
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void InvokeFunction(Register function,
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const ParameterCount& actual,
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InvokeFlag flag);
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// Invoke specified builtin JavaScript function. Adds an entry to
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// the unresolved list if the name does not resolve.
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void InvokeBuiltin(Builtins::JavaScript id, InvokeFlag flag);
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// Store the code object for the given builtin in the target register.
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void GetBuiltinEntry(Register target, Builtins::JavaScript id);
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// Expression support
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void Set(Register dst, int64_t x);
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void Set(const Operand& dst, int64_t x);
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// Compare object type for heap object.
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// Incoming register is heap_object and outgoing register is map.
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void CmpObjectType(Register heap_object, InstanceType type, Register map);
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// Compare instance type for map.
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void CmpInstanceType(Register map, InstanceType type);
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// FCmp is similar to integer cmp, but requires unsigned
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// jcc instructions (je, ja, jae, jb, jbe, je, and jz).
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void FCmp();
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// ---------------------------------------------------------------------------
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// Exception handling
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// Push a new try handler and link into try handler chain.
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// The return address must be pushed before calling this helper.
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// On exit, rax contains TOS (next_sp).
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void PushTryHandler(CodeLocation try_location, HandlerType type);
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// ---------------------------------------------------------------------------
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// Inline caching support
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// Generates code that verifies that the maps of objects in the
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// prototype chain of object hasn't changed since the code was
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// generated and branches to the miss label if any map has. If
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// necessary the function also generates code for security check
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// in case of global object holders. The scratch and holder
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// registers are always clobbered, but the object register is only
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// clobbered if it the same as the holder register. The function
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// returns a register containing the holder - either object_reg or
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// holder_reg.
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Register CheckMaps(JSObject* object, Register object_reg,
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JSObject* holder, Register holder_reg,
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Register scratch, Label* miss);
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// Generate code for checking access rights - used for security checks
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// on access to global objects across environments. The holder register
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// is left untouched, but the scratch register is clobbered.
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void CheckAccessGlobalProxy(Register holder_reg,
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Register scratch,
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Label* miss);
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// ---------------------------------------------------------------------------
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// Support functions.
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// Check if result is zero and op is negative.
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void NegativeZeroTest(Register result, Register op, Label* then_label);
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// Check if result is zero and op is negative in code using jump targets.
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void NegativeZeroTest(CodeGenerator* cgen,
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Register result,
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Register op,
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JumpTarget* then_target);
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// Check if result is zero and any of op1 and op2 are negative.
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// Register scratch is destroyed, and it must be different from op2.
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void NegativeZeroTest(Register result, Register op1, Register op2,
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Register scratch, Label* then_label);
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// Try to get function prototype of a function and puts the value in
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// the result register. Checks that the function really is a
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// function and jumps to the miss label if the fast checks fail. The
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// function register will be untouched; the other registers may be
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// clobbered.
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void TryGetFunctionPrototype(Register function,
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Register result,
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Register scratch,
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Label* miss);
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// Generates code for reporting that an illegal operation has
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// occurred.
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void IllegalOperation(int num_arguments);
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// ---------------------------------------------------------------------------
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// Runtime calls
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// Call a code stub.
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void CallStub(CodeStub* stub);
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// Return from a code stub after popping its arguments.
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void StubReturn(int argc);
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// Call a runtime routine.
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// Eventually this should be used for all C calls.
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void CallRuntime(Runtime::Function* f, int num_arguments);
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// Convenience function: Same as above, but takes the fid instead.
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void CallRuntime(Runtime::FunctionId id, int num_arguments);
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// Tail call of a runtime routine (jump).
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// Like JumpToBuiltin, but also takes care of passing the number
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// of arguments.
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void TailCallRuntime(const ExternalReference& ext, int num_arguments);
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// Jump to the builtin routine.
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void JumpToBuiltin(const ExternalReference& ext);
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// ---------------------------------------------------------------------------
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// Utilities
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void Ret();
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struct Unresolved {
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int pc;
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uint32_t flags; // see Bootstrapper::FixupFlags decoders/encoders.
