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# process
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<!-- type=global -->
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The `process` object is a global object and can be accessed from anywhere.
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It is an instance of [EventEmitter][].
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## Event: 'exit'
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Emitted when the process is about to exit. There is no way to prevent the
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exiting of the event loop at this point, and once all `exit` listeners have
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finished running the process will exit. Therefore you **must** only perform
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**synchronous** operations in this handler. This is a good hook to perform
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checks on the module's state (like for unit tests). The callback takes one
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argument, the code the process is exiting with.
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Example of listening for `exit`:
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process.on('exit', function(code) {
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// do *NOT* do this
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setTimeout(function() {
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console.log('This will not run');
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}, 0);
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console.log('About to exit with code:', code);
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});
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## Event: 'uncaughtException'
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Emitted when an exception bubbles all the way back to the event loop. If a
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listener is added for this exception, the default action (which is to print
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a stack trace and exit) will not occur.
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Example of listening for `uncaughtException`:
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process.on('uncaughtException', function(err) {
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console.log('Caught exception: ' + err);
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});
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setTimeout(function() {
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console.log('This will still run.');
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}, 500);
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// Intentionally cause an exception, but don't catch it.
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nonexistentFunc();
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console.log('This will not run.');
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Note that `uncaughtException` is a very crude mechanism for exception
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handling and may be removed in the future.
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Don't use it, use [domains](domain.html) instead. If you do use it, restart
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your application after every unhandled exception!
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Do *not* use it as the node.js equivalent of `On Error Resume Next`. An
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unhandled exception means your application - and by extension node.js itself -
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is in an undefined state. Blindly resuming means *anything* could happen.
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Think of resuming as pulling the power cord when you are upgrading your system.
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Nine out of ten times nothing happens - but the 10th time, your system is bust.
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You have been warned.
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## Signal Events
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<!--type=event-->
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<!--name=SIGINT, SIGHUP, etc.-->
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Emitted when the processes receives a signal. See sigaction(2) for a list of
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standard POSIX signal names such as SIGINT, SIGHUP, etc.
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Example of listening for `SIGINT`:
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// Start reading from stdin so we don't exit.
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process.stdin.resume();
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process.on('SIGINT', function() {
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console.log('Got SIGINT. Press Control-D to exit.');
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});
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An easy way to send the `SIGINT` signal is with `Control-C` in most terminal
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programs.
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Note:
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- `SIGUSR1` is reserved by node.js to start the debugger. It's possible to
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install a listener but that won't stop the debugger from starting.
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- `SIGTERM` and `SIGINT` have default handlers on non-Windows platforms that resets
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the terminal mode before exiting with code `128 + signal number`. If one of
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these signals has a listener installed, its default behaviour will be removed
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(node will no longer exit).
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- `SIGPIPE` is ignored by default, it can have a listener installed.
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- `SIGHUP` is generated on Windows when the console window is closed, and on other
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platforms under various similar conditions, see signal(7). It can have a
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listener installed, however node will be unconditionally terminated by Windows
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about 10 seconds later. On non-Windows platforms, the default behaviour of
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`SIGHUP` is to terminate node, but once a listener has been installed its
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default behaviour will be removed.
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- `SIGTERM` is not supported on Windows, it can be listened on.
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- `SIGINT` from the terminal is supported on all platforms, and can usually be
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generated with `CTRL+C` (though this may be configurable). It is not generated
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when terminal raw mode is enabled.
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- `SIGBREAK` is delivered on Windows when `CTRL+BREAK` is pressed, on non-Windows
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platforms it can be listened on, but there is no way to send or generate it.
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- `SIGWINCH` is delivered when the console has been resized. On Windows, this will
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only happen on write to the console when the cursor is being moved, or when a
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readable tty is used in raw mode.
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- `SIGKILL` cannot have a listener installed, it will unconditionally terminate
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node on all platforms.
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- `SIGSTOP` cannot have a listener installed.
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Note that Windows does not support sending Signals, but node offers some
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emulation with `process.kill()`, and `child_process.kill()`:
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- Sending signal `0` can be used to search for the existence of a process
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- Sending `SIGINT`, `SIGTERM`, and `SIGKILL` cause the unconditional exit of the
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target process.
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## process.stdout
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A `Writable Stream` to `stdout`.
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Example: the definition of `console.log`
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console.log = function(d) {
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process.stdout.write(d + '\n');
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};
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`process.stderr` and `process.stdout` are unlike other streams in Node in
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that writes to them are usually blocking.
