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'use strict';
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// This value is used to prevent the nextTickQueue from becoming too
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// large and cause the process to run out of memory. When this value
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// is reached the nextTimeQueue array will be shortend (see tickDone
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// for details).
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const kMaxCallbacksPerLoop = 1e4;
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exports.setup = setupNextTick;
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// Will be overwritten when setupNextTick() is called.
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exports.nextTick = null;
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function setupNextTick() {
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const async_wrap = process.binding('async_wrap');
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const async_hooks = require('async_hooks');
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const promises = require('internal/process/promises');
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const errors = require('internal/errors');
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const emitPendingUnhandledRejections = promises.setup(scheduleMicrotasks);
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const initTriggerId = async_hooks.initTriggerId;
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// Two arrays that share state between C++ and JS.
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const { async_hook_fields, async_uid_fields } = async_wrap;
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// Used to change the state of the async id stack.
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const { pushAsyncIds, popAsyncIds } = async_wrap;
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// The needed emit*() functions.
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const { emitInit, emitBefore, emitAfter, emitDestroy } = async_hooks;
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// Grab the constants necessary for working with internal arrays.
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const { kInit, kBefore, kAfter, kDestroy, kAsyncUidCntr, kInitTriggerId } =
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async_wrap.constants;
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const { async_id_symbol, trigger_id_symbol } = async_wrap;
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var nextTickQueue = [];
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var microtasksScheduled = false;
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// Used to run V8's micro task queue.
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var _runMicrotasks = {};
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// *Must* match Environment::TickInfo::Fields in src/env.h.
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var kIndex = 0;
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var kLength = 1;
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process.nextTick = nextTick;
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// Needs to be accessible from beyond this scope.
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process._tickCallback = _tickCallback;
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process._tickDomainCallback = _tickDomainCallback;
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// Set the nextTick() function for internal usage.
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exports.nextTick = internalNextTick;
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// This tickInfo thing is used so that the C++ code in src/node.cc
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// can have easy access to our nextTick state, and avoid unnecessary
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// calls into JS land.
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const tickInfo = process._setupNextTick(_tickCallback, _runMicrotasks);
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_runMicrotasks = _runMicrotasks.runMicrotasks;
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function tickDone() {
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if (tickInfo[kLength] !== 0) {
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if (tickInfo[kLength] <= tickInfo[kIndex]) {
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nextTickQueue = [];
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tickInfo[kLength] = 0;
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} else {
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nextTickQueue.splice(0, tickInfo[kIndex]);
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tickInfo[kLength] = nextTickQueue.length;
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}
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}
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tickInfo[kIndex] = 0;
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}
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function scheduleMicrotasks() {
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if (microtasksScheduled)
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return;
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const tickObject =
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new TickObject(runMicrotasksCallback, undefined, null);
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// For the moment all microtasks come from the void until the PromiseHook
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// API is implemented.
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tickObject[async_id_symbol] = 0;
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tickObject[trigger_id_symbol] = 0;
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nextTickQueue.push(tickObject);
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tickInfo[kLength]++;
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microtasksScheduled = true;
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}
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function runMicrotasksCallback() {
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microtasksScheduled = false;
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_runMicrotasks();
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if (tickInfo[kIndex] < tickInfo[kLength] ||
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emitPendingUnhandledRejections())
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scheduleMicrotasks();
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}
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function _combinedTickCallback(args, callback) {
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if (args === undefined) {
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callback();
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} else {
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switch (args.length) {
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case 1:
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callback(args[0]);
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break;
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case 2:
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callback(args[0], args[1]);
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break;
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case 3:
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callback(args[0], args[1], args[2]);
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break;
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default:
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callback.apply(null, args);
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}
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}
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}
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// TODO(trevnorris): Using std::stack of Environment::AsyncHooks::ids_stack_
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// is much slower here than was the Float64Array stack used in a previous
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// implementation. Problem is the Float64Array stack was a bit brittle.
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// Investigate how to harden that implementation and possibly reintroduce it.
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function nextTickEmitBefore(asyncId, triggerId) {
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if (async_hook_fields[kBefore] > 0)
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emitBefore(asyncId, triggerId);
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else
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pushAsyncIds(asyncId, triggerId);
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}
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function nextTickEmitAfter(asyncId) {
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if (async_hook_fields[kAfter] > 0)
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emitAfter(asyncId);
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else
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popAsyncIds(asyncId);
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}
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// Run callbacks that have no domain.
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// Using domains will cause this to be overridden.
