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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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var isArray = Array.isArray;
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var domain;
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function EventEmitter() {
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if (exports.usingDomains) {
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// if there is an active domain, then attach to it.
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domain = domain || require('domain');
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if (domain.active && !(this instanceof domain.Domain)) {
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this.domain = domain.active;
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}
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}
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}
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exports.EventEmitter = EventEmitter;
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// By default EventEmitters will print a warning if more than
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// 10 listeners are added to it. This is a useful default which
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// helps finding memory leaks.
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//
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// Obviously not all Emitters should be limited to 10. This function allows
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// that to be increased. Set to zero for unlimited.
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var defaultMaxListeners = 10;
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EventEmitter.prototype.setMaxListeners = function(n) {
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if (!this._events) this._events = {};
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this._maxListeners = n;
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};
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domain: Properly exit() on domain disposal
This addresses #4034. There are two problems happening:
1. The domain is not exited automatically when calling dispose() on it.
Then, since the domain is disposed, attempting to exit it again will do
nothing.
2. The active domain is stored on process.domain. Since thrown errors
call `process.emit('uncaughtException', er)`, and the process is an
event emitter with a `.domain` member, it re-enters the domain a second
time before calling the error handler, pushing it onto the stack again.
Thus, if the handler calls `domain.dispose()`, then the domain is now on
the stack twice, and cannot be exited properly. Since the domain is
disposed, any subsequent IO will be no-op'ed, since we've declared that
this context is done and best forgotten.
The solution here is twofold:
1. In EventEmitter.emit, do not enter the domain if `this===process`.
2. Automatically exit the domain when calling `domain.dispose()`.
12 years ago
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// non-global reference, for speed.
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var PROCESS;
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EventEmitter.prototype.emit = function() {
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var type = arguments[0];
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// If there is no 'error' event listener then throw.
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if (type === 'error') {
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if (!this._events || !this._events.error ||
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(isArray(this._events.error) && !this._events.error.length))
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{
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if (this.domain) {
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var er = arguments[1];
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er.domain_emitter = this;
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er.domain = this.domain;
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er.domain_thrown = false;
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this.domain.emit('error', er);
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return false;
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}
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if (arguments[1] instanceof Error) {
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throw arguments[1]; // Unhandled 'error' event
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} else {
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throw new Error("Uncaught, unspecified 'error' event.");
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}
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return false;
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}
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}
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if (!this._events) return false;
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var handler = this._events[type];
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if (!handler) return false;
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if (typeof handler == 'function') {
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if (this.domain) {
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domain: Properly exit() on domain disposal
This addresses #4034. There are two problems happening:
1. The domain is not exited automatically when calling dispose() on it.
Then, since the domain is disposed, attempting to exit it again will do
nothing.
2. The active domain is stored on process.domain. Since thrown errors
call `process.emit('uncaughtException', er)`, and the process is an
event emitter with a `.domain` member, it re-enters the domain a second
time before calling the error handler, pushing it onto the stack again.
Thus, if the handler calls `domain.dispose()`, then the domain is now on
the stack twice, and cannot be exited properly. Since the domain is
disposed, any subsequent IO will be no-op'ed, since we've declared that
this context is done and best forgotten.
The solution here is twofold:
1. In EventEmitter.emit, do not enter the domain if `this===process`.
2. Automatically exit the domain when calling `domain.dispose()`.
12 years ago
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PROCESS = PROCESS || process;
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if (this !== PROCESS) {
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this.domain.enter();
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}
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}
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switch (arguments.length) {
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// fast cases
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case 1:
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handler.call(this);
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break;
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case 2:
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handler.call(this, arguments[1]);
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break;
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case 3:
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handler.call(this, arguments[1], arguments[2]);
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break;
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// slower
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default:
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var l = arguments.length;
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var args = new Array(l - 1);
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for (var i = 1; i < l; i++) args[i - 1] = arguments[i];
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handler.apply(this, args);
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}
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domain: Properly exit() on domain disposal
This addresses #4034. There are two problems happening:
1. The domain is not exited automatically when calling dispose() on it.
Then, since the domain is disposed, attempting to exit it again will do
nothing.
2. The active domain is stored on process.domain. Since thrown errors
call `process.emit('uncaughtException', er)`, and the process is an
event emitter with a `.domain` member, it re-enters the domain a second
time before calling the error handler, pushing it onto the stack again.
Thus, if the handler calls `domain.dispose()`, then the domain is now on
the stack twice, and cannot be exited properly. Since the domain is
disposed, any subsequent IO will be no-op'ed, since we've declared that
this context is done and best forgotten.
The solution here is twofold:
1. In EventEmitter.emit, do not enter the domain if `this===process`.
2. Automatically exit the domain when calling `domain.dispose()`.
12 years ago
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if (this.domain && this !== PROCESS) {
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this.domain.exit();
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}
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return true;
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} else if (isArray(handler)) {
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if (this.domain) {
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domain: Properly exit() on domain disposal
This addresses #4034. There are two problems happening:
1. The domain is not exited automatically when calling dispose() on it.
Then, since the domain is disposed, attempting to exit it again will do
nothing.