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- They are blocking in the case that they refer to regular files or TTY file
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descriptors.
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- In the case they refer to pipes:
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- They are blocking in Linux/Unix.
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- They are non-blocking like other streams in Windows.
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To check if Node is being run in a TTY context, read the `isTTY` property
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on `process.stderr`, `process.stdout`, or `process.stdin`:
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$ node -p "Boolean(process.stdin.isTTY)"
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true
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$ echo "foo" | node -p "Boolean(process.stdin.isTTY)"
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false
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$ node -p "Boolean(process.stdout.isTTY)"
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true
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$ node -p "Boolean(process.stdout.isTTY)" | cat
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false
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See [the tty docs](tty.html#tty_tty) for more information.
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## process.stderr
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A writable stream to stderr.
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`process.stderr` and `process.stdout` are unlike other streams in Node in
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that writes to them are usually blocking.
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- They are blocking in the case that they refer to regular files or TTY file
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descriptors.
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- In the case they refer to pipes:
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- They are blocking in Linux/Unix.
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- They are non-blocking like other streams in Windows.
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## process.stdin
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A `Readable Stream` for stdin.
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Example of opening standard input and listening for both events:
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process.stdin.setEncoding('utf8');
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process.stdin.on('readable', function(chunk) {
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var chunk = process.stdin.read();
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if (chunk !== null) {
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process.stdout.write('data: ' + chunk);
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}
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});
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process.stdin.on('end', function() {
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process.stdout.write('end');
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});
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As a Stream, `process.stdin` can also be used in "old" mode that is compatible
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with scripts written for node prior v0.10.
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For more information see
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[Stream compatibility](stream.html#stream_compatibility_with_older_node_versions).
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In "old" Streams mode the stdin stream is paused by default, so one
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must call `process.stdin.resume()` to read from it. Note also that calling
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`process.stdin.resume()` itself would switch stream to "old" mode.
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If you are starting a new project you should prefer a more recent "new" Streams
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mode over "old" one.
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## process.argv
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An array containing the command line arguments. The first element will be
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'node', the second element will be the name of the JavaScript file. The
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next elements will be any additional command line arguments.
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// print process.argv
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process.argv.forEach(function(val, index, array) {
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console.log(index + ': ' + val);
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});
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This will generate:
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$ node process-2.js one two=three four
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0: node
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1: /Users/mjr/work/node/process-2.js
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2: one
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3: two=three
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4: four
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## process.execPath
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This is the absolute pathname of the executable that started the process.
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Example:
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/usr/local/bin/node
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## process.execArgv
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This is the set of node-specific command line options from the
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executable that started the process. These options do not show up in
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`process.argv`, and do not include the node executable, the name of
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the script, or any options following the script name. These options
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are useful in order to spawn child processes with the same execution
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environment as the parent.
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Example:
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$ node --harmony script.js --version
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results in process.execArgv:
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['--harmony']
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and process.argv:
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['/usr/local/bin/node', 'script.js', '--version']
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## process.abort()
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This causes node to emit an abort. This will cause node to exit and
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generate a core file.
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## process.chdir(directory)
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Changes the current working directory of the process or throws an exception if that fails.
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console.log('Starting directory: ' + process.cwd());
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try {
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process.chdir('/tmp');
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console.log('New directory: ' + process.cwd());
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}
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catch (err) {
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console.log('chdir: ' + err);
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}
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## process.cwd()
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Returns the current working directory of the process.
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console.log('Current directory: ' + process.cwd());
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## process.env
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An object containing the user environment. See environ(7).
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## process.exit([code])
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Ends the process with the specified `code`. If omitted, exit uses the
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'success' code `0`.
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To exit with a 'failure' code:
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process.exit(1);
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The shell that executed node should see the exit code as 1.
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## process.getgid()
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Gets the group identity of the process. (See getgid(2).)
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This is the numerical group id, not the group name.
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if (process.getgid) {
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console.log('Current gid: ' + process.getgid());
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}
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## process.setgid(id)
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Sets the group identity of the process. (See setgid(2).) This accepts either
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a numerical ID or a groupname string. If a groupname is specified, this method
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blocks while resolving it to a numerical ID.