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function _tickCallback() {
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do {
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while (tickInfo[kIndex] < tickInfo[kLength]) {
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const tock = nextTickQueue[tickInfo[kIndex]++];
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const callback = tock.callback;
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const args = tock.args;
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// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
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// CHECK(tock[async_id_symbol] > 0)
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// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
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// CHECK(tock[trigger_id_symbol] > 0)
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nextTickEmitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
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// emitDestroy() places the async_id_symbol into an asynchronous queue
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// that calls the destroy callback in the future. It's called before
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// calling tock.callback so destroy will be called even if the callback
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// throws an exception that is handles by 'uncaughtException' or a
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// domain.
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// TODO(trevnorris): This is a bit of a hack. It relies on the fact
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// that nextTick() doesn't allow the event loop to proceed, but if
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// any async hooks are enabled during the callback's execution then
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// this tock's after hook will be called, but not its destroy hook.
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if (async_hook_fields[kDestroy] > 0)
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emitDestroy(tock[async_id_symbol]);
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// Using separate callback execution functions allows direct
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// callback invocation with small numbers of arguments to avoid the
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// performance hit associated with using `fn.apply()`
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_combinedTickCallback(args, callback);
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nextTickEmitAfter(tock[async_id_symbol]);
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if (kMaxCallbacksPerLoop < tickInfo[kIndex])
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tickDone();
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}
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tickDone();
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_runMicrotasks();
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emitPendingUnhandledRejections();
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} while (tickInfo[kLength] !== 0);
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}
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function _tickDomainCallback() {
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do {
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while (tickInfo[kIndex] < tickInfo[kLength]) {
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const tock = nextTickQueue[tickInfo[kIndex]++];
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const callback = tock.callback;
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const domain = tock.domain;
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const args = tock.args;
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if (domain)
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domain.enter();
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// CHECK(Number.isSafeInteger(tock[async_id_symbol]))
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// CHECK(tock[async_id_symbol] > 0)
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// CHECK(Number.isSafeInteger(tock[trigger_id_symbol]))
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// CHECK(tock[trigger_id_symbol] > 0)
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nextTickEmitBefore(tock[async_id_symbol], tock[trigger_id_symbol]);
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// TODO(trevnorris): See comment in _tickCallback() as to why this
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// isn't a good solution.
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if (async_hook_fields[kDestroy] > 0)
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emitDestroy(tock[async_id_symbol]);
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// Using separate callback execution functions allows direct
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// callback invocation with small numbers of arguments to avoid the
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// performance hit associated with using `fn.apply()`
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_combinedTickCallback(args, callback);
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nextTickEmitAfter(tock[async_id_symbol]);
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if (kMaxCallbacksPerLoop < tickInfo[kIndex])
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tickDone();
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if (domain)
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domain.exit();
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}
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tickDone();
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_runMicrotasks();
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emitPendingUnhandledRejections();
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} while (tickInfo[kLength] !== 0);
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}
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function TickObject(callback, args, domain) {
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this.callback = callback;
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this.domain = domain;
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this.args = args;
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this[async_id_symbol] = -1;
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this[trigger_id_symbol] = -1;
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}
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function setupInit(tickObject, triggerId) {
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tickObject[async_id_symbol] = ++async_uid_fields[kAsyncUidCntr];
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tickObject[trigger_id_symbol] = triggerId || initTriggerId();
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if (async_hook_fields[kInit] > 0) {
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emitInit(tickObject[async_id_symbol],
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'TickObject',
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tickObject[trigger_id_symbol],
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tickObject);
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}
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}
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function nextTick(callback) {
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if (typeof callback !== 'function')
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throw new errors.TypeError('ERR_INVALID_CALLBACK');
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// on the way out, don't bother. it won't get fired anyway.
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if (process._exiting)
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return;
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var args;
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if (arguments.length > 1) {
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args = new Array(arguments.length - 1);
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for (var i = 1; i < arguments.length; i++)
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args[i - 1] = arguments[i];
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}
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var obj = new TickObject(callback, args, process.domain || null);
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setupInit(obj, null);
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nextTickQueue.push(obj);
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tickInfo[kLength]++;
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}
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function internalNextTick(triggerId, callback) {
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if (typeof callback !== 'function')
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throw new TypeError('callback is not a function');
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// CHECK(Number.isSafeInteger(triggerId) || triggerId === null)
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// CHECK(triggerId > 0 || triggerId === null)
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if (process._exiting)
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return;
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var args;
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if (arguments.length > 2) {
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args = new Array(arguments.length - 2);
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for (var i = 2; i < arguments.length; i++)
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args[i - 2] = arguments[i];
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}
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var obj = new TickObject(callback, args, process.domain || null);
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setupInit(obj, triggerId);
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// The call to initTriggerId() was skipped, so clear kInitTriggerId.
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async_uid_fields[kInitTriggerId] = 0;
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nextTickQueue.push(obj);
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tickInfo[kLength]++;
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}
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}
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