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// Server sends a large string. Client counts bytes and pauses every few
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// seconds. Makes sure that pause and resume work properly.
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var common = require('../common');
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var assert = require('assert');
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var tls = require('tls');
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var fs = require('fs');
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var body = '';
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process.stdout.write('build body...');
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for (var i = 0; i < 1024*1024; i++) {
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body += 'hello world\n';
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}
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process.stdout.write('done\n');
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var options = {
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key: fs.readFileSync(common.fixturesDir + '/keys/agent2-key.pem'),
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cert: fs.readFileSync(common.fixturesDir + '/keys/agent2-cert.pem')
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};
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var connections = 0;
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var server = tls.Server(options, function(socket) {
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socket.end(body);
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connections++;
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});
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var recvCount = 0;
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server.listen(common.PORT, function() {
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var client = tls.connect(common.PORT);
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client.on('data', function(d) {
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process.stdout.write('.');
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recvCount += d.length;
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client.pause();
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process.nextTick(function () {
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client.resume();
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});
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});
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client.on('close', function() {
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console.error('close');
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server.close();
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clearTimeout(timeout);
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});
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});
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function displayCounts() {
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console.log('body.length: %d', body.length);
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console.log(' recvCount: %d', recvCount);
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}
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var timeout = setTimeout(displayCounts, 10*1000);
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process.on('exit', function() {
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displayCounts();
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assert.equal(1, connections);
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assert.equal(body.length, recvCount);
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});
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