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if (process.getgid && process.setgid) {
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console.log('Current gid: ' + process.getgid());
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try {
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process.setgid(501);
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console.log('New gid: ' + process.getgid());
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}
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catch (err) {
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console.log('Failed to set gid: ' + err);
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}
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}
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## process.getuid()
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Gets the user identity of the process. (See getuid(2).)
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This is the numerical userid, not the username.
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if (process.getuid) {
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console.log('Current uid: ' + process.getuid());
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}
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## process.setuid(id)
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Sets the user identity of the process. (See setuid(2).) This accepts either
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a numerical ID or a username string. If a username is specified, this method
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blocks while resolving it to a numerical ID.
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if (process.getuid && process.setuid) {
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console.log('Current uid: ' + process.getuid());
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try {
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process.setuid(501);
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console.log('New uid: ' + process.getuid());
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}
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catch (err) {
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console.log('Failed to set uid: ' + err);
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}
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}
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## process.getgroups()
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Returns an array with the supplementary group IDs. POSIX leaves it unspecified
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if the effective group ID is included but node.js ensures it always is.
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## process.setgroups(groups)
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Sets the supplementary group IDs. This is a privileged operation, meaning you
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need to be root or have the CAP_SETGID capability.
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The list can contain group IDs, group names or both.
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## process.initgroups(user, extra_group)
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Note: this function is only available on POSIX platforms (i.e. not Windows)
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Reads /etc/group and initializes the group access list, using all groups of
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which the user is a member. This is a privileged operation, meaning you need
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to be root or have the CAP_SETGID capability.
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`user` is a user name or user ID. `extra_group` is a group name or group ID.
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Some care needs to be taken when dropping privileges. Example:
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console.log(process.getgroups()); // [ 0 ]
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process.initgroups('bnoordhuis', 1000); // switch user
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console.log(process.getgroups()); // [ 27, 30, 46, 1000, 0 ]
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process.setgid(1000); // drop root gid
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console.log(process.getgroups()); // [ 27, 30, 46, 1000 ]
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## process.version
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A compiled-in property that exposes `NODE_VERSION`.
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console.log('Version: ' + process.version);
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## process.versions
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A property exposing version strings of node and its dependencies.
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console.log(process.versions);
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Will print something like:
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{ http_parser: '1.0',
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node: '0.10.4',
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v8: '3.14.5.8',
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ares: '1.9.0-DEV',
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uv: '0.10.3',
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zlib: '1.2.3',
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modules: '11',
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openssl: '1.0.1e' }
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## process.config
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An Object containing the JavaScript representation of the configure options
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that were used to compile the current node executable. This is the same as
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the "config.gypi" file that was produced when running the `./configure` script.
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An example of the possible output looks like:
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{ target_defaults:
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{ cflags: [],
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default_configuration: 'Release',
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defines: [],
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include_dirs: [],
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libraries: [] },
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variables:
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{ host_arch: 'x64',
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node_install_npm: 'true',
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node_prefix: '',
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node_shared_cares: 'false',
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node_shared_http_parser: 'false',
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node_shared_libuv: 'false',
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node_shared_v8: 'false',
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node_shared_zlib: 'false',
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node_use_dtrace: 'false',
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node_use_openssl: 'true',
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node_shared_openssl: 'false',
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strict_aliasing: 'true',
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target_arch: 'x64',
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v8_use_snapshot: 'true' } }
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## process.kill(pid, [signal])
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Send a signal to a process. `pid` is the process id and `signal` is the
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string describing the signal to send. Signal names are strings like
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'SIGINT' or 'SIGHUP'. If omitted, the signal will be 'SIGTERM'.
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See [Signal Events](#process_signal_events) and kill(2) for more information.
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Will throw an error if target does not exist, and as a special case, a signal of
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`0` can be used to test for the existence of a process.
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Note that just because the name of this function is `process.kill`, it is
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really just a signal sender, like the `kill` system call. The signal sent
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may do something other than kill the target process.
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Example of sending a signal to yourself:
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process.on('SIGHUP', function() {
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console.log('Got SIGHUP signal.');
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});
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setTimeout(function() {
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console.log('Exiting.');
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process.exit(0);
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}, 100);
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process.kill(process.pid, 'SIGHUP');
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Note: When SIGUSR1 is received by Node.js it starts the debugger, see
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[Signal Events](#process_signal_events).
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## process.pid
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The PID of the process.
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console.log('This process is pid ' + process.pid);
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## process.title
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Getter/setter to set what is displayed in 'ps'.