2. The active domain is stored on process.domain. Since thrown errors
call `process.emit('uncaughtException', er)`, and the process is an
event emitter with a `.domain` member, it re-enters the domain a second
time before calling the error handler, pushing it onto the stack again.
Thus, if the handler calls `domain.dispose()`, then the domain is now on
the stack twice, and cannot be exited properly. Since the domain is
disposed, any subsequent IO will be no-op'ed, since we've declared that
this context is done and best forgotten.
The solution here is twofold:
1. In EventEmitter.emit, do not enter the domain if `this===process`.
2. Automatically exit the domain when calling `domain.dispose()`.
12 years ago
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PROCESS = PROCESS || process;
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if (this !== PROCESS) {
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this.domain.enter();
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}
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}
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var l = arguments.length;
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var args = new Array(l - 1);
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for (var i = 1; i < l; i++) args[i - 1] = arguments[i];
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var listeners = handler.slice();
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for (var i = 0, l = listeners.length; i < l; i++) {
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listeners[i].apply(this, args);
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}
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domain: Properly exit() on domain disposal
This addresses #4034. There are two problems happening:
1. The domain is not exited automatically when calling dispose() on it.
Then, since the domain is disposed, attempting to exit it again will do
nothing.
2. The active domain is stored on process.domain. Since thrown errors
call `process.emit('uncaughtException', er)`, and the process is an
event emitter with a `.domain` member, it re-enters the domain a second
time before calling the error handler, pushing it onto the stack again.
Thus, if the handler calls `domain.dispose()`, then the domain is now on
the stack twice, and cannot be exited properly. Since the domain is
disposed, any subsequent IO will be no-op'ed, since we've declared that
this context is done and best forgotten.
The solution here is twofold:
1. In EventEmitter.emit, do not enter the domain if `this===process`.
2. Automatically exit the domain when calling `domain.dispose()`.
12 years ago
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if (this.domain && this !== PROCESS) {
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this.domain.exit();
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}
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return true;
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} else {
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return false;
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}
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};
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EventEmitter.prototype.addListener = function(type, listener) {
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if ('function' !== typeof listener) {
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throw new Error('addListener only takes instances of Function');
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}
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if (!this._events) this._events = {};
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// To avoid recursion in the case that type == "newListeners"! Before
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// adding it to the listeners, first emit "newListeners".
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this.emit('newListener', type, typeof listener.listener === 'function' ?
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listener.listener : listener);
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if (!this._events[type]) {
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// Optimize the case of one listener. Don't need the extra array object.
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this._events[type] = listener;
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} else if (isArray(this._events[type])) {
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// If we've already got an array, just append.
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this._events[type].push(listener);
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} else {
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// Adding the second element, need to change to array.
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this._events[type] = [this._events[type], listener];
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}
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// Check for listener leak
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if (isArray(this._events[type]) && !this._events[type].warned) {
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var m;
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if (this._maxListeners !== undefined) {
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m = this._maxListeners;
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} else {
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m = defaultMaxListeners;
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}
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if (m && m > 0 && this._events[type].length > m) {
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this._events[type].warned = true;
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console.error('(node) warning: possible EventEmitter memory ' +
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'leak detected. %d listeners added. ' +
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'Use emitter.setMaxListeners() to increase limit.',
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this._events[type].length);
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console.trace();
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}
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}
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return this;
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};
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EventEmitter.prototype.on = EventEmitter.prototype.addListener;
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EventEmitter.prototype.once = function(type, listener) {
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if ('function' !== typeof listener) {
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throw new Error('.once only takes instances of Function');
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}
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var self = this;
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function g() {
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self.removeListener(type, g);
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listener.apply(this, arguments);
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};
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g.listener = listener;
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self.on(type, g);
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return this;
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};
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EventEmitter.prototype.removeListener = function(type, listener) {
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if ('function' !== typeof listener) {
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throw new Error('removeListener only takes instances of Function');
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}
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// does not use listeners(), so no side effect of creating _events[type]
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if (!this._events || !this._events[type]) return this;
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var list = this._events[type];
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if (isArray(list)) {
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var position = -1;
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for (var i = 0, length = list.length; i < length; i++) {
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if (list[i] === listener ||
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(list[i].listener && list[i].listener === listener))
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{
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position = i;
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break;
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}
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}
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if (position < 0) return this;
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list.splice(position, 1);
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if (list.length == 0)
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delete this._events[type];
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} else if (list === listener ||
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(list.listener && list.listener === listener))
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{
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delete this._events[type];
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}
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return this;
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};
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EventEmitter.prototype.removeAllListeners = function(type) {
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if (arguments.length === 0) {
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this._events = {};
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return this;
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}
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// does not use listeners(), so no side effect of creating _events[type]
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if (type && this._events && this._events[type]) this._events[type] = null;
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return this;
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};
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EventEmitter.prototype.listeners = function(type) {
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if (!this._events) this._events = {};
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if (!this._events[type]) this._events[type] = [];
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if (!isArray(this._events[type])) {
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this._events[type] = [this._events[type]];
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}
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return this._events[type];
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};
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