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# Executing JavaScript
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Stability: 2 - Stable
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<!--name=vm-->
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You can access this module with:
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```js
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const vm = require('vm');
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```
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JavaScript code can be compiled and run immediately or compiled, saved, and run
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later.
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## Class: Script
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A class for holding precompiled scripts, and running them in specific sandboxes.
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### new vm.Script(code, options)
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Creating a new `Script` compiles `code` but does not run it. Instead, the
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created `vm.Script` object represents this compiled code. This script can be run
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later many times using methods below. The returned script is not bound to any
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global object. It is bound before each run, just for that run.
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The options when creating a script are:
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- `filename`: allows you to control the filename that shows up in any stack
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traces produced from this script.
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- `lineOffset`: allows you to add an offset to the line number that is
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displayed in stack traces
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- `columnOffset`: allows you to add an offset to the column number that is
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displayed in stack traces
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- `displayErrors`: if `true`, on error, attach the line of code that caused
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the error to the stack trace. Applies only to syntax errors compiling the
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code; errors while running the code are controlled by the options to the
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script's methods.
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- `timeout`: a number of milliseconds to execute `code` before terminating
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execution. If execution is terminated, an [`Error`][] will be thrown.
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- `cachedData`: an optional `Buffer` with V8's code cache data for the supplied
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source. When supplied `cachedDataRejected` value will be set to either
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`true` or `false` depending on acceptance of the data by V8.
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- `produceCachedData`: if `true` and no `cachedData` is present - V8 tries to
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produce code cache data for `code`. Upon success, a `Buffer` with V8's code
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cache data will be produced and stored in `cachedData` property of the
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returned `vm.Script` instance. `cachedDataProduced` value will be set to
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either `true` or `false` depending on whether code cache data is produced
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successfully.
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### script.runInContext(contextifiedSandbox[, options])
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Similar to [`vm.runInContext()`][] but a method of a precompiled `Script`
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object. `script.runInContext()` runs `script`'s compiled code in
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`contextifiedSandbox` and returns the result. Running code does not have access
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to local scope.
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`script.runInContext()` takes the same options as
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[`script.runInThisContext()`][].
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Example: compile code that increments a global variable and sets one, then
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execute the code multiple times. These globals are contained in the sandbox.
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```js
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const util = require('util');
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const vm = require('vm');
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var sandbox = {
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animal: 'cat',
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count: 2
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};
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var context = new vm.createContext(sandbox);
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var script = new vm.Script('count += 1; name = "kitty"');
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for (var i = 0; i < 10; ++i) {
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script.runInContext(context);
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}
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console.log(util.inspect(sandbox));
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// { animal: 'cat', count: 12, name: 'kitty' }
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```
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Note that running untrusted code is a tricky business requiring great care.
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`script.runInContext()` is quite useful, but safely running untrusted code
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requires a separate process.
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### script.runInNewContext([sandbox][, options])
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Similar to [`vm.runInNewContext()`][] but a method of a precompiled `Script`
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object. `script.runInNewContext()` contextifies `sandbox` if passed or creates a
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new contextified sandbox if it's omitted, and then runs `script`'s compiled code
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with the sandbox as the global object and returns the result. Running code does
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not have access to local scope.
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`script.runInNewContext()` takes the same options as
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[`script.runInThisContext()`][].
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Example: compile code that sets a global variable, then execute the code
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multiple times in different contexts. These globals are set on and contained in
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the sandboxes.
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```js
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const util = require('util');
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const vm = require('vm');
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const sandboxes = [{}, {}, {}];
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const script = new vm.Script('globalVar = "set"');
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sandboxes.forEach((sandbox) => {
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script.runInNewContext(sandbox);
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});
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console.log(util.inspect(sandboxes));
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// [{ globalVar: 'set' }, { globalVar: 'set' }, { globalVar: 'set' }]
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```
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Note that running untrusted code is a tricky business requiring great care.
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`script.runInNewContext()` is quite useful, but safely running untrusted code
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requires a separate process.
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### script.runInThisContext([options])
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Similar to [`vm.runInThisContext()`]() but a method of a precompiled `Script`
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object. `script.runInThisContext()` runs `script`'s compiled code and returns
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the result. Running code does not have access to local scope, but does have
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access to the current `global` object.
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Example of using `script.runInThisContext()` to compile code once and run it
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multiple times:
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```js
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const vm = require('vm');
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global.globalVar = 0;
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const script = new vm.Script('globalVar += 1', { filename: 'myfile.vm' });
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for (var i = 0; i < 1000; ++i) {
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script.runInThisContext();
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}
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console.log(globalVar);
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// 1000
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```
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The options for running a script are:
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- `filename`: allows you to control the filename that shows up in any stack
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traces produced.
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- `lineOffset`: allows you to add an offset to the line number that is
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displayed in stack traces
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- `columnOffset`: allows you to add an offset to the column number that is
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displayed in stack traces
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- `displayErrors`: if `true`, on error, attach the line of code that caused
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the error to the stack trace. Applies only to runtime errors executing the
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code; it is impossible to create a `Script` instance with syntax errors, as
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the constructor will throw.
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- `timeout`: a number of milliseconds to execute the script before terminating
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execution. If execution is terminated, an [`Error`][] will be thrown.
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## vm.createContext([sandbox])
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If given a `sandbox` object, will "contextify" that sandbox so that it can be
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used in calls to [`vm.runInContext()`][] or [`script.runInContext()`][]. Inside
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scripts run as such, `sandbox` will be the global object, retaining all its
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existing properties but also having the built-in objects and functions any
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standard [global object][] has. Outside of scripts run by the vm module,
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`sandbox` will be unchanged.