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When used as a setter, the maximum length is platform-specific and probably
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short.
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On Linux and OS X, it's limited to the size of the binary name plus the
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length of the command line arguments because it overwrites the argv memory.
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v0.8 allowed for longer process title strings by also overwriting the environ
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memory but that was potentially insecure/confusing in some (rather obscure)
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cases.
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## process.arch
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What processor architecture you're running on: `'arm'`, `'ia32'`, or `'x64'`.
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console.log('This processor architecture is ' + process.arch);
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## process.platform
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What platform you're running on:
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`'darwin'`, `'freebsd'`, `'linux'`, `'sunos'` or `'win32'`
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console.log('This platform is ' + process.platform);
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## process.memoryUsage()
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Returns an object describing the memory usage of the Node process
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measured in bytes.
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var util = require('util');
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console.log(util.inspect(process.memoryUsage()));
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This will generate:
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{ rss: 4935680,
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heapTotal: 1826816,
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heapUsed: 650472 }
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`heapTotal` and `heapUsed` refer to V8's memory usage.
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## process.nextTick(callback)
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On the next loop around the event loop call this callback.
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This is *not* a simple alias to `setTimeout(fn, 0)`, it's much more
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efficient. It typically runs before any other I/O events fire, but there
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are some exceptions. See `process.maxTickDepth` below.
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process.nextTick(function() {
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console.log('nextTick callback');
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});
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This is important in developing APIs where you want to give the user the
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chance to assign event handlers after an object has been constructed,
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but before any I/O has occurred.
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function MyThing(options) {
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this.setupOptions(options);
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process.nextTick(function() {
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this.startDoingStuff();
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}.bind(this));
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}
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var thing = new MyThing();
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thing.getReadyForStuff();
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// thing.startDoingStuff() gets called now, not before.
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It is very important for APIs to be either 100% synchronous or 100%
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asynchronous. Consider this example:
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// WARNING! DO NOT USE! BAD UNSAFE HAZARD!
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function maybeSync(arg, cb) {
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if (arg) {
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cb();
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return;
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}
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fs.stat('file', cb);
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}
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This API is hazardous. If you do this:
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maybeSync(true, function() {
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foo();
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});
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bar();
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then it's not clear whether `foo()` or `bar()` will be called first.
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This approach is much better:
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function definitelyAsync(arg, cb) {
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if (arg) {
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process.nextTick(cb);
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return;
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}
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fs.stat('file', cb);
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}
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## process.maxTickDepth
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* {Number} Default = 1000
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Callbacks passed to `process.nextTick` will *usually* be called at the
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end of the current flow of execution, and are thus approximately as fast
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as calling a function synchronously. Left unchecked, this would starve
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the event loop, preventing any I/O from occurring.
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Consider this code:
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process.nextTick(function foo() {
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process.nextTick(foo);
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});
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In order to avoid the situation where Node is blocked by an infinite
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loop of recursive series of nextTick calls, it defers to allow some I/O
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to be done every so often.
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The `process.maxTickDepth` value is the maximum depth of
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nextTick-calling nextTick-callbacks that will be evaluated before
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allowing other forms of I/O to occur.
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## process.umask([mask])
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Sets or reads the process's file mode creation mask. Child processes inherit
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the mask from the parent process. Returns the old mask if `mask` argument is
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given, otherwise returns the current mask.
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var oldmask, newmask = 0644;
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oldmask = process.umask(newmask);
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console.log('Changed umask from: ' + oldmask.toString(8) +
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' to ' + newmask.toString(8));
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## process.uptime()
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Number of seconds Node has been running.
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## process.hrtime()
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Returns the current high-resolution real time in a `[seconds, nanoseconds]`
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tuple Array. It is relative to an arbitrary time in the past. It is not
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related to the time of day and therefore not subject to clock drift. The
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primary use is for measuring performance between intervals.
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You may pass in the result of a previous call to `process.hrtime()` to get
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a diff reading, useful for benchmarks and measuring intervals:
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var time = process.hrtime();
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// [ 1800216, 25 ]
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setTimeout(function() {
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var diff = process.hrtime(time);
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// [ 1, 552 ]
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console.log('benchmark took %d nanoseconds', diff[0] * 1e9 + diff[1]);
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// benchmark took 1000000527 nanoseconds
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}, 1000);
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[EventEmitter]: events.html#events_class_events_eventemitter
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