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// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
var net = require('net');
var url = require('url');
var util = require('util');
var EventEmitter = require('events').EventEmitter;
var ClientRequest = require('_http_client').ClientRequest;
// New Agent code.
// The largest departure from the previous implementation is that
// an Agent instance holds connections for a variable number of host:ports.
// Surprisingly, this is still API compatible as far as third parties are
// concerned. The only code that really notices the difference is the
// request object.
// Another departure is that all code related to HTTP parsing is in
// ClientRequest.onSocket(). The Agent is now *strictly*
// concerned with managing a connection pool.
function Agent(options) {
if (!(this instanceof Agent))
return new Agent(options);
EventEmitter.call(this);
var self = this;
self.options = util._extend({}, options);
// don't confuse net and make it think that we're connecting to a pipe
self.options.path = null;
self.requests = {};
self.sockets = {};
self.freeSockets = {};
self.keepAliveMsecs = self.options.keepAliveMsecs || 1000;
self.keepAlive = self.options.keepAlive || false;
self.maxSockets = self.options.maxSockets || Agent.defaultMaxSockets;
self.on('free', function(socket, host, port, localAddress) {
var name = host + ':' + port;
if (localAddress) {
name += ':' + localAddress;
}
if (!socket.destroyed &&
self.requests[name] && self.requests[name].length) {
self.requests[name].shift().onSocket(socket);
if (self.requests[name].length === 0) {
// don't leak
delete self.requests[name];
}
} else {
// If there are no pending requests, then put it in
// the freeSockets pool, but only if we're allowed to do so.
var req = socket._httpMessage;
if (req &&
req.shouldKeepAlive &&
!socket.destroyed &&
self.options.keepAlive) {
var freeSockets = self.freeSockets[name];
var count = freeSockets ? freeSockets.length : 0;
if (self.sockets[name])
count += self.sockets[name].length;
if (count > self.maxSockets) {
socket.destroy();
} else {
freeSockets = freeSockets || [];
self.freeSockets[name] = freeSockets;
socket.setKeepAlive(true, self.keepAliveMsecs);
socket.unref();
socket._httpMessage = null;
freeSockets.push(socket);
}
} else {
socket.destroy();
}
}
});
}
12 years ago
util.inherits(Agent, EventEmitter);
exports.Agent = Agent;
Agent.defaultMaxSockets = Infinity;
Agent.prototype.createConnection = net.createConnection;
Agent.prototype.defaultPort = 80;
Agent.prototype.protocol = 'http:';
Agent.prototype.addRequest = function(req, host, port, localAddress) {
var name = host + ':' + port;
if (localAddress) {
name += ':' + localAddress;
}
if (!this.sockets[name]) {
this.sockets[name] = [];
}
if (this.freeSockets[name] && this.freeSockets[name].length) {
// we have a free socket, so use that.
var socket = this.freeSockets[name].shift();
// don't leak
if (!this.freeSockets[name].length)
delete this.freeSockets[name];
socket.ref();
req.onSocket(socket);
} else if (this.sockets[name].length < this.maxSockets) {
// If we are under maxSockets create a new one.
req.onSocket(this.createSocket(name, host, port, localAddress, req));
} else {
// We are over limit so we'll add it to the queue.
if (!this.requests[name]) {
this.requests[name] = [];
}
this.requests[name].push(req);
}
};
12 years ago
Agent.prototype.createSocket = function(name, host, port, localAddress, req) {
var self = this;
var options = util._extend({}, self.options);
options.port = port;
options.host = host;
options.localAddress = localAddress;
options.servername = host;
if (req) {
var hostHeader = req.getHeader('host');
if (hostHeader) {
options.servername = hostHeader.replace(/:.*$/, '');
}
}
var s = self.createConnection(options);
if (!self.sockets[name]) {
self.sockets[name] = [];
}
this.sockets[name].push(s);
12 years ago
function onFree() {
self.emit('free', s, host, port, localAddress);
}
s.on('free', onFree);
12 years ago
function onClose(err) {
// This is the only place where sockets get removed from the Agent.
// If you want to remove a socket from the pool, just close it.
// All socket errors end in a close event anyway.
self.removeSocket(s, name, host, port, localAddress);
}
s.on('close', onClose);
12 years ago
function onRemove() {
// We need this function for cases like HTTP 'upgrade'
// (defined by WebSockets) where we need to remove a socket from the pool
// because it'll be locked up indefinitely
self.removeSocket(s, name, host, port, localAddress);
s.removeListener('close', onClose);
s.removeListener('free', onFree);
s.removeListener('agentRemove', onRemove);
}
s.on('agentRemove', onRemove);
return s;
};
12 years ago
Agent.prototype.removeSocket = function(s, name, host, port, localAddress) {
if (this.sockets[name]) {
var index = this.sockets[name].indexOf(s);
if (index !== -1) {
this.sockets[name].splice(index, 1);
if (this.sockets[name].length === 0) {
// don't leak
delete this.sockets[name];
}
}
}
if (this.requests[name] && this.requests[name].length) {
var req = this.requests[name][0];
// If we have pending requests and a socket gets closed a new one
this.createSocket(name, host, port, localAddress, req).emit('free');
}
};
Agent.prototype.destroy = function() {
var sets = [this.freeSockets, this.sockets];
sets.forEach(function(set) {
Object.keys(set).forEach(function(name) {
set[name].forEach(function(socket) {
socket.destroy();
});
});
});
};
Agent.prototype.request = function(options, cb) {
if (typeof options === 'string') {
options = url.parse(options);
}
if (options && options.path && / /.test(options.path)) {
// The actual regex is more like /[^A-Za-z0-9\-._~!$&'()*+,;=/:@]/
// with an additional rule for ignoring percentage-escaped characters
// but that's a) hard to capture in a regular expression that performs
// well, and b) possibly too restrictive for real-world usage. That's
// why it only scans for spaces because those are guaranteed to create
// an invalid request.
throw new TypeError('Request path contains unescaped characters.');
} else if (options.protocol && options.protocol !== this.protocol) {
throw new Error('Protocol:' + options.protocol + ' not supported.');
}
options = util._extend({ agent: this, keepAlive: false }, options);
if (options.agent === false)
options.agent = new Agent(options);
return new ClientRequest(options, cb);
};
Agent.prototype.get = function(options, cb) {
var req = this.request(options, cb);
req.end();
return req;
};