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If not given a sandbox object, returns a new, empty contextified sandbox object
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you can use.
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This function is useful for creating a sandbox that can be used to run multiple
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scripts, e.g. if you were emulating a web browser it could be used to create a
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single sandbox representing a window's global object, then run all `<script>`
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tags together inside that sandbox.
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## vm.isContext(sandbox)
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Returns whether or not a sandbox object has been contextified by calling
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[`vm.createContext()`][] on it.
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## vm.runInContext(code, contextifiedSandbox[, options])
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`vm.runInContext()` compiles `code`, then runs it in `contextifiedSandbox` and
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returns the result. Running code does not have access to local scope. The
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`contextifiedSandbox` object must have been previously contextified via
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[`vm.createContext()`][]; it will be used as the global object for `code`.
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`vm.runInContext()` takes the same options as [`vm.runInThisContext()`][].
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Example: compile and execute different scripts in a single existing context.
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```js
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const util = require('util');
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const vm = require('vm');
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const sandbox = { globalVar: 1 };
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vm.createContext(sandbox);
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for (var i = 0; i < 10; ++i) {
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vm.runInContext('globalVar *= 2;', sandbox);
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}
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console.log(util.inspect(sandbox));
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// { globalVar: 1024 }
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```
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Note that running untrusted code is a tricky business requiring great care.
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`vm.runInContext()` is quite useful, but safely running untrusted code requires
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a separate process.
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## vm.runInDebugContext(code)
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`vm.runInDebugContext()` compiles and executes `code` inside the V8 debug
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context. The primary use case is to get access to the V8 debug object:
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```js
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const Debug = vm.runInDebugContext('Debug');
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Debug.scripts().forEach(function(script) { console.log(script.name); });
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```
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Note that the debug context and object are intrinsically tied to V8's debugger
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implementation and may change (or even get removed) without prior warning.
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The debug object can also be exposed with the `--expose_debug_as=` switch.
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## vm.runInNewContext(code[, sandbox][, options])
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`vm.runInNewContext()` compiles `code`, contextifies `sandbox` if passed or
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creates a new contextified sandbox if it's omitted, and then runs the code with
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the sandbox as the global object and returns the result.
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`vm.runInNewContext()` takes the same options as [`vm.runInThisContext()`][].
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Example: compile and execute code that increments a global variable and sets a
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new one. These globals are contained in the sandbox.
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```js
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const util = require('util');
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const vm = require('vm');
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const sandbox = {
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animal: 'cat',
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count: 2
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};
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vm.runInNewContext('count += 1; name = "kitty"', sandbox);
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console.log(util.inspect(sandbox));
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// { animal: 'cat', count: 3, name: 'kitty' }
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```
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Note that running untrusted code is a tricky business requiring great care.
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`vm.runInNewContext()` is quite useful, but safely running untrusted code requires
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a separate process.
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## vm.runInThisContext(code[, options])
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`vm.runInThisContext()` compiles `code`, runs it and returns the result. Running
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code does not have access to local scope, but does have access to the current
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`global` object.
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Example of using `vm.runInThisContext()` and [`eval()`][] to run the same code:
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```js
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const vm = require('vm');
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var localVar = 'initial value';
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const vmResult = vm.runInThisContext('localVar = "vm";');
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console.log('vmResult: ', vmResult);
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console.log('localVar: ', localVar);
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const evalResult = eval('localVar = "eval";');
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console.log('evalResult: ', evalResult);
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console.log('localVar: ', localVar);
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// vmResult: 'vm', localVar: 'initial value'
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// evalResult: 'eval', localVar: 'eval'
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```
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`vm.runInThisContext()` does not have access to the local scope, so `localVar`
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is unchanged. [`eval()`][] does have access to the local scope, so `localVar` is
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changed.
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In this way `vm.runInThisContext()` is much like an [indirect `eval()` call][],
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e.g. `(0,eval)('code')`. However, it also has the following additional options:
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- `filename`: allows you to control the filename that shows up in any stack
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traces produced.
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- `lineOffset`: allows you to add an offset to the line number that is
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displayed in stack traces
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- `columnOffset`: allows you to add an offset to the column number that is
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displayed in stack traces
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- `displayErrors`: if `true`, on error, attach the line of code that caused
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the error to the stack trace. Will capture both syntax errors from compiling
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`code` and runtime errors thrown by executing the compiled code. Defaults to
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`true`.
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- `timeout`: a number of milliseconds to execute `code` before terminating
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execution. If execution is terminated, an [`Error`][] will be thrown.
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[indirect `eval()` call]: https://es5.github.io/#x10.4.2
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[global object]: https://es5.github.io/#x15.1
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[`Error`]: errors.html#errors_class_error
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[`script.runInContext()`]: #vm_script_runincontext_contextifiedsandbox_options
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[`script.runInThisContext()`]: #vm_script_runinthiscontext_options
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[`vm.createContext()`]: #vm_vm_createcontext_sandbox
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[`vm.runInContext()`]: #vm_vm_runincontext_code_contextifiedsandbox_options
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[`vm.runInNewContext()`]: #vm_vm_runinnewcontext_code_sandbox_options
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[`vm.runInThisContext()`]: #vm_vm_runinthiscontext_code_options
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[`eval()`]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/eval
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