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const char* name;
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};
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List<Unresolved>* unresolved() { return &unresolved_; }
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Handle<Object> CodeObject() { return code_object_; }
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// ---------------------------------------------------------------------------
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// StatsCounter support
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void SetCounter(StatsCounter* counter, int value);
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void IncrementCounter(StatsCounter* counter, int value);
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void DecrementCounter(StatsCounter* counter, int value);
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// ---------------------------------------------------------------------------
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// Debugging
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// Calls Abort(msg) if the condition cc is not satisfied.
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// Use --debug_code to enable.
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void Assert(Condition cc, const char* msg);
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// Like Assert(), but always enabled.
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void Check(Condition cc, const char* msg);
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// Print a message to stdout and abort execution.
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void Abort(const char* msg);
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// Verify restrictions about code generated in stubs.
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void set_generating_stub(bool value) { generating_stub_ = value; }
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bool generating_stub() { return generating_stub_; }
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void set_allow_stub_calls(bool value) { allow_stub_calls_ = value; }
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bool allow_stub_calls() { return allow_stub_calls_; }
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private:
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List<Unresolved> unresolved_;
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bool generating_stub_;
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bool allow_stub_calls_;
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Handle<Object> code_object_; // This handle will be patched with the code
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// code object on installation.
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// Helper functions for generating invokes.
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void InvokePrologue(const ParameterCount& expected,
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const ParameterCount& actual,
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Handle<Code> code_constant,
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const Operand& code_operand,
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Label* done,
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InvokeFlag flag);
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// Get the code for the given builtin. Returns if able to resolve
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// the function in the 'resolved' flag.
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Handle<Code> ResolveBuiltin(Builtins::JavaScript id, bool* resolved);
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// Activation support.
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void EnterFrame(StackFrame::Type type);
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void LeaveFrame(StackFrame::Type type);
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};
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// The code patcher is used to patch (typically) small parts of code e.g. for
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// debugging and other types of instrumentation. When using the code patcher
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// the exact number of bytes specified must be emitted. Is not legal to emit
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// relocation information. If any of these constraints are violated it causes
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// an assertion.
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class CodePatcher {
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public:
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CodePatcher(byte* address, int size);
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virtual ~CodePatcher();
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// Macro assembler to emit code.
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MacroAssembler* masm() { return &masm_; }
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private:
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byte* address_; // The address of the code being patched.
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int size_; // Number of bytes of the expected patch size.
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MacroAssembler masm_; // Macro assembler used to generate the code.
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};
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// -----------------------------------------------------------------------------
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// Static helper functions.
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// Generate an Operand for loading a field from an object.
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static inline Operand FieldOperand(Register object, int offset) {
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return Operand(object, offset - kHeapObjectTag);
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}
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// Generate an Operand for loading an indexed field from an object.
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static inline Operand FieldOperand(Register object,
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Register index,
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ScaleFactor scale,
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int offset) {
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return Operand(object, index, scale, offset - kHeapObjectTag);
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}
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#ifdef GENERATED_CODE_COVERAGE
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extern void LogGeneratedCodeCoverage(const char* file_line);
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#define CODE_COVERAGE_STRINGIFY(x) #x
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#define CODE_COVERAGE_TOSTRING(x) CODE_COVERAGE_STRINGIFY(x)
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#define __FILE_LINE__ __FILE__ ":" CODE_COVERAGE_TOSTRING(__LINE__)
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#define ACCESS_MASM(masm) { \
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byte* x64_coverage_function = \
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reinterpret_cast<byte*>(FUNCTION_ADDR(LogGeneratedCodeCoverage)); \
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masm->pushfd(); \
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masm->pushad(); \
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masm->push(Immediate(reinterpret_cast<int>(&__FILE_LINE__))); \
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masm->call(x64_coverage_function, RelocInfo::RUNTIME_ENTRY); \
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masm->pop(rax); \
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masm->popad(); \
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masm->popfd(); \
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} \
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masm->
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#else
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#define ACCESS_MASM(masm) masm->
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#endif
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} } // namespace v8::internal
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#endif // V8_X64_MACRO_ASSEMBLER_X64_H_
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